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421. How do you feel about the strong boxes? - in General Discussions [original thread]
Just a question. Preface:The boxes are described as 'being owned by someone'. Shouldn't there be an option to return the lost box to its rightful owner instead of opening it? For a reward of course.
- by Meee One - at 2014.12.09 10:58:00
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422. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Meee One wrote: i have mentioned this idea before but... Is it possible to have a non-combat variety of logistics? Drawbacks: -no weapon -no grenade -no res or proxies -no melee But its draws would be: -sent eHP -scout r...
- by Meee One - at 2014.12.09 00:35:00
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423. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
Pokey Dravon wrote: I think in general vehicles need to thought of providing "Large Scale Support Functions" in that they effectively are able to perform similar support functions that infantry have, but on a larger scale. So as you pointed out...
- by Meee One - at 2014.12.09 00:32:00
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424. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
Cat Merc wrote: So, scratching my head about trying to figure out a place for vehicles on the battlefield without making them super dropsuits that massacre infantry without a care in the world, I thought of something. Vehicles need a role, a re...
- by Meee One - at 2014.12.09 00:26:00
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425. What kind of player are you? - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Are you the everything needs to die type? The i honestly dont give a sh*t type? The im not a type type? (see what i did there? yes? no? fine be that way) The masochist? The infiltrator? The i dont care if they se...
- by Meee One - at 2014.12.09 00:09:00
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426. What if assault had built in injector? - in General Discussions [original thread]
shaman oga wrote: da GAND wrote: shaman oga wrote: There is a serious lack of medics on the field. I'd think Logis would have built in injectors not assaults I see injectors as the most suitable equipment with assaults, but it's j...
- by Meee One - at 2014.12.08 23:56:00
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427. [1.10 Edition] What will go wrong? - in General Discussions [original thread]
Xocoyol Zaraoul wrote: I'm guessing upon death bandwidth resets to zero, destroying all equip. Since logistics suits are the easiest killed suits in the game,that would suck. Unless CCP wants all logis to stay in the red line.
- by Meee One - at 2014.12.08 23:19:00
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428. Team based objectives - in Feedback/Requests [original thread]
I would suggest 2 daily mission pages. 1.Solo play -For non squads 2.Squad/team play-For squads Team daily missions such as: -Join a squad (small isk award,small (100-500)SP award) -Win a match(s) in squad -etc. If players join squads,they ca...
- by Meee One - at 2014.12.08 00:08:00
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429. Dust port to ps4 - in Feedback/Requests [original thread]
RogueTrooper 2000AD wrote: Please can we have this. Dust 514 is the first game of its kind. The questions CCP should ask themselves is: -Will we be the first in history to make this work,going down in gaming history? -Will we go be just li...
- by Meee One - at 2014.12.07 23:57:00
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430. What Suit Would You Use - in General Discussions [original thread]
Logistics Mk.0 I'd use the boundless to become a repair worker. Use triage hives to be a mechanic. Use ammo hives to be an arms dealer. And injectors to become a necromancer. All while equipped with an Ion Pistol.
- by Meee One - at 2014.12.07 22:24:00
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431. @Rattati: Logi Slot Layouts - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: So...I really don't understand why it is imperative for the AmLogi to keep its sidearm: no other Logi has a sidearm but can fit Swarms/PLC/Laser yet I haven't seen heaps of complaints about the other Logis being defencele...
- by Meee One - at 2014.12.07 22:01:00
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432. To Rattati: Bandwidth numbers make no sense. - in Feedback/Requests [original thread]
Finn Colman wrote: Why are people still upset about a typo? Because they refuse to read the Dev response. Skimming =/= R-¦-¬|)-íng. (reading) -¼_-¼
- by Meee One - at 2014.12.07 14:17:00
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433. @Rattati: Logi Slot Layouts - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Basically, follow through with your slot change proposal shown in this spreadsheet, except: Remove Amarr Logi sidearm.
Make equipment slot progression 3/4/4.
Just throwing this out there, but perhaps a slight in...
- by Meee One - at 2014.12.07 14:08:00
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434. Caldari Scout hit box issue (True issue or myth? - vid inside) - in General Discussions [original thread]
Valor Goat wrote: https://www.youtube.com/watch?v=3urK2QX58fQ Thought this vid didn't receive enough attention and comments so I'm bringing this here. Actually,to me,it seemed as if the shot was too slow. He shot at the scout,only to have t...
- by Meee One - at 2014.12.04 22:58:00
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435. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: Breakin Stuff wrote: Prevention of death is in all ways superior to assisting a respawns. Best justification for returning sidearms to Logis I've heard all day. >prevention of death. Sidearms don't preven...
- by Meee One - at 2014.12.04 22:46:00
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436. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Mad Syringe wrote: Well adaptation to changes is part of this game. So I made some suits to compensate the EQ BW. Mostly I reduced the amount of Uplinks on my first spawn to 4 deployed. Than I can spawn a commando without loosing too much (if ...
- by Meee One - at 2014.12.04 07:22:00
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437. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Z3dog wrote: Hmmm. Rattati locked the equipment bandwidth sticky, but not before raising scout bandwidth and reducing RE bandwidth. And increasing triage hive BW. 8 per? Max deployed is 2,Pro logistics has 32 BW. So it costs 1/2 a Pr...
- by Meee One - at 2014.12.04 07:16:00
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438. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
el OPERATOR wrote: Meee One wrote: Vell0cet wrote: el OPERATOR wrote: Vell0cet wrote: So what options go away besides being a tourist logi? Any one that requires anything more than babysitting. Oh, and NOT slaying from a Logi su...
- by Meee One - at 2014.12.04 06:53:00
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439. Uprising 1.10 and the Omni Soldier - in General Discussions [original thread]
Nothing Certain wrote: Yep, the SD spam is the problem. BW doesn't address the problem so much as introduce other problems. They should just remove the ability to switch suits at the SD. How would logistics users refill their deployables?
- by Meee One - at 2014.12.03 22:27:00
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440. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
el OPERATOR wrote: Meee One wrote: el OPERATOR wrote: Vell0cet wrote: So what options go away besides being a tourist logi? Any one that requires anything more than babysitting. Oh, and NOT slaying from a Logi suit. Then you,my...
- by Meee One - at 2014.12.03 22:11:00
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