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881. Equalize the scout bonuses - in General Discussions [original thread]
Brokerib wrote: A couple of things. One. Stop fighting the scout community. If you weren't so intractable in your views and vitriolic in your posts, you'd notice that the majority of scouts support a change to the Amarr bonus, they just don...
- by Magnus Amadeuss - at 2014.01.21 04:03:00
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882. Is CR getting another 2% to ROF? Really??!! - in General Discussions [original thread]
I guess 1k DPS wasn't enough already......
- by Magnus Amadeuss - at 2014.01.21 03:38:00
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883. Equalize the scout bonuses - in General Discussions [original thread]
Son-Of A-Gun wrote: Your regard for the effectiveness/utility of NKs compared to other sidearms is what is out of balance here and needs to be equalized. Nobody is saying that the Amarr bonus is "balanced", what we are saying is that your anal...
- by Magnus Amadeuss - at 2014.01.21 03:37:00
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884. [Video] Tac AR vs Scrambler Rifle - in Feedback/Requests [original thread]
I kinda-- agree with the OP, let me explain. The tac AR has a RPM of 400, giving it a RPS of 6.667 The ScR has a RPM of 705, giving it a RPS of 12.5 (about) Now NO ONE can fire at 12.5 rounds per second without the assists of a turbo controller...
- by Magnus Amadeuss - at 2014.01.21 03:23:00
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885. Equalize the scout bonuses - in General Discussions [original thread]
Iron Wolf Saber wrote: It minmatar maintains the bonus and all other suits get the standard scout bonus all suits would have 0.05% hack bonus. Ill state it again without the bonuses applied amarr pulls ahead in terms of built in modules x met...
- by Magnus Amadeuss - at 2014.01.21 03:09:00
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886. Equalize the scout bonuses - in General Discussions [original thread]
Son-Of A-Gun wrote: Ah, you want to compare the suit stats as well. Well you forgot to mention a few things then: Amarr: 75 (with skills) eHP advantage over Minmatar, 37.5 eHP advantage over Gal/Cal Amarr: [once equalized - roughly 5 to 1 sc...
- by Magnus Amadeuss - at 2014.01.21 03:05:00
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887. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Iron Wolf Saber wrote: Gavr1lo Pr1nc1p wrote: Iron Wolf Saber wrote: Fitting score of preinstalled modules is as is AK. 28 GK 24.5 MK 26.25 CK 26.5 What? Have to include all modules and this is just comparing it against scouts and ...
- by Magnus Amadeuss - at 2014.01.21 02:57:00
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888. Equalize the scout bonuses - in General Discussions [original thread]
Son-Of A-Gun wrote: Magnus Amadeuss wrote: Teilka Darkmist wrote: They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente sty...
- by Magnus Amadeuss - at 2014.01.20 21:55:00
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889. The races, as defined by action. - in General Discussions [original thread]
If a Minmatar came across a hungry puppy in the woods, they would kill it for no good reason. If a Gallente came across a hungry puppy in the woods, they use it like Sarah McLachlan (pet abuse commercials), then forget about it. If a Caldari cam...
- by Magnus Amadeuss - at 2014.01.20 21:48:00
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890. Equalize the scout bonuses - in General Discussions [original thread]
Master Smurf wrote: I believe Caldari has faster shield regen and shorter depleted shield delay. Also why didnt you answer Broonfondle's post? And since Ghost put forward a good bonus to apply to Ferroscale plates - If you guys agree on it, w...
- by Magnus Amadeuss - at 2014.01.20 21:11:00
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891. Equalize the scout bonuses - in General Discussions [original thread]
Bojo The Mighty wrote: Magnus Amadeuss wrote: Bojo The Mighty wrote: Magnus Amadeuss wrote: Right now the 1.8 scouts have a seriously skewed bonus structure. When taking into account the bonuses and translating them into effective modu...
- by Magnus Amadeuss - at 2014.01.20 20:47:00
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892. Equalize the scout bonuses - in General Discussions [original thread]
Chunky Munkey wrote: TheD1CK wrote: u say minmatar has 4 free modules.... hacking/novaknife dmg bonuses are what you mean So we get put inside everyones optimal range to perform our role making it the toughest scout role to play... and QQ...
- by Magnus Amadeuss - at 2014.01.20 20:42:00
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893. Equalize the scout bonuses - in General Discussions [original thread]
Bojo The Mighty wrote: Magnus Amadeuss wrote: Right now the 1.8 scouts have a seriously skewed bonus structure. When taking into account the bonuses and translating them into effective modules, you come up with. Minmatar bonuses = 5 free mo...
- by Magnus Amadeuss - at 2014.01.20 20:34:00
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894. Equalize the scout bonuses - in General Discussions [original thread]
Teilka Darkmist wrote: Onesimus Tarsus wrote: Teilka Darkmist wrote: They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente ...
- by Magnus Amadeuss - at 2014.01.20 19:49:00
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895. Equalize the scout bonuses - in General Discussions [original thread]
Master Smurf wrote: Well then Magnus - just use the bonus you got Oh wait you will - even if you tried not to you couldnt because it is applicable in all situations - As pointed out by Cyrius days ago. As I said, we agree and would hope y...
- by Magnus Amadeuss - at 2014.01.20 19:48:00
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896. Equalize the scout bonuses - in General Discussions [original thread]
Beck Weathers wrote: Magnus Amadeuss wrote: Teilka Darkmist wrote: They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente st...
- by Magnus Amadeuss - at 2014.01.20 19:43:00
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897. Equalize the scout bonuses - in General Discussions [original thread]
Beck Weathers wrote: I agree that trying to compaire a sidearm damage bonus amp and the knife skill is just silly, knives are very nich Broonfondle Majikthies wrote: Sidearm damage mods effect a lot more than just knives. Your analogy is ...
- by Magnus Amadeuss - at 2014.01.20 19:36:00
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898. Equalize the scout bonuses - in General Discussions [original thread]
Teilka Darkmist wrote: They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine. Also, please don't make the mistake...
- by Magnus Amadeuss - at 2014.01.20 19:30:00
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899. Equalize the scout bonuses - in General Discussions [original thread]
Ludvig Enraga wrote: The math is all wrong. You cant count like that. As if all modules were equal. for example: when was the last time you saw someone equip a shield recharger? It's misleading to say that min gets 4 free modules - it trully ge...
- by Magnus Amadeuss - at 2014.01.20 19:28:00
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900. Equalize the scout bonuses - in General Discussions [original thread]
Arkena Wyrnspire wrote: Minmatar has 4 proto modules in built? What? So there's the codebreaker... And...? The knife damage? I suppose you're comparing that to sidearm damage amps. You know a 25% sidearm damage increase would be worth a hell o...
- by Magnus Amadeuss - at 2014.01.20 19:24:00
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