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21. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Lynn Beck wrote: Personally, i find that the major limiting factor is the 'proto or die' mindset with Kincats and Shield extenders With the change to Shield extenders, i might be stacking Enhanced extenders instead of proto, as those save 5 Pg...
- by Master Smurf - at 2014.06.16 00:55:00
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22. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
I think a bonus to reduce PG on Kinetic Catalysers or Shield Extenders could also do the trick. When you run a Min Scout with these complex modules you really have a limited choice of weapons. This is so even if you use a dampener and/or energize...
- by Master Smurf - at 2014.06.15 14:36:00
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23. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
ANON Cerberus wrote: CCP Rattati wrote: BL4CKST4R wrote: CCP Rattati wrote: Here are the Archived discussions https://forums.dust514.com/default.aspx?g=topics&f=1775 and here are the Numbers What can we expect new numbers?...
- by Master Smurf - at 2014.06.13 23:52:00
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24. REDUCE TURRET ROTATION SPEED - in Feedback/Requests [original thread]
They also can target way too close to their hull. - Minimum targeting distance should be further out. Dont know how much can be done with this build but if some of this can be done server side they should tinker.
- by Master Smurf - at 2014.06.11 20:47:00
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25. Pssst. CCP Logibro - in Feedback/Requests [original thread]
One Eyed King wrote: Cross Atu wrote: How, if at all, would this 'deadlock' be effected by the reallocation of codebreakers to high slots? Part of what it looks like we're running into is a problem with absolute "yes/no" scanning results bu...
- by Master Smurf - at 2014.06.11 18:56:00
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26. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: I have always disliked that the Combat Rifle has outperformed the AR at medium range. I think its effectiveness at this range shouldn't be as good as the AR. You should have to cross the threshold from medium int...
- by Master Smurf - at 2014.06.09 17:12:00
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27. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
kiarbanor wrote: Just to follow-up on the Hotfix, I'm having no issues from the changes; I'm still hitting guys fine as long as they're standing still, not moving in and out of frame. I'm all for trying some auto aim type change because I thi...
- by Master Smurf - at 2014.06.06 16:02:00
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28. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
Looks great and as Aeon said we should probably look at the PG requirements of extenders. Is the prototypical setup many extenders and one energizer / recharger as opposed to the armor setup being one plate and multiple reppers? - Not saying this...
- by Master Smurf - at 2014.06.06 14:21:00
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29. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
I think the grenade change is already stupid - Pushing another change based on whats happening with nades is a step in the wrong direction imo. I understand people want to balance out the perceived (some actual) problems that may arise but these ...
- by Master Smurf - at 2014.06.02 12:30:00
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30. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Valko Maddog wrote: Something is very wrong in the final proposed numbers. There will be no change for the scouts and assaults. Scouts will be still the same. Don't you notice that all the discussions about scouts were only scouts vs scouts. No...
- by Master Smurf - at 2014.05.28 12:39:00
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31. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Thor Odinson42 wrote: I wish REs would suffer a similar fate as locus grenades. I don't think there is a deadlier, cheap SP investment in the game. Grenades are supposed to be cheap. You guys really cry about everything. I thought this was...
- by Master Smurf - at 2014.05.27 21:53:00
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32. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: thecoolest guy wrote: Seriously, you're swinging the nerf hammer pretty hard at Gal Scouts. What happened to your policy of not nerfing more than one thing at a time and making minor tweaks to see how it goes? You're slam...
- by Master Smurf - at 2014.05.25 23:33:00
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33. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
A question about grenades We have already dropped their count so why reduce the their damage by that much when everyone's first level of protection is already shields. Why also are the proposed damage numbers only going down for STD and ADV and...
- by Master Smurf - at 2014.05.25 13:09:00
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34. [Feedback] Minmatar Scout - in Feedback/Requests [original thread]
Aeon Amadi wrote: Link to the dev blog. If I remember correctly they remove the hack bonus on Logistics to accomodate the Minmatar Scout. Min Logi bonus was reduced, not removed. Edit - reduced value was placed innately on the suit
- by Master Smurf - at 2014.05.24 12:53:00
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35. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Spartan MK420 wrote: makes sense that a cal scout could have high end precision at close ranges (referring to the cal range amp bonus thingy possibly being reduced) and a gall has low precision over a longer range. but a gall scout with 2 ...
- by Master Smurf - at 2014.05.24 12:25:00
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36. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Cody Sietz wrote: Can we make assault swarms have longer range with less dmg? And bump up the normal swarm dmg but leave the range as is. Assault swarms are on the top of my list of "useless" variants to fix Ze Fl...
- by Master Smurf - at 2014.05.23 14:48:00
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37. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Ku Shala wrote: grenade damage nerf ? why not change the radius? 350 is not even going to kill a scout . I can't barley fit a grenade on my proto assault now and now i have to fit an expensive proto grenade for it to be usefull. a step backward...
- by Master Smurf - at 2014.05.23 14:24:00
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38. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
mr musturd wrote: minmitar scout will be screwed with the changes to the cloak as is now a minmitar needs 2 complex damps and the damp from the cloak to hide from a cal scout with 2 precision mods, minmitar is already the weakest scout and you ...
- by Master Smurf - at 2014.05.23 12:21:00
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39. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
How about giving no suit scan range. You say you are recon - put on the modules instead of having it passive and get into situations to highlight targets.
- by Master Smurf - at 2014.05.22 19:37:00
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40. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Stefan Stahl wrote: ... When considering the balance of Scouts you should consider that a dampener and a range extender are among the most useful things a Scout can have. Everyone would like more of these on their fittings. Every other racial ...
- by Master Smurf - at 2014.05.22 18:05:00
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