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821. Minmatar Assault should get the armor rep back - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: +1 armor may not seem like much, but when you only have 2 low slots it's a call from heaven. The removal of this built in repper literally screwed over most of my fits, everyone of them except 2. I use to love the fact that...
- by Meee One - at 2014.04.01 03:39:00
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822. Minmatar Assault should get the armor rep back - in Feedback/Requests [original thread]
KING CHECKMATE wrote: DeadlyAztec11 wrote: +1 armor may not seem like much, but when you only have 2 low slots it's a call from heaven. The removal of this built in repper literally screwed over most of my fits, everyone of them except 2. I ...
- by Meee One - at 2014.04.01 03:34:00
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823. Request:Allow logistics to see cloaked units - in Feedback/Requests [original thread]
In the description for logistics suits it say they are loaded with sensors to monitor alles health and surrounding battle field. Currently logistics see just as everyone else does. And ANYONE can use equipment,except heavies of course. Why not ...
- by Meee One - at 2014.04.01 03:27:00
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824. Equipment Spam Solution - in Feedback/Requests [original thread]
Aero Yassavi wrote: Let us re-examine this. When you have 30+ million SP, what else is there to spec into? Equipment. So eventually everyone has a lot of skills in various equipment. What is the main cause of equipment spam? People fitting ev...
- by Meee One - at 2014.03.31 23:54:00
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825. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
Cat Merc wrote: Assault Bonus: -10% to CPU/PG requirements of weaponry per level Gallente Assault: +10% to armor repairers efficiency per level +3% to ferroscale plates efficiency per level +6% to hip fire accuracy and recoil reduction on hybr...
- by Meee One - at 2014.03.31 23:49:00
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826. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
PLAYSTTION wrote: Meee One wrote: Assaults are annoyed that logis have more slots. They desire these module slots because they say it negates any base stats advantage they have.... While it wouldn't be fair to have more base stats and the m...
- by Meee One - at 2014.03.29 18:57:00
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827. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Meee One wrote: You...don't even understand what you're commenting on?(see underlined) Well now you know how us logis feel,minus a sidearm and plus some very expensive EQ. Also,this idea is a possible balance to ...
- by Meee One - at 2014.03.29 18:16:00
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828. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Meee One wrote: Wow,just wow. It's a 100% fair trade. Slots for stats. Lemme guess,you want highest base stats AND most slots? T-t-that level of selfishness is simply crazy. Logis have a right to survive just as m...
- by Meee One - at 2014.03.29 16:43:00
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829. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Cosgar wrote: People are still complaining about logis? I thought everyone was complaining about scouts... Haven't you read? Every post about giving assaults a "defined" role always equals taking a slot from logis and giving nothing in return...
- by Meee One - at 2014.03.29 16:31:00
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830. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Meee One wrote: Assaults are annoyed that logis have more slots. They desire these module slots because they say it negates any base stats advantage they have.... While it wouldn't be fair to have more base stats and ...
- by Meee One - at 2014.03.29 16:09:00
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831. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
emtbraincase wrote: or, they leave logi alone and work to give people reasons to use other suits to slay. What nerf hammer would you be referring to. There are fewer logi on the field than ever before. Which means fewer slayerlogi than ever bef...
- by Meee One - at 2014.03.29 16:03:00
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832. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
emtbraincase wrote: Sounds like an excuse to get all the slayerlogi back on the field in the numbers it used to be. No thanks, I like my logi the way it is. Assaults get better stats, Logi get versatility. Pretty sure the slayerlogi has relati...
- by Meee One - at 2014.03.29 15:48:00
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833. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Assaults are annoyed that logis have more slots. They desire these module slots because they say it negates any base stats advantage they have.... While it wouldn't be fair to have more base stats and the most module slots they seem to be stuck on...
- by Meee One - at 2014.03.29 15:01:00
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834. Request:Possible buffs for Assaults/Logis - in Feedback/Requests [original thread]
Mobius Kaethis wrote: A 5% per level bonus to reactive plates would do nothing because of the extremely low rep rate of the reactive plates. This would only result in one extra hp per second (at level 5) when using the proto plates which is pat...
- by Meee One - at 2014.03.29 06:17:00
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835. Request:Possible buffs for Assaults/Logis - in Feedback/Requests [original thread]
With 1.8 logis die even faster and assaults are scarce. My request for logis: -Return the innate armor repair Now before you go "OMG SLAYER LOGI QQ" It is true assaults currently have 1 less slot than their logi equivalent. What if assault slot...
- by Meee One - at 2014.03.28 22:13:00
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836. [REQUEST]Please remove vehicles from Ambush - in Feedback/Requests [original thread]
Altina McAlterson wrote: There it is. I said it. Lolno,vehicles can actually be killed by swarms now.
- by Meee One - at 2014.03.28 22:00:00
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837. Request:Rep Tool healing feedback - in Feedback/Requests [original thread]
I still think this is a good idea.
- by Meee One - at 2014.03.28 03:17:00
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838. [Feature/Balance/Idea] Light Logistic - in Feedback/Requests [original thread]
As of 1.8 scouts make better logis then logis do. The only thing logis get that makes them a hair better is the equipment bonus. Scouts can tank more,strafe/run faster,cloak/harder to scan,better scan precision. All at the same time...even the m...
- by Meee One - at 2014.03.28 02:43:00
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839. Feedback/Request:HMGs - in Feedback/Requests [original thread]
People are QQing about being insta killed by HMGs,and it got me to thinking... Why do HMGs fire instantly? Unless they have a built in rotary which grabs the barrels and makes them spin. Why don't they have a whirl up time? So they start slow fir...
- by Meee One - at 2014.03.27 10:15:00
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840. Request:Rep Tool healing feedback - in Feedback/Requests [original thread]
anaboop wrote: Im inclined to agree, since im a pure logi, with zero weapon skills but my bpo smg which I rely on when im stuck on my own, any decent player will target the logi first and with the limited range on the rep tool some kind of defe...
- by Meee One - at 2014.03.27 09:10:00
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