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141. For those who find suppressor missions irritating..... - in General Discussions [original thread]
Or you could ride with me. I clear that for my peeps in 1-2 games with my blaster tank fitted with blaster turrets.
- by Mary Sedillo - at 2015.02.24 18:15:00
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142. When could you start using Laser Rifles as AV? - in General Discussions [original thread]
I laugh as your puny laser rifle hits my tank. All you do is hasten your inevitable death to my DEATHMACHINE!!
- by Mary Sedillo - at 2015.02.24 18:14:00
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143. Gotta catch 'em all - in General Discussions [original thread]
You need a master ball to catch me, yo.
- by Mary Sedillo - at 2015.02.24 18:12:00
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144. Pilot Suits: I Give In - in Feedback/Requests [original thread]
ROMULUS H3X wrote: There should be a timer for the pilots to leave the vehicle, escapees somehow manage to drop out the bottom hatch of the tank right before it explodes.. AND THEN SURVIVE THE TREMENDOUS EXPLOSION... is getting old. I just fee...
- by Mary Sedillo - at 2015.02.24 18:06:00
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145. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Doc DDD wrote: Spkr4theDead wrote: Breakin Stuff wrote: I don't know, I think Pokey did the baseline fits but tentatively it looks like the Cal UHAV will have up to roughly 11,749 EHP. current alpha if I recall that's 7.72 Forge gun shots...
- by Mary Sedillo - at 2015.02.24 18:00:00
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146. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Well -- shield tanks are meant to be nimble beasts. Make them slow, and you will kill their effectiveness in engaging anything outside of the redline. Super AV will ******* GRIND slower tanks to a pulp. Doubt that you even know the costs of being...
- by Mary Sedillo - at 2015.02.24 17:58:00
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147. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
I don't think they need to nerf AV. I just think they need to buff the Gallente Tanks a bit so the explosive-heavy AV'rs can have something to shoot at again! :)
- by Mary Sedillo - at 2015.02.13 00:58:00
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148. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: Mary Sedillo wrote: Pocket Rocket Girl wrote: [ Still too OP for Spker they need to be nerfed meow, how do you expect balanced game if tanks are being pelted by cotton balls and causing them to drive off back...
- by Mary Sedillo - at 2015.02.12 21:02:00
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149. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
These are advanced, futuristic projectiles fired from a Rail Cannon. There is no reason they can't fire at a high rate. Nerf ROF and you ******* KILL the rail turret in terms of everything it does with the current meta.
- by Mary Sedillo - at 2015.02.12 20:57:00
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150. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Breakin Stuff wrote: Mary Sedillo wrote: Also, lets remove proto-suits in the game that are incredibly tough to 1v1 in basic or militia suits. 1 = 1 right? Even for Infantry. I find it hilarious that you think there's a tank nerf in the of...
- by Mary Sedillo - at 2015.02.12 20:55:00
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151. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Mary Sedillo wrote: Godin Thekiller wrote: Lorhak Gannarsein wrote: @Godin, you say 'only `1/3 of fits can deal with DS''. Well, my missiles have no problem either. So that's 2/3rds. Now, blasters have a pro...
- by Mary Sedillo - at 2015.02.12 20:53:00
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152. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Also, lets remove proto-suits in the game that are incredibly tough to 1v1 in basic or militia suits. 1 = 1 right? Even for Infantry.
- by Mary Sedillo - at 2015.02.12 20:50:00
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153. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
True Adamance wrote: Fizzer XCIV wrote: Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit. ...
- by Mary Sedillo - at 2015.02.12 20:48:00
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154. [Suggestion] Vehicles on Radar - in Feedback/Requests [original thread]
If you are looking for a tank, open the map. They show up very easily on the map unless hiding under structures.
- by Mary Sedillo - at 2015.02.12 20:46:00
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155. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Ku Shala wrote: you are forgetting the current tanks are milita/basic when proto tanks return do you want it to take a whole team to destroy one should work like basic av can destroy basic tank with some challenge advanced av destroy basic ...
- by Mary Sedillo - at 2015.02.12 20:43:00
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156. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Lorhak Gannarsein wrote: @Godin, you say 'only `1/3 of fits can deal with DS''. Well, my missiles have no problem either. So that's 2/3rds. Now, blasters have a problem dealing with ADS thanks to dispersion and ra...
- by Mary Sedillo - at 2015.02.12 20:42:00
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157. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
USE FLUXES. Hit me with a flux grenade when I have no hardener and you effectively nuke 1/3rd of my shields on my heavy extender build, or more than 1/2 on double hardener without hardener, effectively forcing me to evacuate the area. AV nades are...
- by Mary Sedillo - at 2015.02.12 20:37:00
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158. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Balistyc Farshot wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and goi...
- by Mary Sedillo - at 2015.02.12 20:36:00
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159. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going...
- by Mary Sedillo - at 2015.02.12 20:23:00
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160. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Full advance fit, you are looking at 350,000. Proto'd out to the hilt, 600,000.
- by Mary Sedillo - at 2015.02.12 20:21:00
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