Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
561. Strafing speed -- the same for all suits of the same type? - in Rookie Training Grounds [original thread]
Beren Hurin wrote: If your numbers are based off of kb, I wonder what they'd be with controller. I know kb has bassically 100% max speed instantly, while there is an acceleration delay for the DS3. I wonder if the assault accelerates more quick...
- by Marc Rime - at 2013.03.20 19:01:00
|
562. Strafing speed -- the same for all suits of the same type? - in Rookie Training Grounds [original thread]
Beren Hurin wrote: I really don't think that militia logis have a faster strafe than militia assaults. Yeah, I was really surprised.
- by Marc Rime - at 2013.03.20 17:58:00
|
563. Strafing speed -- the same for all suits of the same type? - in Rookie Training Grounds [original thread]
Here's the numbers I got in case anyone is interested: Scout Type-I: ~4.2 sec Scout Type-II: ~4.3 sec Militia Assault: ~5.5 sec Militia Logi: ~5 sec This is the (approx) time it took me to strafe between the two points I'd picked. I hooked up a ...
- by Marc Rime - at 2013.03.20 17:41:00
|
564. Strafing speed -- the same for all suits of the same type? - in Rookie Training Grounds [original thread]
So I spent most of a skirmish strafing back and forth between two points with a stopwatch (look, a use for skirmish other than afk-farming -- hope they fix the stats-bug soon ;)). Type-I Scout (movement 5.6/7.8) does appear to strafe slightly fas...
- by Marc Rime - at 2013.03.20 16:51:00
|
565. Strafing speed -- the same for all suits of the same type? - in Rookie Training Grounds [original thread]
I've always thought that strafing speed is only determined by suit type, but I remember reading a post where someone mentioned type-2 assaults move sideways faster than type-1. In a ways it would make sense since type-2 have 0.1 m/s more movement ...
- by Marc Rime - at 2013.03.20 14:00:00
|
566. Nerf LAVs - in General Discussions [original thread]
Obvious troll... ...but I guess it does kinda suck when the game decides you don't need to hear the sound of that LAV rushing at you from behind. I liked the dev blog on sound, just a shame it didn't mention when we can expect it to actually wor...
- by Marc Rime - at 2013.03.19 22:29:00
|
567. \\ Uprising Event // Armageddeon - in General Discussions [original thread]
Kelshaw Xu wrote: I read it as the first generation is doomed to go mad. Closed beta testers are 2nd Gen, open beta are 3rd gen. NPC's are 1st Gen. And we know CCP is mad to begin with... I assumed we're all first generation mercs... would ex...
- by Marc Rime - at 2013.03.17 23:42:00
|
568. Black Screen in Battle - in Technical Support/Bugs [original thread]
S Park Finner wrote: Has anyone had this problem in Skirmish? Yes.
- by Marc Rime - at 2013.03.15 17:34:00
|
569. Weapon reload -- time, sound, animation, interruptability - in Feedback/Requests [original thread]
RINON114 wrote: I support this, but the easy workaround is to just get used to it. It's not as easy as you make it sound! I've been trying to get used to it for months but it still happens whenever I'm really focused on, well, everything else...
- by Marc Rime - at 2013.03.10 15:51:00
|
570. Weapon reload -- time, sound, animation, interruptability - in Feedback/Requests [original thread]
Forum ate my post so here's a shorter version. Garrett Blacknova wrote: Just to be clear, are you suggesting an "offset" where you continue the process from the point you had reached before the interruption? No, that's what you're suggesting...
- by Marc Rime - at 2013.03.10 15:49:00
|
571. Weapon reload -- time, sound, animation, interruptability - in Feedback/Requests [original thread]
Quite often after a firefight I find myself with an almost empty magazine. Moving along silently under cover I hit reload, wait for it to finish and then sprint around the corner at the red dot my radar just picked up. ...and die horribly with a ...
- by Marc Rime - at 2013.03.07 21:18:00
|
572. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
(Thanks for the kind replies, makes reporting bugs much more fun ;)) Just verified that this bug does *not* affect ambush even when the timer runs out. Managed to get into an ambush OMS with few enough players that we ran out of time. Kills, dea...
- by Marc Rime - at 2013.03.07 14:01:00
|
573. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
Marc Rime wrote: It could very well be that this happens even if the game ends on clones, but I've not checked for that. UPDATE: Just played a skirmish that ended when the other team ran out of clones. Kills / deaths *were* updated this time....
- by Marc Rime - at 2013.03.06 14:13:00
|
574. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
Steps to reproduce: 1. Check kills / deaths in the character sheet, write them down. 2. Play a game of skirmish until it ends by the destruction of the MCC. 3. Check kills / deaths again in the character sheet. It could very well be that this ha...
- by Marc Rime - at 2013.03.06 13:33:00
|
575. Theory on why skirmish doesn't update kills/deaths/warpoints - in General Discussions [original thread]
zeek1227 zeek1227 wrote: I really hope you are trolling Trolling? Certainly not! The (implied) question of whether I was serious or not is left as an exercise to the reader however. zeek1227 zeek1227 wrote: you don't think very clearly d...
- by Marc Rime - at 2013.03.06 13:25:00
|
576. What are YOU doing with your assault A-Series? - in General Discussions [original thread]
Travi Zyg wrote: What are YOU doing with your assault A-Series? I really think that is a private matter between the suit and its wearer. As long as they're both consenting adults this is hardly a subject we should concern ourselves with. (so...
- by Marc Rime - at 2013.03.01 15:44:00
|
577. Theory on why skirmish doesn't update kills/deaths/warpoints - in General Discussions [original thread]
This bug has been reported in a number of threads, one of which is https://forums.dust514.com/default.aspx?g=posts&t=61446 In all honesty, however, we can't really be sure it is a bug. Could be they want to, for example, improve AFK SP grin...
- by Marc Rime - at 2013.03.01 15:08:00
|
578. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
That explains it, I thought it was some freak statistical occurrence where every time I looked at my K/D I'd had *just* the right number of good vs. bad games for it to be unchanged ;). A bug is far more likely, wonder why I didn't think of that.....
- by Marc Rime - at 2013.03.01 14:11:00
|
579. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Jathniel wrote: stuff... Sorry, should have mentioned; I agree scouts could use a little tweaking. I also didn't disagree with most of what you said, only the suggestion that the suit could be fixed by tuning a weapon, wouldn't want CCP to do...
- by Marc Rime - at 2013.02.28 18:13:00
|
580. GEK-38 - can you actually tell a difference - in General Discussions [original thread]
Oh, and thanks for the replies. ;)
- by Marc Rime - at 2013.02.28 16:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |