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181. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
ADS's are so simple to shoot down... less lone wolfing folks and you can swat the away.
- by Mary Sedillo - at 2015.02.12 19:25:00
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182. So - in General Discussions [original thread]
I don't care to be honest if we win or lose as long as there are many enemy explosions. B-)
- by Mary Sedillo - at 2015.02.11 05:03:00
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183. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: I'd rather not have redlines removed. Pushed back? Yea. Maps are way too small to make transport really attractive (which is why I'm not saying ADS's are OP, rather broken). With this, I agree. Also, give maps with nat...
- by Mary Sedillo - at 2015.02.10 02:59:00
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184. Heavy/Logi Spam is getting out of control - in General Discussions [original thread]
Hit them with RE's; tanks can make short work of them too.
- by Mary Sedillo - at 2015.02.10 02:51:00
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185. They Hate Us Cause they Anus. - in General Discussions [original thread]
Killed a tank twice -- he called me a redline camper. Truth was, I was right behind him, in HIS redline. So boss I am Redline Camping... in THEIR REDLINE. Mrhrhrhrhrhr
- by Mary Sedillo - at 2015.02.10 02:50:00
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186. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
True Adamance wrote: Mary Sedillo wrote: Games with no safe staging zones throughout the match are HORRIBLE, especially when one side has overwhelming victory conditions. Shouldn't you guys.....I don't know...be protecting those staging z...
- by Mary Sedillo - at 2015.02.10 02:49:00
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187. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
Godin sucks hard.
- by Mary Sedillo - at 2015.02.10 02:46:00
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188. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Games with no safe staging zones throughout the match are HORRIBLE, especially when one side has overwhelming victory conditions.
- by Mary Sedillo - at 2015.02.10 02:39:00
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189. Invincible LAVS: Bugs or Exploit? - in General Discussions [original thread]
Ah, so animation glitch. It was just odd that his shield repped to top even when 3 proto blaster turrets were grinding into him. Even with hardeners, I would expect some damage into the shields. But nothing. First time I ever saw that.
- by Mary Sedillo - at 2015.02.09 09:15:00
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190. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Derpty Derp wrote: True Adamance wrote: SgtMajSquish MLBJ wrote: True Adamance wrote: Breakin Stuff wrote: Broken mechanics do not justify other bad mechanics. JLAV's huh? legitimate strategy Not really..... being able to de...
- by Mary Sedillo - at 2015.02.09 09:14:00
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191. Invincible LAVS: Bugs or Exploit? - in General Discussions [original thread]
I was hitting this gay straight for 10+ seconds, he had no actives activated and nothing. Even my gunners were astonished.
- by Mary Sedillo - at 2015.02.09 09:11:00
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192. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
So what he was also saying is that falling back, and bringing rail to take down a dropship is a bad idea? You know what is bad? Being inflexible. ADS needs to kill you more until you realize you adapt to the game and not the other way around.
- by Mary Sedillo - at 2015.02.09 09:09:00
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193. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Jammeh McJam wrote: killertojo42 wrote: Godin Thekiller wrote: And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at t...
- by Mary Sedillo - at 2015.02.09 09:01:00
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194. The Respec Syndrome - in General Discussions [original thread]
I don't follow the FotM, but there is always some sort of OP thing going on that people want to get into. Maybe scout, spamming RE's or something?
- by Mary Sedillo - at 2015.02.09 08:59:00
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195. Invincible LAVS: Bugs or Exploit? - in General Discussions [original thread]
Was running a domination earlier today in my tank, rocking triple proto-blaster turrets when we encounter an LAV. Typical LAV is easy kill. This one was odd. Very odd. At point blank range, all guns hitting him. He had no hardeners on and his...
- by Mary Sedillo - at 2015.02.09 08:58:00
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196. If you think snipers need a buff... - in General Discussions [original thread]
Such a compelling argument, OP.
- by Mary Sedillo - at 2015.02.09 08:54:00
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197. Really starting to hate the WP minimum... - in General Discussions [original thread]
You could also worry less about others and just do what you do that brings you enjoyment.
- by Mary Sedillo - at 2015.02.09 08:47:00
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198. Really starting to hate the WP minimum... - in General Discussions [original thread]
Big Burns wrote: Aeon Amadi wrote: Nothing like running ADV/Proto gear against a proto-stomp team in Ambush only to come out with 125 WP and not get any SP for the match. Just shelling out ISK for nothing at this point. Under current mec...
- by Mary Sedillo - at 2015.02.09 08:45:00
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199. Orbital Spawns. - in Feedback/Requests [original thread]
I've played games with this -- It isn't enjoyable. Orbital Spawns give away your position to EVERYONE. This opens up potentially more spawn-camp abuse. Especially in Ambush. It quickly grows old over time, and aforementioned camping makes it a ...
- by Mary Sedillo - at 2015.02.09 08:37:00
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200. Strongbox proposal - in Feedback/Requests [original thread]
Definitely remove the boxes, or have a 'cap' on how many you can get. I have over a thousand now...
- by Mary Sedillo - at 2015.02.09 08:36:00
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