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![Crash Gaden Crash Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Crash Gaden
Immortal Guides
27
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Posted - 2014.01.25 01:16:00 -
[31] - Quote
Yes, Gallente Heavy will be very popular. Most Heavies are Brick Tank fit.
Also you could fill those 4 low slots on the Proto Gallente Heavy with two Kinetic Catalyzers, a Cardiac Regulator, and an Armor Repair for the ultimate Sports Turtle fit. If I could afford to run Proto all the time I would seriously consider Gallente for the low slots alone. |
![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
52
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Posted - 2014.01.25 12:39:00 -
[32] - Quote
Looks like we might finally get some more viable builds now that we have all the racial suits. Even the Sentinel looks more promising. Here's hoping we at least get a Drop Suit respec, although I guess I'd be fine with keeping the Amarr Sentinel as well as getting Gallente and Caldari.
All we need now is those promised Heavy weapons, like the Heavy Laser.
Purifier. First Class.
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![Crash Gaden Crash Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Crash Gaden
Immortal Guides
28
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Posted - 2014.01.25 21:23:00 -
[33] - Quote
I donGÇÖt need a respec personally. I have been using the Dren Sentinel suit the last six months and have refused to put any points into Dropsuit Command until we had all the racial variant Sentinel suits to chose from.
In a great twist of Irony, now that we have the stats on the full set of suits I am now expecting to skill into the one suit we already had.
That being said, I am still hoping for a respec for the Dropsuit Command tree because I donGÇÖt want everyone running the same suit as me. |
![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
53
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Posted - 2014.01.26 14:43:00 -
[34] - Quote
I missed out on getting the Dren Sentinel, it would save me a lot of ISK when I run my basic/pub fittings.
Purifier. First Class.
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![char 01 char 01](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
char 01
Kirkinen Risk Control Caldari State
0
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Posted - 2014.02.21 21:52:00 -
[35] - Quote
Megaman Trigger wrote:I missed out on getting the Dren Sentinel, it would save me a lot of ISK when I run my basic/pub fittings. If you have at least 300 million isk you could get the Templar Set. It has a Templar Sentinel A/I blueprint dropsuit among other things. |
![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
57
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Posted - 2014.02.21 23:40:00 -
[36] - Quote
char 01 wrote:Megaman Trigger wrote:I missed out on getting the Dren Sentinel, it would save me a lot of ISK when I run my basic/pub fittings. If you have at least 300 million isk you could get the Templar Set. It has a Templar Sentinel A/I blueprint dropsuit among other things.
Sadly I don't have 300m ISK. Thanks for the tip tho.
Purifier. First Class.
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![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
58
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Posted - 2014.02.23 02:59:00 -
[37] - Quote
Fox, I feel I should point that the links about the types of Heavy fittings at the bottom of your first post are no longer working.
Purifier. First Class.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
2599
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Posted - 2014.02.23 11:51:00 -
[38] - Quote
Megaman Trigger wrote:Fox, I feel I should point that the links about the types of Heavy fittings at the bottom of your first post are no longer working. Thanks for the catch Megaman Trigger. They were linking to the copy of the Guide on my Corp Forum, so they worked for me, but not for anyone outside of the Corp. So I had not noticed the issue. I have them fixed up now.
Fox Gaden: DUST Wall of Fame, 2014
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![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
59
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Posted - 2014.03.01 16:25:00 -
[39] - Quote
Hey Fox, I was wondering if you had plans for doing a Forge Gun guide. I have a few points I'd be more than willing to share for the cause.
Purifier. First Class.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
2680
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Posted - 2014.03.01 17:49:00 -
[40] - Quote
Megaman Trigger wrote:Hey Fox, I was wondering if you had plans for doing a Forge Gun guide. I have a few points I'd be more than willing to share for the cause. I do not feel I have mastered the Forge Gun yet. I do have proto Forge Guns through. Once I feel I fully understand the tactics around Forge Gun usage I will likely write a guide.
