Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
661. Radical assault/commando buff - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Well I wholeheartedly disagree with the racial sidearm damage reduction. I was under the impression that most of the point of sidearms was having a smaller, weaker version of the other racial weapons to counterba...
- by Meee One - at 2014.07.19 04:14:00
|
662. Radical assault/commando buff - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Meee One wrote: REs are equipment,logistics is the equipment master. Scouts specialise in cloaks (hence the fitting reduction). So LOLNO on scouts being better at using equipment than the master support class (logi...
- by Meee One - at 2014.07.19 04:08:00
|
663. Buffing logistics in charlie - in Feedback/Requests [original thread]
Cody Sietz wrote: Meee One wrote: Cody Sietz wrote: They are perfectly balanced. LOL! Slow + less armor is balanced he says. Scouts are fast with less armor. Heavies are slow with more armor. Yet logistics being slow with less arm...
- by Meee One - at 2014.07.19 04:00:00
|
664. Buffing logistics in charlie - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Meee One wrote: Cody Sietz wrote: They are perfectly balanced. LOL! Slow + less armor is balanced he says. Scouts are fast with less armor. Heavies are slow with more armor. Yet logistics being slow with les...
- by Meee One - at 2014.07.19 03:55:00
|
665. Radical assault/commando buff - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Meee One wrote: Assaults are mainly being ignored because scouts (and some logistics) can do their jobs better. What if assaults and Lolmandos were the kings of small arms? My idea? -Reduce DPS from all light weapons...
- by Meee One - at 2014.07.19 00:50:00
|
666. Buffing logistics in charlie - in Feedback/Requests [original thread]
Cody Sietz wrote: They are perfectly balanced. LOL! Slow + less armor is balanced he says. Scouts are fast with less armor. Heavies are slow with more armor. Yet logistics being slow with less armor is balanced? BWAHAHA!!!
- by Meee One - at 2014.07.19 00:41:00
|
667. Nanite Injector Buff? - in Feedback/Requests [original thread]
ZDub 303 wrote: +shields are definitely necessary, even with 'sparked' regeneration. An suit with 500 armor and 100 shields is revived with 400 armor and 0 shields but a suit with 100 armor and 500 shields comes in with 80 armor and 0 shields....
- by Meee One - at 2014.07.19 00:32:00
|
668. Buffing logistics in charlie - in Feedback/Requests [original thread]
It seems as if everything (but sentinels) is getting buffed in charlie. But what about logistics? Well,it seems CCP was/is actually considering nerfing logistics. Logistics gets 0 respect from "slayer logi" fear mongers. After charlie,logistics...
- by Meee One - at 2014.07.19 00:17:00
|
669. Burst repair tools - in Feedback/Requests [original thread]
We all know about repair tools. As long as you have a lock your target gets repaired. (Duh) What if there were a burst variant? For example at Pro: -Six kin burst: -200-350 armor repair per burst -Overheat mechanic -The burst would jumpstart...
- by Meee One - at 2014.07.19 00:02:00
|
670. Nanite Injector Buff? - in Feedback/Requests [original thread]
ZDub 303 wrote: Spawned from a different discussion in one of the stickies. Injectors are a generally unpopular piece of equipment, and I don't mean that they aren't used necessarily, but that people have a general dislike for injectors. This i...
- by Meee One - at 2014.07.18 23:50:00
|
671. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: Max stamina and stamina regen seem to be solid choices for Assault. Assault capable of prolonged attacks and manouvering in and out of optimal range, whilst scouts are quicker. Idea came up in another thread and I quite like ...
- by Meee One - at 2014.07.18 23:31:00
|
672. Radical assault/commando buff - in Feedback/Requests [original thread]
Pokey Dravon wrote: yeah.......so making assaults basically do double damage compared to everyone else? That's....excessive. Or we can just buff them by 2% a level, give them weapon support skills, and decent HP regen bonuses and call it a day...
- by Meee One - at 2014.07.18 23:14:00
|
673. Hotfix Charlie - Update - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Meee One wrote: RedBleach LeSanglant wrote: Meee One wrote: [quote=RedBleach LeSanglant] RedBleach is Awesome Logis are not meant to be equal to assaults. The role of the logistics class is to speciali...
- by Meee One - at 2014.07.18 23:07:00
|
674. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: A PROPOSAL I know that CCP must have data or ideas that justify certain setups. I am also pleased that there has been a move to rectify many subjects to create an evolving game that achieves a greater balance and i...
- by Meee One - at 2014.07.18 11:16:00
|
675. Hotfix Charlie - Update - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Meee One wrote: RedBleach LeSanglant wrote: A PROPOSAL RedBleach is Awesome You're an idiot. Logis have about 30 more eHP than their scout counterparts yet are slower than the more heavily tanked assaults....
- by Meee One - at 2014.07.18 11:08:00
|
676. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
If assaults are going to get an extra equipment slot (which is stupid). Logis should get a 5%-25% bonus increase per level to their racial equipment. Logis currently have to compete with scouts,if they're going to compete with assaults (equi...
- by Meee One - at 2014.07.18 10:41:00
|
677. Radical assault/commando buff - in Feedback/Requests [original thread]
castba wrote: They would need a +20% per level to bring them up to current stats. Also, people **** and moan about heavies now, can you imagine if scout and logi light weapon damage was halved? NO. If Damage were reduced by 50%, they would ...
- by Meee One - at 2014.07.18 10:07:00
|
678. Radical assault/commando buff - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: so basically you're saying why don't we take all the loyal Dust players, and try to stuff them into this tiny little box and the ones that don't fit will be left behind i don't want any more radical changes tha...
- by Meee One - at 2014.07.18 10:03:00
|
679. Hotfix Charlie - Update - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: A PROPOSAL I know that CCP must have data or ideas that justify certain setups. I am also pleased that there has been a move to rectify many subjects to create an evolving game that achieves a greater balance and imm...
- by Meee One - at 2014.07.18 09:58:00
|
680. Radical assault/commando buff - in Feedback/Requests [original thread]
Assaults are mainly being ignored because scouts (and some logistics) can do their jobs better. What if assaults and Lolmandos were the kings of small arms? My idea? -Reduce DPS from all light weapons and sidearms (except KN) by 50% (amount can ...
- by Meee One - at 2014.07.18 09:35:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |