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761. [Request] Remove Free Passive SP - in Feedback/Requests [original thread]
The game is progressing, and passive SP will keep it going. No one stays on top forever and progression in DUST is faster than EVE. Adapt and keep on going. Protos aren't invincible, and SP doesn't give a player a sense on how to play their charac...
- by Mary Sedillo - at 2013.04.30 22:39:00
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762. [Request] Remove Free Passive SP - in Feedback/Requests [original thread]
I've played enough matches to know when I see a Pink Fluffy Bounty Hunterz group I need to expect proto-type suits and fight accordingly, i.e. running in free suits and running people over in free lav's. I may die alot but it will inflict ISK loss...
- by Mary Sedillo - at 2013.04.30 22:37:00
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763. [Request] Remove Free Passive SP - in Feedback/Requests [original thread]
You've got people wanting active sp gone. You've got a Bunny wanting passive gone. I've been playing for several months now and enjoy the mix of both. I get a healthy amount of active and passive. I see the advantages of both. This may not be EVE,...
- by Mary Sedillo - at 2013.04.30 20:01:00
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764. Supply Depos are abused - in Feedback/Requests [original thread]
The Supply Depot is a tactical advantage for the side who has it. If you don't want them to use it, deny it to them. The mechanic works alright. The HP doesn't represent the HP of your clone, but the strength of the suit you are wearing so it make...
- by Mary Sedillo - at 2013.04.30 19:51:00
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765. Jet Packs - in General Discussions [original thread]
+1 to each NO. Definitely not good for this game.
- by Mary Sedillo - at 2013.04.19 11:12:00
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766. TaNkS, tUnKs, tAnKs, TaNkS! - in General Discussions [original thread]
Charlotte O'Dell wrote: thesupertman wrote: I think tanks are really OP. Its seems like the team that wins the match is always one team with the most tanks. I understand tanks should be powerful, but not invinable! Hopefully the plasma can...
- by Mary Sedillo - at 2013.04.19 11:09:00
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767. Is active SP accumulation good or bad for the game? - in General Discussions [original thread]
I feel that active SP gain in DUST is necessary. It allows a feel of progression in the game and rewards those that put effort in it. There may be those who afk farm -BUT- they lose out on ISK and SP bonuses from combat and WP accrual. I love EVE,...
- by Mary Sedillo - at 2013.04.19 11:01:00
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768. [Game Mode Suggestion] Dropship Racing - in Feedback/Requests [original thread]
Awe I lose then. Gallente dropship specialist.
- by Mary Sedillo - at 2013.04.19 10:23:00
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769. The Bolas NPC pilot (and what went wrong) - in Technical Support/Bugs [original thread]
Today has been a better day. The map with the high center building and the 2 scaffolds tends to drop ships kind of funky at the moment. Until it is fixed, I avoid dropping ships there. Yeah, I've been working my ship up, and it is damn near a mill...
- by Mary Sedillo - at 2013.04.19 10:18:00
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770. FIX THE GOD DAMN SPAWN MECHANIC - in Feedback/Requests [original thread]
This guy sounds like he got camped on a CRU or spawn uplink. The ONLY time I have a hard time with spawning in is at the beginning, which is why I fit the starter suit at the beginning. Less crying and more actually looking at the situation. Sheesh.
- by Mary Sedillo - at 2013.04.18 19:02:00
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771. [Request] Being able to use your weapon when your not on a turret in dropships a... - in Feedback/Requests [original thread]
I too wish for the same. Alas, it is our lot in life to be overlooked. Unless we are shoving prototype rockets up their rears. Good times.
- by Mary Sedillo - at 2013.04.18 18:59:00
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772. The Bolas NPC pilot (and what went wrong) - in Technical Support/Bugs [original thread]
Hello folks! Your friendly neighborhood drop pilot here, here to report a rather upsetting bug that occurred to me last night, of all times. I just got finished refitting a Grimsnes (I usually pilot the Prometheus, but I am on a budget) and went...
- by Mary Sedillo - at 2013.04.18 18:58:00
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773. Making Uninformed Presumptions from Concept Art (Fighters) - in Feedback/Requests [original thread]
Did you forget how OP that mechanic was? Just no.
- by Mary Sedillo - at 2013.04.16 17:45:00
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774. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
As a full proto dropship pilot, I think that having an eject button is great. It gets tiring having blueberries without comms spawn on you and never hop out. It would allow you to force them into the fight rather than let the ground game falter be...
- by Mary Sedillo - at 2013.04.16 17:41:00
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775. Making Uninformed Presumptions from Concept Art (Fighters) - in Feedback/Requests [original thread]
No. This isn't warhawk.
- by Mary Sedillo - at 2013.04.16 17:34:00
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776. Looting bodies - in Feedback/Requests [original thread]
You'd have to also ask how you could keep those things? Run back to base? Die and lose it all?
- by Mary Sedillo - at 2013.04.15 11:40:00
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777. Supply Depos are abused - in Feedback/Requests [original thread]
An answer to supply depot? Blowing it the hell up. That seems to always work.
- by Mary Sedillo - at 2013.04.15 11:39:00
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778. This game is not worth playing. - in Feedback/Requests [original thread]
Don't get me wrong, I enjoy large maps. :) I am just pointing at the silliness in his original post.
- by Mary Sedillo - at 2013.04.15 11:37:00
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779. Dropship improvement - in Feedback/Requests [original thread]
I like his style. Still, would love to have logistics helping to keep the ship up.
- by Mary Sedillo - at 2013.04.15 11:34:00
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780. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
Even with the idea of "safe zone" dropping, you are really sticking it to one of the things drop ships do, which is drop units into combat. Something I and others have invested a good amount of skill points into so we don't just become aerial coff...
- by Mary Sedillo - at 2013.04.15 11:33:00
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