Fox Gaden: DUST Wall of Fame, 2014
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![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
59
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Posted - 2014.03.01 18:05:00 -
[41] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Hey Fox, I was wondering if you had plans for doing a Forge Gun guide. I have a few points I'd be more than willing to share for the cause. I do not feel I have mastered the Forge Gun yet. I do have proto Forge Guns through. Once I feel I fully understand the tactics around Forge Gun usage I will likely write a guide. I'll add a few observations and tactics of my own, as well as a few numbers I've jotted down while tank busting. HAV weakpoints, damage boosts to said points etc.
Purifier. First Class.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
2770
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Posted - 2014.03.06 14:53:00 -
[42] - Quote
I am starting to work on updating the guide for 1.8. - The Assault Heavy section has been updated. (Post 3)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![lok rark lok rark](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lok rark
StealthSquad
33
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Posted - 2014.03.24 03:16:00 -
[43] - Quote
Good Guide bro |
![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
77
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Posted - 2014.04.01 11:24:00 -
[44] - Quote
Any other Heavies other there getting the resistance to splash damage? If so, do you know if RE's count as splash since I seem to take full damage from a RE even with level 5 bonus and shields up (should reduce it by 10% for shields) but take bonus damage if shields are down (clocked an RE once from a Min Commando at 1800)?
Purifier. First Class.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
2844
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Posted - 2014.04.02 13:15:00 -
[45] - Quote
Fun fact: An Advanced Minmatar Sentinel with a Kin Cat and an Armor Repair sprints at exactly the same speed as an Amarr Sentinel with 2 Kin Cats and an Armor Repair.
The Minmatar Sentinel walks faster, while the Amarr Sentinel has more health.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
78
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Posted - 2014.04.02 22:54:00 -
[46] - Quote
Fox Gaden wrote:Fun fact: An Advanced Minmatar Sentinel with a Kin Cat and an Armor Repair sprints at exactly the same speed as an Amarr Sentinel with 2 Kin Cats and an Armor Repair.
The Minmatar Sentinel walks faster, while the Amarr Sentinel has more health.
That's interesting.
How many Kin Cats would it take for a Gallente?
Purifier. First Class.
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![Rusty Shallows Rusty Shallows](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Rusty Shallows
1377
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Posted - 2014.04.03 00:57:00 -
[47] - Quote
Crash Gaden wrote:I have been using the Dren Sentinel suit the last six months and have refused to put any points into Dropsuit Command until we had all the racial variant Sentinel suits to chose from. It has been great transition suit for my Main as well. If the bonuses were even remotely useful last year I would have invested the Skill Points. Throw on top the FUBAR layout that prevented the old complex damage mod stacking and it just wasn't worth it. Everything was wrong with Heavies in 2013. The only consultation is they weren't Scouts.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
88
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Posted - 2014.04.27 22:46:00 -
[48] - Quote
Rusty Shallows wrote:Crash Gaden wrote:I have been using the Dren Sentinel suit the last six months and have refused to put any points into Dropsuit Command until we had all the racial variant Sentinel suits to chose from. It has been great transition suit for my Main as well. If the bonuses were even remotely useful last year I would have invested the Skill Points. Throw on top the FUBAR layout that prevented the old complex damage mod stacking and it just wasn't worth it. Everything was wrong with Heavies in 2013. The only consultation is they weren't Scouts. Thankfully Heavies are in a much better place now.
Purifier. First Class.
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![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
91
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Posted - 2014.05.22 11:35:00 -
[49] - Quote
A question for my fellow Sentinels;
I've seen the vast majority of Sentinels on the field are Gallente and Amarr set up as brick tanks or heavy on the reps. As a Gallente user myself, I was wandering what's everyone's opinion on Caldari and Minmitar Sentinels?
Purifier. First Class.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
3443
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Posted - 2014.05.22 13:27:00 -
[50] - Quote
Minmitar Sentinel is a Speed fit naturally. I have played a Speed fit Amarr Sentinel since 1.3 on Crash Gaden, and I continue to play that fit on him. However, I skilled Minmitar Sentinel to 5 on Fox Gaden, and I find it plays very similarly to the Speed fit Amarr Sentinel. The Minmitar (I mostly play in Standard Suits) has less health and a slightly slower sprint speed (at Standard with an Armour Repair in the one low slot) but walks faster. At Advanced a Minmitar with 1 Kin Cat is the exact same sprint speed as an Amarr with 2 Kin Cats. At Proto the Minmitar would have a faster sprint speed.
