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561. After using the flaylock... - in Feedback/Requests [original thread]
Bormir1r wrote: What flaylock needs ( I have prof. 2 in it): 1. Increase direct damage to make more viable against vehicles. 2. Increase and Make blast radius constant for all variants (1.75m) 3. Increase Clip Size by 1 or 2. These would wor...
- by Meee One - at 2014.08.15 03:09:00
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562. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
POST charlie update: Logis are still killed first,even if a rep scout is 2 feet from them,the scout will be ignored and if the logi tries to flee they get hunted mercilessly.(Experienced over 10 times today) Logis are officially the LEAST survivi...
- by Meee One - at 2014.08.14 06:46:00
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563. After using the flaylock... - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Ghost Kaisar wrote: Meee One wrote: The gun was pretty fun,the reload was smooth and the damage was nice... But i noticed some very obvious drawbacks: -The 'dumbfire' round explodes in mid flight for no apparent rea...
- by Meee One - at 2014.08.14 06:06:00
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564. After using the flaylock... - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Meee One wrote: The gun was pretty fun,the reload was smooth and the damage was nice... But i noticed some very obvious drawbacks: -The 'dumbfire' round explodes in mid flight for no apparent reason. If the reason i...
- by Meee One - at 2014.08.14 02:26:00
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565. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Were I to change any logi bonus I would give the armor rep bonus to the gallente, given that rep speed has always been a gallente thing. I would give minmatar the scan bonus for two reasons. 1: Target painters, which scann...
- by Meee One - at 2014.08.13 13:41:00
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566. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Due to circumstances largely out of my control, solo usually. I am speaking more from a strategic, team level. I dont really care if I get caught by a smart enemy squad and repeatedly killed. So that has no bearing on the...
- by Meee One - at 2014.08.13 13:32:00
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567. After using the flaylock... - in Feedback/Requests [original thread]
ROMULUS H3X wrote: Mobius Kaethis wrote: I feel like the largest issue with the flaylock may be its potential damage per mag. Increasing it by just one would make it have a comparable damage per mag to the scrambler pistol, the only pistol w...
- by Meee One - at 2014.08.13 13:13:00
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568. After using the flaylock... - in Feedback/Requests [original thread]
The gun was pretty fun,the reload was smooth and the damage was nice... But i noticed some very obvious drawbacks: -The 'dumbfire' round explodes in mid flight for no apparent reason. If the reason is fuel it should fly straight,then arc downwar...
- by Meee One - at 2014.08.13 01:15:00
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569. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Straight up damage resistance would be OP. Instead explain it as a 'switch function' mode. While holding a weapon logistics would be in offense mode,0 damage reduction+0 bonuses. While holding/using an equipment logistics would be in defense...
- by Meee One - at 2014.08.13 00:39:00
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570. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Bishop Harcourt wrote: Howdy Ya'll, Proto Minmatar logibro here. I had an idea based on what I perceived each races combat philosophy to be. Please correct me if I'm wrong. Amar: Mid range, slow moving continuous firefights. Give the (it hur...
- by Meee One - at 2014.08.13 00:14:00
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571. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Meee One wrote: Cross Atu wrote: Input and feedback is being sought regarding the state of support play within Dust, and how to improve the experience and effectiveness. When responding to this thread please note ...
- by Meee One - at 2014.08.12 23:57:00
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572. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Input and feedback is being sought regarding the state of support play within Dust, and how to improve the experience and effectiveness. When responding to this thread please note your primary role / primary context for use of...
- by Meee One - at 2014.08.12 12:32:00
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573. Give logistics a fitting reduction to sidearms. - in Feedback/Requests [original thread]
Jack 3enimble wrote: I don't know about the sidearm idea. Keep in mind if you're being shot at from range you want to make sure you fire back. With the changes coming to sidearms in Delta you might be gimping the logi with this ideam because yo...
- by Meee One - at 2014.08.12 10:26:00
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574. Give logistics a fitting reduction to sidearms. - in Feedback/Requests [original thread]
As most know,i run a basic CR to allow for Pro equipment and better defense modules. And offense isn't really my objective,but being slaughtered by any suit that looks at me isn't either. I would be happy to trade offense for defense honestly,i e...
- by Meee One - at 2014.08.12 00:16:00
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575. Feeling sorry for CCP. - in Feedback/Requests [original thread]
Hawkings Greenback wrote: Cat Merc wrote: Thor Odinson42 wrote: They are increasing light weapon CPU/PG? If so please link feedback thread No, that was a suggestion of mine. Increase light weapon CPU/PG, give assaults and commandos a ...
- by Meee One - at 2014.08.12 00:02:00
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576. Time To GIve Logis Back Their Passive Reps? (Delta) - in Feedback/Requests [original thread]
Alam Storm wrote: Thor Odinson42 wrote: Alam Storm wrote: Booby Tuesdays wrote: They're already the 2nd lowest HP suits in the game (In Charlie), with only the benefit of being able to carry one or two more pieces of equipment than a S...
- by Meee One - at 2014.08.11 23:42:00
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577. Time To GIve Logis Back Their Passive Reps? (Delta) - in Feedback/Requests [original thread]
True Adamance wrote: Logi's need bonuses like Role Bonus: +5-7.5% to Armour Repair/ Shield Transportation rates per level +5% to Armour Repairer and Shield Transporter Range per level Amarr Logisitcs Bonus: Current Minmatar Logisitcs Bonus: ...
- by Meee One - at 2014.08.11 23:28:00
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578. Feeling sorry for CCP. - in Feedback/Requests [original thread]
Orion Sanjeet wrote: Meee One wrote: Less required isn't the problem,it's less able to survive. After all everyone knows a dead logi is a useless logi. So, you can take our 1 weapon,but it'll cost your 1 equipment. Fair trade is a fair ...
- by Meee One - at 2014.08.11 22:56:00
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579. Feeling sorry for CCP. - in Feedback/Requests [original thread]
Cat Merc wrote: Orion Sanjeet wrote: Cat Merc wrote: Thor Odinson42 wrote: They are increasing light weapon CPU/PG? If so please link feedback thread No, that was a suggestion of mine. Increase light weapon CPU/PG, give assaults an...
- by Meee One - at 2014.08.11 22:30:00
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580. Feeling sorry for CCP. - in Feedback/Requests [original thread]
Why? Because there is obviously 0 communication amongst any of their company regarding Dust. During my ban,someone made an unwise suggestion about increasing light weapon cpu/pg to essentially nerf logistics to sidearms only... While in the sa...
- by Meee One - at 2014.08.11 07:37:00
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