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Meee One
Hello Kitty Commandos
600
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Posted - 2014.03.27 09:55:00 -
[151] - Quote
Heavies need a HP nerf?
CCP must not be seeing the same matches i'm seeing.
Heavies die easily to HMGs,shotguns and sniper rifles even RRs and CRs chew them up. Not to mention vehicles.
And they want heavies to die easier? That's insane.
I game over like a boss.
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KGB Sleep
914
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Posted - 2014.03.27 09:57:00 -
[152] - Quote
Looks like they are taking another look at it. Logibro just crossed that out of the Hotfix
Because beer, that's why.
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BABYLONSfalling
27
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Posted - 2014.03.27 11:38:00 -
[153] - Quote
Feels like a stay of execution more than anything, but good news at any rate.
"Yeah, but Richie ain't here. Know why? Cause he's a chickenshit fucking pussy asshole." - Detective Gino Felino
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1224
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Posted - 2014.03.27 11:42:00 -
[154] - Quote
UPDATE
So they are waiting for further Data. I hope the Heavy doesn't get nerfed at all. It's finally where it supposed to be. For more info look at the TL:DR section to understand what I mean.
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Further internal playtesting has shown that the heavy EHP is too high, and it might be lowered (likely by about 20%, but this is to be confirmed). Delayed until we have more data...
Plasma Cannon Advocate
Heavy event survivor
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DeathhtaeD
Dust-Cloud
60
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Posted - 2014.03.27 15:21:00 -
[155] - Quote
I feel the same... Still worrying if they are going to nerf or not in the near future. But I will sink my SP into my Heavy now and test the patch out really now. If they nerf the heavy after that, well then I have to live with my choises. Don-¦t bother to wait anymoore. Just go for it... |
Redlack Pro
Forsaken Immortals Top Men.
1
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Posted - 2014.03.27 15:31:00 -
[156] - Quote
BUMP FOR THE HEAVIES.
Heavies are finally where they should be, difficult to kill in CQC but it's easy to kill them at range or with any player skill. |
Orion Vahid
Molon Labe. General Tso's Alliance
269
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Posted - 2014.03.28 00:26:00 -
[157] - Quote
XxGhazbaranxX wrote:The HMG has no issues; it does what it's supposed to do at CQC which is slaughter everything in it's path but can't kill efficiently anything farther than 20 meters. It's so bad with the HMG and distances over 20 meters that, at it's optimal it's optimal of 31 meters at proto level, it's only doing 50% of it's actual damage because of dispersion. If the HMG is nerfed all the rail rifle heavies will come back and they will be able to kill you at 50+ meters with ease.
If the heavy suit is nerfed, they might as well not have given us the bonus resistances top damage types. The Heavy suit nor the HMG are the problem. The problem lies with overall balance of heavies being able to use Light weaponry efficiently. But that's for another topic. WE NEED TO FIGHT FOR OUR SUIT!!!!!! Holy hell. Can't people admit that Heavies are fine but other suits aren't working properly? Seriously. Heavies are doing what they were always meant to do. Stop making up dumbshit nerfs. Now that CCP is holding off on the 20% HP nerf don't encourage them. |
Gaurdian Satyr
Glitched Connection
15
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Posted - 2014.03.28 01:15:00 -
[158] - Quote
After consideration I've come to a new conclusion but my old one also stands
The new heavies do need a Nerf
I've lost 5 advance Amar heavy suits and weapons to militia heavies and hmgs
I msged one that beat me and he was running all basic/militia gear on it yet beat me.......I also was the first to fire since I was behind him
As I great Minmitar soldier once said to me "Murder murder"
Inspiration merc. slogan
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LuckyLuke Wargan
HavoK Core RISE of LEGION
322
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Posted - 2014.03.28 02:00:00 -
[159] - Quote
Gaurdian Satyr wrote:After consideration I've come to a new conclusion but my old one also stands
The new heavies do need a Nerf
I've lost 5 advance Amar heavy suits and weapons to militia heavies and hmgs
I msged one that beat me and he was running all basic/militia gear on it yet beat me.......I also was the first to fire since I was behind him Sorry to say this, but if you loose to a basic heavy with your advance heavy, it's not an equipment issue, but a skill one, obviously you faced a better player, and it does not warrant a call for nerfs.
"Cry HavoK!, and let slip the dogs of war!"
-Badass Gallante Sentinel-
I feed on tanker tears...
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
76
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Posted - 2014.03.28 02:25:00 -
[160] - Quote
Gaurdian Satyr wrote:After consideration I've come to a new conclusion but my old one also stands
The new heavies do need a Nerf
I've lost 5 advance Amar heavy suits and weapons to militia heavies and hmgs
I msged one that beat me and he was running all basic/militia gear on it yet beat me.......I also was the first to fire since I was behind him
I've taken down several Advance Heavies with a basic Gallente Sentinel fitted with Militia Modules and a basic HMG. This is nothing new, I used to do this all the time in 1.7 with the basic Amarr Sentinel. Just because the enemy uses Militia and Basic gear doesn't mean he's not rocking a maxed Proficiency skill.