Overall, I find that if you are used to playing a speed fit Sentinel, the Minmitar Sentinel actually works better than I expected. In situations where you can take advantage of your speed, including strafing while shooting, it does quite well. For assaulting a heavily defended target you might want a suit with more health though.
I have also skilled Fox Gaden to 4 in the Caldari Sentinel suit. I like it. It has more health than the Minmitar suit. I put Complex Shield Extenders on it. Has a total health of about 1200 HP. Try to avoid sustained fights. If you can duck behind cover every once in a while for long enough for your shields to recharge, then it works very well. Good when working with someone else in a leapfrog advance where one person engages the enemy until his health gets low and then takes cover while the other guy engages the enemy. Rinse and repeat so the enemy are under constant fire, but you each have a chance to recover.
Most people play Brick Tanked heavies, so most people will play Gallente or Amarr. If you like Speed Heavies or Assault Heavies, then the Minmitar and Caldari suits are quite good. I should note though that the Gallente and Amarr suits can be adapted to Speed and Assault roles with Kin Cat, or Armour Repair modules.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
91
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Posted - 2014.05.22 13:36:00 -
[51] - Quote
Thanks for the answer Fox. I've spec'd into Caldari Sentinel myself lately, but I set it up as an AV fit. I'll have to give it a try with a HMG and see how it goes.
Purifier. First Class.
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![IVIaster LUKE IVIaster LUKE](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
IVIaster LUKE
Shadow Company HQ Lokun Listamenn
508
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Posted - 2014.05.28 15:04:00 -
[52] - Quote
Bump o7
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SWBF I & II Vet. Former Corellian Smuggler.
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![Thokk Nightshade Thokk Nightshade](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Thokk Nightshade
KNIGHTZ OF THE ROUND
376
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Posted - 2014.05.31 00:10:00 -
[53] - Quote
Fox, I have a question for you. For the Caldari Sentinel, what do you feel about using the Ferroscale armor (60 HP + 2/sec recharge) instead of a standard armor repair? I think the Ferroscale is the one that auto repairs itself. If I'm wrong and it's a different one, I apologize in advance. The reason I ask is I have been using the Ferroscale (again, I think this is the self repair one) on mine and I like the extra few HP I get out of it. It has saved me on more than a couple occasions. Do you see any advantages/disadvantages to going with the armor repair over the self healing armor plates?
Thokk Kill. Thokk Crush. Thokk Smash.
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![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
99
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Posted - 2014.05.31 01:11:00 -
[54] - Quote
Thokk Nightshade wrote:Fox, I have a question for you. For the Caldari Sentinel, what do you feel about using the Ferroscale armor (60 HP + 2/sec recharge) instead of a standard armor repair? I think the Ferroscale is the one that auto repairs itself. If I'm wrong and it's a different one, I apologize in advance. ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) The reason I ask is I have been using the Ferroscale (again, I think this is the self repair one) on mine and I like the extra few HP I get out of it. It has saved me on more than a couple occasions. Do you see any advantages/disadvantages to going with the armor repair over the self healing armor plates?
Reactive is the one that heals itself. Ferroscale is roughly half the HP of a normal plate but doesn't have the movement penalty.
Purifier. First Class.
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![Thokk Nightshade Thokk Nightshade](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Thokk Nightshade
KNIGHTZ OF THE ROUND
376
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Posted - 2014.05.31 02:02:00 -
[55] - Quote
Megaman Trigger wrote:Thokk Nightshade wrote:Fox, I have a question for you. For the Caldari Sentinel, what do you feel about using the Ferroscale armor (60 HP + 2/sec recharge) instead of a standard armor repair? I think the Ferroscale is the one that auto repairs itself. If I'm wrong and it's a different one, I apologize in advance. ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) The reason I ask is I have been using the Ferroscale (again, I think this is the self repair one) on mine and I like the extra few HP I get out of it. It has saved me on more than a couple occasions. Do you see any advantages/disadvantages to going with the armor repair over the self healing armor plates? Reactive is the one that heals itself. Ferroscale is roughly half the HP of a normal plate but doesn't have the movement penalty. I've started using the Cal Sentinel with the HMG, usually it's my Forge fit, and I put two Enhanced Shield Energizers and a Complex Extender in the high slows with a Enhanced Regulator in the low and found it works great in hit-and-run situations or if I can duck behind cover for a few seconds (currently repairs 63HP/s). I might drop the Regulator for a Reactive or a Rep, but I enjoy the faster recharge activation/it offsets the Extender penalty.
