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401. shield rep tool - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Make it: - Instant regeneration; doesn't boost the recharge delay, it immediately begins recharge - Gives a one time boost/a slow (once every 3-5s, or something) shield repair, say around 150-200 shields instantly. Boom....
- by Meee One - at 2014.12.16 09:45:00
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402. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: RKKR wrote: Meh to the bandwidth implementation: You only fixed the spam problem because dropping down equipment and running around with nothing left to drop down (or lose your bonuses by switching at a supply depot) i...
- by Meee One - at 2014.12.15 14:16:00
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403. Assault equipment slot - in Feedback/Requests [original thread]
Fizzer XCIV wrote: No. If anything, the basic medium frames should get an extra equipment slot. 1.) To give a much needed buff to them, which helps the NPE a lot. Remember, these are the FIRST suits a newbro will ever use. 2.) So that newbro ...
- by Meee One - at 2014.12.15 14:09:00
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404. Minmatar Assault and Flaylock - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Its intended, but I think should change. Min Assault bonus should apply to explosives as well as projectiles. >explosives >7 grenades >11 MD rounds per clip. No thanks.
- by Meee One - at 2014.12.14 15:19:00
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405. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
I have a few. Logi love -save an ally from death using a rep tool (rep an ally for 85-98% of their health) Mismatched- Use a logistics suit and rep a Cal heavy,using an armor rep tool Artificer - score WP only through equipment,no kills allowed(...
- by Meee One - at 2014.12.14 15:17:00
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406. lol active scanners still give direction markers - in General Discussions [original thread]
Ghost Kaisar wrote: CCP Rattati wrote: Ghost Kaisar wrote: CCP Rattati wrote: Pretty sure we never said active. Since, you know, the active scanner requires you to do something and is not a 360 degree wall hack. So the best reco...
- by Meee One - at 2014.12.10 00:35:00
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407. So CCP it's time to look at Sentinels now - in General Discussions [original thread]
Forlorn Destrier wrote: No, it's time to look at assaults. +1
- by Meee One - at 2014.12.10 00:04:00
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408. [PROPOSAL] Shielded Equipment - in Feedback/Requests [original thread]
Alaika Arbosa wrote: This is a fairly straightforward proposal. Release a second version of all types of deployable equipment, shielded equipment. Shielded meaning that it is immune to Flux and requires a different type of damage to be destro...
- by Meee One - at 2014.12.09 23:43:00
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409. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Breakin Stuff wrote: Meee One wrote: Auris Lionesse wrote: a non combat logi is fine. but it cant be that powerful. it still needs to be killable in order to take out squads. otherwise 5 super logis on 1 sentinel would ...
- by Meee One - at 2014.12.09 23:36:00
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410. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Meee One wrote: Auris Lionesse wrote: a non combat logi is fine. but it cant be that powerful. it still needs to be killable in order to take out squads. otherwise 5 super logis on 1 sentinel would be literally unkill...
- by Meee One - at 2014.12.09 20:57:00
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411. more carried equipment. - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: im sure i made a post about this the other day but cannot find it anywhere. might be in another post. anyway we need more carried equipment. (not deployed). i thought i read a sentence in a dev post about something like incre...
- by Meee One - at 2014.12.09 20:36:00
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412. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Auris Lionesse wrote: a non combat logi is fine. but it cant be that powerful. it still needs to be killable in order to take out squads. otherwise 5 super logis on 1 sentinel would be literally unkillable by a whole team. meeones idea is way t...
- by Meee One - at 2014.12.09 20:25:00
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413. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Songs of Seraphim wrote: Meee One wrote: Meee One wrote: Meee One wrote: i have mentioned this idea before but... Is it possible to have a non-combat variety of logistics? Drawbacks: -no weapon -no grenade -no res or proxies -no mel...
- by Meee One - at 2014.12.09 20:24:00
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414. Cal Scout and Logi Scans are Too Similar - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I made a thing. As the spreadsheet above shows, the Logi suits rival the Cal scout in terms of passive scanning (specifically range). Some points I'd like to make out: PRECISION IS VIRTUALLY IRRELEVANT. Both suits ar...
- by Meee One - at 2014.12.09 20:18:00
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415. Logis Need a Speed Buff - in General Discussions [original thread]
1913 DfLo wrote: Any Dev reading this? Any love for the Logis? I'm afraid the term 'logi-love' means love coming from logistics,not going to them.
- by Meee One - at 2014.12.09 20:02:00
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416. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: Community proposed stats requested: GA LLAV CA LLAV Modules I would like to know the LLAVs role first. Is it to aid vehicles,or infantry? Vehicles = high defense,lower top speed Infantry = lower defense,higher speed/acce...
- by Meee One - at 2014.12.09 14:10:00
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417. Shut up and take my mooney! - Brainstorming - in General Discussions [original thread]
Ghosts Chance wrote: So now that the dust has settled on the "dust is dieing" debate and we can see clear evedence of an increase in AUR sales correlating with a push to produce and release more content for ps3 dust (and the funds to do so, stu...
- by Meee One - at 2014.12.09 13:20:00
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418. Logis Need a Speed Buff - in General Discussions [original thread]
One Eyed King wrote: Rattati brought something up that will help alleviate the situation if implimented : CCP Rattati wrote: I want each frame to have mass, each module to have mass, and speed is dynamically related to mass. base speed ...
- by Meee One - at 2014.12.09 12:17:00
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419. Logis Need a Speed Buff - in General Discussions [original thread]
ZDub 303 wrote: With respecs and the hella buffed scouts and assault suits. I can't imagine we'll ever see the return of the slayer logi. It would take some seriously massive buffs to make the slayer logi viable again. With that in mind... pre...
- by Meee One - at 2014.12.09 12:08:00
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420. Logis Need a Speed Buff - in General Discussions [original thread]
KING CHECKMATE wrote: So. Thats pretty much it. Logis are WAY too slow (except the Minnie) and have LESS EHP than assaults. I do understand the fact they have the Bandwith advantage and Equipment slots , but you even have EHP or have Speed or...
- by Meee One - at 2014.12.09 12:05:00
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