Purifier. First Class.
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TechMechMeds
SWAMPERIUM
2917
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Posted - 2014.03.28 02:28:00 -
[161] - Quote
I main winmatar heavy now, I support this. I don't think people understand what a heavy is supposed to be, I think they are fine right now. Even the turn speed is fine, I'm sure the suits can compensate for their own weight.
Its just a case of people wanting to solo a heavy, which is still possible anyway and just like anything, if its spammed then it beasts.
Level 2 forum warrior.
Dust on the ps4 asap please
I'll behave
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boba's fetta
Dead Man's Game
441
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Posted - 2014.03.28 02:35:00 -
[162] - Quote
ive been running heavy a long time now. and rhere only one map where the suit really shines. im hugly dependent on my squad and blues kindness.
if i dont call in a lav im worthless in most parts of the maps.
oh yeah and i bet they play tested it on the gall research facility in domi...
ccp you broke the forge. skills are not being applied till 30 secs after spawn fixes before nerfs thank you.
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Johnny Guilt
Algintal Core
620
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Posted - 2014.03.28 02:43:00 -
[163] - Quote
Heavies getting nerfed is unjustified,nerf their HP they fall too close to other classes HP valves and lose part of what separates them from the other suits.
I don't like this method of development,this sudden change of heart,no just no,it's going to end badly and everyone's knows it.
A strange game.
The only winning move is
not to play.
GalHeav E-vo
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XxWarlordxX97
4242
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Posted - 2014.03.28 03:43:00 -
[164] - Quote
I support this thread
Elite heavy
"I don't rage.I get even"
I will ring for A.E. for 1 to 2 million
specing in to the gallente heavy now
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Rusty Shallows
1281
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Posted - 2014.03.28 03:54:00 -
[165] - Quote
Dark Confession Time
I was completely ready for the nerfing. Ready to embrace it. Lusted for it. When others were put off playing Fatties it made me special. That and using what was a glitched weapon in hard-mode gave me free reign to b!tch and play however I wanted. If there was a problem just blame CCP. It was there mess I'm just rolling with it.
But now they're looking to make me responsible for my actions. How fair is that?
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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TechMechMeds
SWAMPERIUM
2920
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Posted - 2014.03.28 13:28:00 -
[166] - Quote
Signed again
Level 2 forum warrior.
Dust on the ps4 asap please
I'll behave
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KaoticKrusader
0uter.Heaven
55
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Posted - 2014.03.28 13:37:00 -
[167] - Quote
TechMechMeds wrote:Signed again
Hi Tech |
RendonaSix
In Aliena Amarr Legionem
46
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Posted - 2014.03.28 13:37:00 -
[168] - Quote
Bump
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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TechMechMeds
SWAMPERIUM
2922
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Posted - 2014.03.28 13:39:00 -
[169] - Quote
KaoticKrusader wrote:TechMechMeds wrote:Signed again Hi Tech
Yes mate, I main winmatar heavy now, I love it.
Level 2 forum warrior.
Dust on the ps4 asap please
I'll behave
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KaoticKrusader
0uter.Heaven
57
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Posted - 2014.03.28 13:42:00 -
[170] - Quote
TechMechMeds wrote:KaoticKrusader wrote:TechMechMeds wrote:Signed again Hi Tech Yes mate, I main winmatar heavy now, I love it.
Lol nice. Did you also spec back into logic suit? Amarr hvy ftw |
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TechMechMeds
SWAMPERIUM
2922
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Posted - 2014.03.28 13:44:00 -
[171] - Quote
KaoticKrusader wrote:TechMechMeds wrote:KaoticKrusader wrote:TechMechMeds wrote:Signed again Hi Tech Yes mate, I main winmatar heavy now, I love it. Lol nice. Did you also spec back into logic suit? Amarr hvy ftw
Yeah got the winmatar logi and assault, no it interested in the minja, rend is my amarr fw char now, -1.2 mil sp lol.
Level 2 forum warrior.
Dust on the ps4 asap please
I'll behave
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RendonaSix
In Aliena Amarr Legionem
47
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Posted - 2014.03.28 14:19:00 -
[172] - Quote
Stuff.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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JP Acuna
Pendejitos Canis Eliminatus Operatives
103
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Posted - 2014.03.28 14:40:00 -
[173] - Quote
I've been able to kill some heavies, i don't think their HP is too high. I specced into Sentinel, but barely used it yet, so i've managed to kill them with my UP weapons (AR) from a convenient distance. And I really hope this "nerf" -in case it takes place- doesn't include the commando class, otherwise it will break it completely.
Nerf the HMG first and see how it goes: I know it's a heavy weapon, but dude, i'm using a 800+ eHP suit and it kills me in 1-2 seconds with over "1000" damage everytime? If you don't want me to solo a heavy, even with another heavy (commando) then at least give me time to get behind cover or something!