Thanks, I was thinking Reactive then..... I have both and get them mixed up all the time. I was thinking I was wrong on that so thanks Megaman. So yeah, I'm running a REACTIVE plate on the Low and 3 shield rechargers on the Highs w/ HMG/Forge/ Lvl 5 Combat Rifle (which is more nasty than I was originally thinking, great for open maps) and an SMG and locus/AV grenade. I'm like you, I love hit and run, especially when I can duck behind a wall or around a corner to heal up and then pop back out and light people up.
Back to the original question, what are the positives/negatives of running Reactive plates vs. an armor repairer? I can see the cost ISK and fit wise, but anything else?
Thokk Kill. Thokk Crush. Thokk Smash.
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![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
99
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Posted - 2014.05.31 02:08:00 -
[56] - Quote
Thokk Nightshade wrote:Megaman Trigger wrote:Thokk Nightshade wrote:Fox, I have a question for you. For the Caldari Sentinel, what do you feel about using the Ferroscale armor (60 HP + 2/sec recharge) instead of a standard armor repair? I think the Ferroscale is the one that auto repairs itself. If I'm wrong and it's a different one, I apologize in advance. ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) The reason I ask is I have been using the Ferroscale (again, I think this is the self repair one) on mine and I like the extra few HP I get out of it. It has saved me on more than a couple occasions. Do you see any advantages/disadvantages to going with the armor repair over the self healing armor plates? Reactive is the one that heals itself. Ferroscale is roughly half the HP of a normal plate but doesn't have the movement penalty. I've started using the Cal Sentinel with the HMG, usually it's my Forge fit, and I put two Enhanced Shield Energizers and a Complex Extender in the high slows with a Enhanced Regulator in the low and found it works great in hit-and-run situations or if I can duck behind cover for a few seconds (currently repairs 63HP/s). I might drop the Regulator for a Reactive or a Rep, but I enjoy the faster recharge activation/it offsets the Extender penalty. Thanks, I was thinking Reactive then..... I have both and get them mixed up all the time. I was thinking I was wrong on that so thanks Megaman. So yeah, I'm running a REACTIVE plate on the Low and 3 shield rechargers on the Highs w/ HMG/Forge/ Lvl 5 Combat Rifle (which is more nasty than I was originally thinking, great for open maps) and an SMG and locus/AV grenade. I'm like you, I love hit and run, especially when I can duck behind a wall or around a corner to heal up and then pop back out and light people up. Back to the original question, what are the positives/negatives of running Reactive plates vs. an armor repairer? I can see the cost ISK and fit wise, but anything else?
Complex Reps, obviously, give you more. Maxed skill, they give about 7.25 HP/s, where as a Complex Reactive plate just gives a flat 2.0HP/s but a little extra Armour and a small movement penalty (I think 1%)
I'm predominantly a brink tank player, I've only started trying hit-and-run to see how it is.
Purifier. First Class.
