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121. JLAVs have got to be removed. - in General Discussions [original thread]
Cost of Dropsuits and Tanks are quite different. NO dropsuit costs 1.4 million ISK. That is around 6-7 games worth of isk!
- by Mary Sedillo - at 2015.04.01 00:50:00
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122. JLAVs have got to be removed. - in General Discussions [original thread]
Problem is, they can lose around 15 LAVs before it even approaches the cost of my tank. Its not a 'bad' thing. Its a OHKO on a 1.4 million tank with over 40 million sp into it. It is solid v. tanks and infantry. This OHKO option should be fixe...
- by Mary Sedillo - at 2015.04.01 00:49:00
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123. JLAVs have got to be removed. - in General Discussions [original thread]
In many cases, yes. However, the nature of the JLAV is its sudden HUGE alpha damage at very low cost in relation to the tank. They need to remove the JLAV or lower prices on tanks.
- by Mary Sedillo - at 2015.04.01 00:48:00
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124. JLAVs have got to be removed. - in General Discussions [original thread]
Proto Madrugars and Proto Gunnlogis. The only one with even a chance survivng vs. heavy packed LAV with REs is the Tri-Hardener Gunnlogi.
- by Mary Sedillo - at 2015.04.01 00:46:00
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125. JLAVs have got to be removed. - in General Discussions [original thread]
With the introduction of tiers of tanks of ever increasing price, the JLAV is still too effective for the price. One person in a cheap lav loaded to the gills with remotes. Think about that. OHKO. This severely hurts vehicle operators who have i...
- by Mary Sedillo - at 2015.04.01 00:44:00
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126. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
The only way for an ADS not to get killed by me in a conflict is to keep moving rapidly, effectively making him useless against other tanks and infantry or for him to hover above me and I move randomly in order to break his tracking on me. Otherwi...
- by Mary Sedillo - at 2015.02.25 03:38:00
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127. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
This person OBVIOUSLY doesn't know what the **** he is talking about in regards to tank elevation of the turret. Intelligent use of environment and teamwork effectively nullifies the dropship/assault dropship as is in regards to attacking a tank.
- by Mary Sedillo - at 2015.02.25 03:35:00
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128. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
I play vehicles far more than you and unless I am in a PC with like THREE dropships attacking me at once, I'm fine! What you need to do is have a mic, have squaddies and maybe put 1-2 turrets on your tank to carry a guy with AV. Your axial turret...
- by Mary Sedillo - at 2015.02.25 03:33:00
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129. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Assault Dropships ARE gunships until they release actual non-transport air vehicles. They work as intended and those who make them work in the current environment of super-speedy swarms should get kudos. I am down for more things, but your consta...
- by Mary Sedillo - at 2015.02.25 03:32:00
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130. Redline Fix - in Feedback/Requests [original thread]
I assure you, this game will die even faster if you took the redline away. People would NOT leave the MCC if there was no way to actually fight in a defensive position in case of a stomp
- by Mary Sedillo - at 2015.02.25 03:23:00
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131. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
It is dumb jerks like Godin who have NO idea what the hell they are talking about which has led us to the situation where ADS/DS really can't do much of anything right now. He wants even MORE taken from them. It is already really easy to kill an A...
- by Mary Sedillo - at 2015.02.25 03:22:00
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132. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: GOAL: To allow Pilots in HAV's to reasonably engage Pilots in ADS's with their Large turrets without breaking the balance between them, and to allow ADS's to still earn a decent amount of WP's. PROBLEM: At current, ADS's...
- by Mary Sedillo - at 2015.02.25 03:21:00
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133. Why is there so much bad player behavior in Domination? - in General Discussions [original thread]
The loose 'goal' of the game is to win the over-arching match, but there are personal motivations behind each person. Some play to win at all costs, some are more reserved. Some are loyal only to their corporations, alliance, or friends. p.s. I w...
- by Mary Sedillo - at 2015.02.25 03:19:00
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134. For those who find suppressor missions irritating..... - in General Discussions [original thread]
Edau Skir2 wrote: Mary Sedillo wrote: Atiim wrote: Or you could ride in the Passenger seat while your friend runs people over. That won't work. For vehicle kill assists, you HAVE to hit the opponent. Exactly. My way's a cheap way of ...
- by Mary Sedillo - at 2015.02.24 18:26:00
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135. Gotta catch 'em all - in General Discussions [original thread]
Nah, I'm harder to catch than Mewtwo yo. Need to take me down to 1HP and have me asleep or paralyzed.
- by Mary Sedillo - at 2015.02.24 18:25:00
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136. Why is there so much bad player behavior in Domination? - in General Discussions [original thread]
Sometimes people don't want to feed the egos of the people proto-stomping the point? I don't know.
- by Mary Sedillo - at 2015.02.24 18:24:00
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137. For those who find suppressor missions irritating..... - in General Discussions [original thread]
Atiim wrote: Or you could ride in the Passenger seat while your friend runs people over. That won't work. For vehicle kill assists, you HAVE to hit the opponent.
- by Mary Sedillo - at 2015.02.24 18:23:00
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138. Gotta catch 'em all - in General Discussions [original thread]
Ripley Riley wrote: Mary Sedillo wrote: You need a master ball to catch me, yo. Nah. I'll just hold down and B + A Damnit, how did you know my weakness?!
- by Mary Sedillo - at 2015.02.24 18:22:00
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139. Redline Tank Squad. - in General Discussions [original thread]
Leadfoot10 wrote: IMO, there should be a friendly redline timer that's set at 1 min when you spawn in redline, and 20 seconds if you are re-entering it. No.
- by Mary Sedillo - at 2015.02.24 18:19:00
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140. Redline Tank Squad. - in General Discussions [original thread]
Lupus Wolf wrote: Not even joking. Three Sicas with Particle Accelerators and damage mods sitting at different spots in the back of the redline. Whenever I got close and attacked one, the other two came over and they all fired at me. When I bac...
- by Mary Sedillo - at 2015.02.24 18:17:00
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