By the way... where are the complaints about heavies HP AFTER 1.8 release?? Why do they choose to nerf them when apparently the community is ok with them so far? I don't see people supporting this, even players who don't wear heavy suits think this is wrong.
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IMPAIRS YOUR ABILITY
WASTELAND JUNK REMOVAL Top Men.
298
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Posted - 2014.03.28 14:45:00 -
[174] - Quote
FO LEAVE ME ALONE |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
1231
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Posted - 2014.03.28 15:54:00 -
[175] - Quote
JP Acuna wrote: Nerf the HMG first and see how it goes: I know it's a heavy weapon, but dude, i'm using a 800+ eHP suit and it kills me in 1-2 seconds with over "1000" damage everytime? If you don't want me to solo a heavy, even with another heavy (commando) then at least give me time to get behind cover or something!
HMG RANGE The thing is that the HMG has a very short engagement range 15 to 20 meters max; even though the optimal is 31. At 31 meters, a heavy is doing only about 50% of it's total damage, even though it's supposed to be at it optimal and deal full damage. This is due to dispersion. If the HMG takes 800+ ehp in less than two seconds that means you where too close to win the engagement in the first place. As opposed to light weaponry, which have a more forgiving range, the HMG engagement range is not an option. It's CQC or nothing. If the enemy is close to the the heavy when trying to kill him, this is the mistake of the opponent and not the HMG itself.
WHY NERFING HMG IS BAD
Nerfing the HMG will in fact make the HMG useless at it's intended range since by the time the opponent reaches the heavy; and this is most of the time, the heavy will have already received damage from a distance the heavy cannot retaliate from. therefore, when the opponent is close, the heavy must end the engagement in a swift manner.
CONSEQUENCES OF NERFING THE HMG
In 1.7, Rail rifle and combat rifle heavies dominated the arena. The damage the weapons could subject the opponent to, in conjunction with the range, made it a much more viable option for a heavy to have. If HMGs are nerfed, people will start using this old tactic because the HMG is not worth it; if nerfed.
The HMG does one thing good; we shouldn't think it's OP because it does it well. As enemies of heavies we must engage tactically. And if by any chance the opponent is a scout and ays the HMG is op clearly that cloak CCP provided them with is not being put to goo use.
I have proto scouts and don't have shotguns level 4 (never found reason to go higher) and yet I have no problem killing heavies when done cautiously.
LAST THOUGHTS
The heavy with an HMG is the staple of CQC. It's not meant to be beat EASILY by other weapon types unless done in a smart fashion. nerfing the HMG simply because engagements can't be won easily at the HMG's intended range is not reason to nerf at all; specially when you can just as easily have killed that heavy with a light weapon from 30 meters + without much hassle.
Plasma Cannon Advocate
Heavy event survivor
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RendonaSix
In Aliena Amarr Legionem
48
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Posted - 2014.03.28 16:05:00 -
[176] - Quote
Stuff.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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waistr
DEAD-MEN-WALKING
130
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Posted - 2014.03.28 16:58:00 -
[177] - Quote
lAssassinl Zer0 wrote:They just need to be unable to fit light weapon.
Im okay with that rarely use it |
Alpha 443-6732
General Tso's Alliance
382
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Posted - 2014.03.28 21:58:00 -
[178] - Quote
no really, heavies are fine as they are but they require a small bit of thinking to work around their CQC advantage (or teamwork, or both)
their ehp may need a bit of tweaking, but the HMG is finally the beast it should be
I think it's the case of mediums and lights wanting to do things better than a class designed to use its great offense and defense to brute force the enemy |
Shion Typhon
Intara Direct Action Caldari State
449
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Posted - 2014.03.28 22:50:00 -
[179] - Quote
I never play a heavy but that said I don't have a problem with their HP on the battlefield. Sure it's noticeable and takes some beating to put them down but that makes them feel different and fight differently to the other suits. I think a HP nerf would be a mistake.
I also don't think an HMG nerf is justified, the main issue I have is the turn speed. I don't think it should go back to the super slow version from the beginning of Uprising but now that heavies have solid HP and solid damage I do think a mild turn speed reduction is in order to give medium and light suits a chance to get outta Dodge. |
Alpha 443-6732
General Tso's Alliance
382
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Posted - 2014.03.29 00:16:00 -
[180] - Quote
waistr wrote:lAssassinl Zer0 wrote:They just need to be unable to fit light weapon. Im okay with that rarely use it
no one in their right mind would use a standard heavy with a light weapon.
commandos > standard heavies and sentinels with light weapons in a 1v1 engagement, at least from my experience as a caldari commando
what we do want to do is prevent any arbitrary limits on classes, as this dampens the sandbox element and is just anti fun in general. I think the balance is fine as it is now, and now that ttk is at an acceptable level, you can easily use your mobility to outmaneuver heavies with light weapons and choose when you want to engage (e.g. when you are at an advantage) |
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