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101. The silence speaks again.. - in General Discussions [original thread]
Slightly off topic: But i'd like to see more concept art. A close up of that fantastic looking aston martin...i mean amarr LAV. Future weapon concepts. Future level concepts. I would also like to laugh at the person in CCP who even consider...
- by Meee One - at 2015.11.08 01:20:00
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102. Would it be bad if cloak was viable for all classes? - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: I feel that its pg and cpu should equal an active scanner in its level, while scouts keep their current bonus to it plus gain active scanner immunity while cloaked. >immunity to the one thing specifically designed...
- by Meee One - at 2015.11.04 20:44:00
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103. So,about the Gal heavy being in halo 5... - in General Discussions [original thread]
https://en.m.wikipedia.org/wiki/File:Halo_Guardians.png Based on some videos i've seen,the new spartan "locke" looks an awful lot like the Gal heavy. The only real difference is a slightly slimmer look. Thoughts?
- by Meee One - at 2015.11.03 10:16:00
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104. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: Symbioticforks wrote: No. I'll make you a deal though. Add a window to tanks where you can be sniped out of your precious toy, and you can have all the splash damage you want. 0/10 Ok,to sum up this thread. OP can'...
- by Meee One - at 2015.10.24 18:18:00
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105. Please please for the love of god take squads out of pubs - in General Discussions [original thread]
Thumb Green wrote: XxBlazikenxX wrote: Rinzler XVII wrote: XxBlazikenxX wrote: Squads are an integral part of this game that emphasizes teamwork and coordination so no. In every single game mode though? Seriously? Pc and fw shoul...
- by Meee One - at 2015.10.23 05:55:00
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106. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: Meee One wrote: It's too bad HAVs can't have equippable small turrets that are specifically made to kill infantry... Oh wait... 2/10 When little turret will have an AI similar to installation you can come back with this...
- by Meee One - at 2015.10.23 05:19:00
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107. We get it. You have lots of proto.[request] - in Feedback/Requests [original thread]
maybe deadcatz wrote: And you should have the right to run it in pubs. But do you have to pubstomp? In officer gear none the less?(I'm looking at you,you pubstars) While proto is just ONE tier above advanced gear,OFFICER is three tiers above i...
- by Meee One - at 2015.10.22 19:58:00
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108. A reasonable fix for the game. - in Feedback/Requests [original thread]
CarlitoX Jojooojo wrote: I'd love to. FTFY
- by Meee One - at 2015.10.22 19:42:00
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109. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: Megaman Trigger wrote: shaman oga wrote: Megaman Trigger wrote: shaman oga wrote: IDK, it would be range dependent. The only thing i was asking for was a little splash to destroy equipments, idk why the thread took...
- by Meee One - at 2015.10.22 19:34:00
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110. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: Come on... Zoom isn't good. 100-110HP for 3 meters to destroy equipments would improve the playability of rail tanks. Splash was removed to destroy it's anti-infantry ability,which at the time it accelerated at. No,it'll on...
- by Meee One - at 2015.10.21 09:49:00
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111. ccp does one thing really good - in General Discussions [original thread]
Baal Omniscient wrote: KGB Sleep wrote: Seymor Krelborn wrote: LUGMOS wrote: Recycled thread is recycled. I remember this exact thing being discussed once a long time ago. find the original and link it here and ill log on just to g...
- by Meee One - at 2015.10.20 08:28:00
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112. So, people leaving games early... - in Feedback/Requests [original thread]
Kevall Longstride wrote: This is obviously a problem. And for those that stick to the end of a game it frankly annoys the hell out of them. So chatting amongst the CPM about it, I had an idea and just wanted to bounce it off you all. The ma...
- by Meee One - at 2015.10.20 08:22:00
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113. remote shiled rep tool concept - in Feedback/Requests [original thread]
Sicerly Yaw wrote: x rep tool user Y person being repped logi and or shield rep tool user gives x amount of their own shields to user Y demonstration cal logi 300 shields 70 shield regen reps cal sent with stacked shield extenders for a ...
- by Meee One - at 2015.10.20 08:07:00
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114. Can't argue with numbers - protostomping needs to go - in General Discussions [original thread]
Simple solution? PvE. Or a training mode that costs 10,000 isk,but rewards 1/2,2/3 SP. Endless clones on both sides. You can deploy in any of your preset fits for free. And leave/collect your SP anytime. As well as your K/D shown upon leaving. C...
- by Meee One - at 2015.10.08 06:49:00
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115. Normalize bandwidth - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Meee One wrote: HOWDIDHEKILLME wrote: Mortedeamor wrote: hmm i dont think its necessary it doesn't effect logis Logi's aren't the only ones that run equipment. I shouldn't be anchored to a single role. With th...
- by Meee One - at 2015.10.08 06:38:00
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116. [BEGGING] Remove passive time in battle pay - in Feedback/Requests [original thread]
deezy dabest wrote: and replace it with a base pay for victory or loss. AFKing to a loss should give a base terrible reward. I propose 25k for a loss and 100k for a victory. So,as a logistics user i pay more for survival than any othe...
- by Meee One - at 2015.10.08 06:33:00
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117. Normalize bandwidth - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Mortedeamor wrote: hmm i dont think its necessary it doesn't effect logis Logi's aren't the only ones that run equipment. I shouldn't be anchored to a single role. With the current aversion to proto I would like to ...
- by Meee One - at 2015.10.08 06:17:00
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118. Which officer weapon would you have named after you? - in General Discussions [original thread]
7h3 One Repair Tool 100hp/s dropsuits (before logistics bonuses) 175 hp/s vehicles (before logistics bonuses) 3 beams Meee's "froghopper" logistics mk.0 Same stats as the logibro one but with a twist. It can jump as if it has max myos equipped ...
- by Meee One - at 2015.10.07 04:19:00
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119. Slotted weapons. - in Feedback/Requests [original thread]
Preface:Confusion about how damage mods on a dropsuit can increase damage of a weapon,it can't. This can be rectified however. By adding slots to weapons. And any added mods could increase/decrease the cost of equipping it. Eg. Gun A- 10 CPU 5 ...
- by Meee One - at 2015.10.04 01:13:00
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120. Who thought of adding jumps to myos?(request) - in Feedback/Requests [original thread]
maybe deadcatz wrote: Is it going on a percentage? Wouldn't it be easier to just give each teir a set jump height bonus? The limit is 3 myos per fit. Basic chart assuming nothing. MLT:1.5m bonus(3x=4.5meters extra height.) STD:2m bonus(3x=...
- by Meee One - at 2015.10.04 00:58:00
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