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861. Payload delivery (TTK and weapon balance) [maths inside] - in General Discussions [original thread]
Son-Of A-Gun wrote: Dude pay really close attentetion, because it frustrates me to unnecessarily have to repeat myself over and over again. I just timed how many burst the CR can put out in a second with a stop watch. It's 5 in 1.1 seconds. ...
- by Magnus Amadeuss - at 2014.01.31 10:22:00
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862. Payload delivery (TTK and weapon balance) [maths inside] - in General Discussions [original thread]
Son-Of A-Gun wrote: Magnus Amadeuss wrote: Stealth ScR nerf thread eh? It's not a nerf thread. I have simply done the math looking for anomalies, have found some and reported on them. "So I am sure it has been mentioned, but the combat r...
- by Magnus Amadeuss - at 2014.01.31 10:13:00
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863. Payload delivery (TTK and weapon balance) [maths inside] - in General Discussions [original thread]
Son-Of A-Gun wrote: Magnus Amadeuss wrote: Son-Of A-Gun wrote: Lynn Beck wrote: Let's not forget also that even if you were to max out the Cr... You can't max out the CR. There is definitely some kind of refire delay interval. Five ...
- by Magnus Amadeuss - at 2014.01.31 09:52:00
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864. Payload delivery (TTK and weapon balance) [maths inside] - in General Discussions [original thread]
Son-Of A-Gun wrote: Lynn Beck wrote: Let's not forget also that even if you were to max out the Cr... You can't max out the CR. There is definitely some kind of refire delay interval. Five burst a second only works ot 300 trigger plus a m...
- by Magnus Amadeuss - at 2014.01.31 09:06:00
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865. Payload delivery (TTK and weapon balance) [maths inside] - in General Discussions [original thread]
Stealth ScR nerf thread eh? So I am sure it has been mentioned, but the combat rifle does 27% more damage per trigger squeeze. (72 dmg for ScR versus 96 damage for CR) The combat rifle does 102.5% normalized damage (everyone else does 100% norma...
- by Magnus Amadeuss - at 2014.01.31 09:01:00
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866. ScR Overheat - in General Discussions [original thread]
Well when I put an ScR on my amarr logi (no heat bonus) it is insanely fast to overheat. 16 shots or 9 shots with 1 overheated. I have ScR to lvl 5.
- by Magnus Amadeuss - at 2014.01.31 08:19:00
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867. when i think or look at skinweave - in General Discussions [original thread]
Cheap BPOs, multiple sp resets, reward BPOs, and now free aurum suits... I think CCP should be done saying thank you to the people who started a few months before everyone else.
- by Magnus Amadeuss - at 2014.01.31 00:21:00
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868. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
I just wanted to say thanks for renaming the uplinks back to an amarrian manufacturer.
- by Magnus Amadeuss - at 2014.01.30 20:19:00
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869. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
3 words: Portable Tachyon Cannon.
- by Magnus Amadeuss - at 2014.01.27 06:40:00
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870. for those who say AA is not a factor - in General Discussions [original thread]
8213 wrote: Mortedeamor wrote: 8213 wrote: In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply. Same as in DUST. AA makes it hard to track a sp...
- by Magnus Amadeuss - at 2014.01.27 06:18:00
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871. playstation eye move / sharpshooter registry (channel: MOVING TARGETS) - in General Discussions [original thread]
Jakobi Wan wrote: who else has love for the playstation eye & move? join my channel @ MOVING TARGETS I love the PS move ( with sharpshooter). Unfortunately it is THE WORST control method in game right now. I think it is such a waste. ...
- by Magnus Amadeuss - at 2014.01.27 06:06:00
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872. Some Quick EHP Math. - in General Discussions [original thread]
Iron Wolf Saber wrote: For your considerations Base 1000 HP Resists 10% = 1111 EHP Resists 25% = 1250 EHP Resists 50% = 2000 EHP Resists 90% = 10,000 EHP Resists 99% = 100,000 EHP Man you are bad at math.
- by Magnus Amadeuss - at 2014.01.25 20:10:00
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873. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
Joke thread? Seriously, what are you smoking? Before bonuses: Amarr will have 30 eHP over standard, and slightly more stamina/recovery and less speed. Minmatar will have 20 less ehp than standard, and slightly more stamina/recovery/speed/hacki...
- by Magnus Amadeuss - at 2014.01.25 20:03:00
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874. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Fristname Family name wrote: Just replying to the guy above me ( not gonna qoute it beacause its like half a page of writing ) the minmatar scout bonus has not got any sidearm damage mods and it never has. Its just profiency for nova knifves. I...
- by Magnus Amadeuss - at 2014.01.24 10:21:00
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875. Heavy Suits using Light Weapons - in General Discussions [original thread]
That caldari sentinel is awfully tempting. 656 base shield HP, 4 sec shield regen, 1 sec depleted regen, 30 hp/sec. Fit a complex regulator in the lowslot, 1 complex energizer, 1 complex recharger, 2 complex extenders in the highs and you hav...
- by Magnus Amadeuss - at 2014.01.21 22:46:00
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876. The mass driver joins the laser. - in General Discussions [original thread]
Those saying TTK and aim assists are right. The MD hasn't been a goto weapon since 1.4 hit with the first round of hit detection fixes and aim assist. Where we are at now though it is pretty obvious what is going on. The MD, the LR, the sniper r...
- by Magnus Amadeuss - at 2014.01.21 22:39:00
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877. [Video] Tac AR vs Scrambler Rifle - in Feedback/Requests [original thread]
Fizzer94 wrote: Magnus Amadeuss wrote: I kinda-- agree with the OP, let me explain. The tac AR has a RPM of 400, giving it a RPS of 6.667 The ScR has a RPM of 705, giving it a RPS of 12.5 (about) Now NO ONE can fire at 12.5 rounds per sec...
- by Magnus Amadeuss - at 2014.01.21 21:15:00
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878. Equalize the scout bonuses - in General Discussions [original thread]
Brokerib wrote: Wow. You appear to have missed some of my post... 1) I'm not sure if you noticed, but I support the call for changes to the Amarr bonus. The problem is the method by which you're asking for it. The suits are not equal and can...
- by Magnus Amadeuss - at 2014.01.21 05:29:00
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879. Equalize the scout bonuses - in General Discussions [original thread]
Jotun Izalaru wrote: You mean, every time the Minmatar scout successfully uses stealth to approach an opponent, holds R1 for a moment, and the opponent doesn't move literally at all (especially backpedalling) then he gets to do 1150 damage. Do...
- by Magnus Amadeuss - at 2014.01.21 04:52:00
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880. Equalize the scout bonuses - in General Discussions [original thread]
Son-Of A-Gun wrote: Magnus Amadeuss wrote: Son-Of A-Gun wrote: Your regard for the effectiveness/utility of NKs compared to other sidearms is what is out of balance here and needs to be equalized. Nobody is saying that the Amarr bonus is...
- by Magnus Amadeuss - at 2014.01.21 04:07:00
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