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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
287
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Posted - 2013.04.30 21:52:00 -
[31] - Quote
Here's an example, which is someone like me:
> I have a main, but now I start an alt account for fun > I get passive SP, so I do not play it. > I log on months later, get lots of proto gear, and go proto pub stomping
Or:
> I have a main, but now I want an alt for fun > I do not get passive SP, so I have to play it to skill up > I play my alt, but most likely I'll buy a booster to give him a head start because I like the game enough to want to invest extra time in it via more accounts
Well, guess what I did? I made an alt, Chick Chicky Boom, got him up on the K/DR leader board in under a week of playing, then stopped playing him. I just let him gain passive SP. Now Chick Chicky Boom is in full proto gear, and is even harder to kill. I have over 800 HP, and I expect to get him to 900 HP on my logi suit.
This should not happen. I do not understand why anyone would want me to just have a bunch of alts in full proto gear, waiting to proto stomp them whenever I feel like it. I do not even need to play them to get SP, and I do not play most of my alts. They are just sitting there, gaining passive SP, and waiting for when I want to make them into something.
I believe someone from CCP said that CCP makes money when players lose gear bought with ISK or AUR. No players dying means no ISK or AUR. Since I wanted a full proto sniper, all I had to do was wait. I lost no items and I killed no people. No one else is losing items for me to gain SP too. It's just a big system where no one attacks other people and everyone gets as much SP as they want.
This game should not be about waiting for whatever you want so you do not have to fight to get it. I believe this game should be players fighting each other, and possibly PVE content to get what they need. Passive SP is an incentive that makes people not want to play the game.
Mary Sedillo wrote:All I see is someone who is running protos (the Bunny) getting angry because some of his precious suits are getting blown by people managing their SP well even though they aren't running protos.
Can't make everyone happy, but I think keeping both will keep a larger audience engaged, from the 'hardcore' (lol) players to those who have jobs. ^.^
Most of PFBHz does not run proto in pub matches. For example, take a new recruit. Watching the new guy proto pub stomp a bunch of MLT players while he already has a passive skill advantage means absolutely nothing.
I believe players should earn the same amount of SP as they do now, but only if they play the game. I see no reason why CCP should give a large number of people an incentive not to play.
I believe that passive SP makes the game worse, and that the game will be much better off without it. About 90% of the players who wear proto in pub matches that I have played against are terrible at this game.* I am not sure where CCP expects to get most of its revenue from, but I find it almost impossible to believe that CCP expects to get lots of revenue from players who do not even play the game. Players who have spent money on their main, as I have, will feel no need to spend money on alts because their alts have tons of free passive SP, and will only continue to earn more.
Keep in mind that unlike EVE, PSN accounts are free. Anyone can make as many accounts as he or she chooses to, and earn free passive SP on all of them.
And what about starting players as some have mentioned? I believe that a number of new players will see that they can be much better if they come back in a month or two after not playing for all of the passive SP. So a new player who believes this might quit the game, and not come back to play it. Ever.
If the player does decide to come back, that's the same as just giving him millions of SP to start with, which is something that many people here are opposed to. I have not seen many people write, "yah, give starting players two mil SP!" That is another thing that passive SP does.
I think CCP will make more money and get more people to keep playing if they do not give new players the option to delete the game and download it again a month or two later so they can start out with two million SP.
I am fine with CCP providing other options for new players to earn the amount of SP they want to start with, but passive SP is not the way to do it. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
288
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Posted - 2013.04.30 22:12:00 -
[32] - Quote
I forgot to put the * in lol.
Anyways, I put that there because it is mostly about AR users, and a large number of those who use proto lasers and shotguns. I'm going to go ahead and say that 80% of the guys using proto forge guns are good at using them. |
Arkena Wyrnspire
Turalyon Plus
121
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Posted - 2013.04.30 22:24:00 -
[33] - Quote
0/10 try harder next time. The removal of passive SP, in addition to a number of other reasons, would make this game a complete stompfest by the older players. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
7
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Posted - 2013.04.30 22:37:00 -
[34] - Quote
I've played enough matches to know when I see a Pink Fluffy Bounty Hunterz group I need to expect proto-type suits and fight accordingly, i.e. running in free suits and running people over in free lav's. I may die alot but it will inflict ISK loss on the enemy. Anyways, passive and active are part of EVE. I agree they should do something about having so many alts running on one station, I don't think removing passive will do the trick.
My 3 ISK on that. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
7
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Posted - 2013.04.30 22:39:00 -
[35] - Quote
The game is progressing, and passive SP will keep it going. No one stays on top forever and progression in DUST is faster than EVE. Adapt and keep on going. Protos aren't invincible, and SP doesn't give a player a sense on how to play their character intelligently. |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
79
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Posted - 2013.04.30 23:49:00 -
[36] - Quote
I don-Št like to be that guy but...
Bad idea bro. |
Deadeye Dic
IMPSwarm Negative-Feedback
22
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Posted - 2013.05.01 00:05:00 -
[37] - Quote
0 Try Harder wrote: My argument is that I would have given CCP more $ had there been no free passive SP.
Some players have suggested that keeping passive SP in makes it so that there's less of a gap between people who no life it, and those who log on once or twice a month. That's terrible. Why should this game cater to players who do not even play?
This is not EVE. There is no subscription. If people are paying not to play, ie buying passive boosters, my request will allow them to continue to do so.
People cry every day about people AFK farming. Passive SP is AFK farming.
I don't think CCP cares if you would have given them more money, since they didn't consult you first. They game doesn't cater to those who don't play. How is getting passive SP over a month, 6 months, 10 years really helping those players? As opposed to someone who plays daily?
I think Dust caters to those players who play everyday. I mean my gawd can you believe that with all my millions of SP I can't just HAVE proto gear. Can you believe they expect me to buy it with either ISK or AUR? OMG the tragedy of it all. Oh wait....that's the balance. My bad. Those lazy non Dust playing fools getting the billions upon billions of SP still have to buy the damn gear.
The argument that this isn't EvE is irrelevant. The skill system is a version of what is in EvE. As for the difference between afk farmers and people getting SP for not even playing....if I have to explain the difference to you, you should go flush your own head in the toilet.
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RINON114
B.S.A.A.
121
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Posted - 2013.05.01 04:59:00 -
[38] - Quote
Mithridates VI wrote:0 Try Harder wrote:Deadeye Dic wrote:Your argument and reasoning makes no sense and you have failed to otherwise provide a solid reason why it should be done away with, other than because you think so. My argument is that I would have given CCP more $ had there been no free passive SP. CCP would make more money if they sold active SP for cash as well. They could also sell ISK and districts but they add some things to the game because it's part of their player retention/attraction scheme, not because it directly translates into cash. Every person who ever quits DUST knows that their character improves while they are gone, increasing the likelihood that they will eventually return and once again become a consumer. HOME RUN!!!
aka - THIS.
CCP are clever and aren't thinking cash first, players later like most f2p or p2w games developers do. Personally I think it is precisely this reason that Dust will be a success. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
8
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Posted - 2013.05.01 19:52:00 -
[39] - Quote
RINON114 wrote:Mithridates VI wrote:0 Try Harder wrote:Deadeye Dic wrote:Your argument and reasoning makes no sense and you have failed to otherwise provide a solid reason why it should be done away with, other than because you think so. My argument is that I would have given CCP more $ had there been no free passive SP. CCP would make more money if they sold active SP for cash as well. They could also sell ISK and districts but they add some things to the game because it's part of their player retention/attraction scheme, not because it directly translates into cash. Every person who ever quits DUST knows that their character improves while they are gone, increasing the likelihood that they will eventually return and once again become a consumer. HOME RUN!!! aka - THIS. CCP are clever and aren't thinking cash first, players later like most f2p or p2w games developers do. Personally I think it is precisely this reason that Dust will be a success.
+1 |
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