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![Thokk Nightshade Thokk Nightshade](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Thokk Nightshade
KNIGHTZ OF THE ROUND
376
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Posted - 2014.05.31 02:23:00 -
[57] - Quote
Megaman Trigger wrote:Thokk Nightshade wrote:Megaman Trigger wrote:Thokk Nightshade wrote:Fox, I have a question for you. For the Caldari Sentinel, what do you feel about using the Ferroscale armor (60 HP + 2/sec recharge) instead of a standard armor repair? I think the Ferroscale is the one that auto repairs itself. If I'm wrong and it's a different one, I apologize in advance. ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) The reason I ask is I have been using the Ferroscale (again, I think this is the self repair one) on mine and I like the extra few HP I get out of it. It has saved me on more than a couple occasions. Do you see any advantages/disadvantages to going with the armor repair over the self healing armor plates? Reactive is the one that heals itself. Ferroscale is roughly half the HP of a normal plate but doesn't have the movement penalty. I've started using the Cal Sentinel with the HMG, usually it's my Forge fit, and I put two Enhanced Shield Energizers and a Complex Extender in the high slows with a Enhanced Regulator in the low and found it works great in hit-and-run situations or if I can duck behind cover for a few seconds (currently repairs 63HP/s). I might drop the Regulator for a Reactive or a Rep, but I enjoy the faster recharge activation/it offsets the Extender penalty. Thanks, I was thinking Reactive then..... I have both and get them mixed up all the time. I was thinking I was wrong on that so thanks Megaman. So yeah, I'm running a REACTIVE plate on the Low and 3 shield rechargers on the Highs w/ HMG/Forge/ Lvl 5 Combat Rifle (which is more nasty than I was originally thinking, great for open maps) and an SMG and locus/AV grenade. I'm like you, I love hit and run, especially when I can duck behind a wall or around a corner to heal up and then pop back out and light people up. Back to the original question, what are the positives/negatives of running Reactive plates vs. an armor repairer? I can see the cost ISK and fit wise, but anything else? Complex Reps, obviously, give you more. Maxed skill, they give about 7.25 HP/s, where as a Complex Reactive plate just gives a flat 2.0HP/s but a little extra Armour and a small movement penalty (I think 1%) I'm predominantly a brink tank player, I've only started trying hit-and-run to see how it is.
That's kind of what I was wondering. I wasn't sure on the specs of the complex reps. So you're getting quite a bit faster repair in lieu of the extra HP. Kind of figuring out which one works best for the individual. Awesome. Thanks for the info Megaman. Truly appreciated. Maybe I'll build an extra fit with reps and see how much different it feels to me realtime.
Thokk Kill. Thokk Crush. Thokk Smash.
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![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
100
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Posted - 2014.05.31 23:03:00 -
[58] - Quote
Okay, so I've been running my Cal fit for most of the night and it works (or rather I can use it) better than I expected. Currently it's a Cal C/1 with two Enhanced Energisers and a Complex Extender in the highs, an Enhanced Rep in the low (swapped from an Enhanced Regulator,) MH-82 HMG and Scrambler Pistol with Flux Grenades (plan to swap these for Locus soon)
Purifier. First Class.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
3556
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Posted - 2014.06.01 00:41:00 -
[59] - Quote
To remember the difference between Ferroscale and Reactive plates, remember that Reactive plates GÇ£ReactGÇ¥ to damage and heal themselves. While GÇ£ScaleGÇ¥ armor is lighter, but not as tough as regular GÇ£plateGÇ¥.
I understand the temptation to put a Regulator in the low, but personally I would not go without some sort of armor repair, because although the Caldari Sentinel is primarily a shield tank, it still has a large amount of armor.
I have not tried the Reactive Plate. I think it is worth a try, as it gives you a larger buffer, but I am not sure if I would be comfortable with the slow rep.
Armor Repair reps faster than the Reactive Plate, which means faster recovery, and they are buffing Armor Repair in Hotfix Alpha.
I just tonight replaced a Shield Extender in my high slot on my Caldari Sentinel with an Energizer. I suspect it is the better way to go, but I am not done testing it yet.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
100
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Posted - 2014.06.01 00:59:00 -
[60] - Quote
If you can get used to the drop in shield HP then it should be ideal. I believe that Enhanced Rechargers give the same boost as a Basic Energiser ( a Complex Recharger is 3% short of an Enhanced Energiser,) without the penalty to HP, so that might be an alternative if you can't spare the HP loss The downside to Shield Rechargers is the stacking penalty on them.
I figure I may as well throw out an open invite to my HeavyBros online. If you see me on and I'm not squaded up, drop me an invite. I'd welcome the opportunity to learn from you guys and see what I can share.
Purifier. First Class.
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