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781. A day in enhanced gear.,, what to do with surplus is? - in General Discussions [original thread]
KingBabar wrote: 40 995 Isk per suit. So very cheap. I lost 5 suits in a game, and not only didn't I lose 1 M isk that game, I even came out With a net profit. Slightly annoying to lose 1 vs 1 engagements vs some of the more beefy fattys but ...
- by Magnus Amadeuss - at 2014.02.21 07:42:00
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782. Should Grenades do damage? - in General Discussions [original thread]
I have been hit in the face with grenades plenty of times by paniced people, and as I run by them I am suprised it doesn't hurt even a little bit. I think it would be amazing if just getting hit with that chunk of metal did like 5-10 damage. Noth...
- by Magnus Amadeuss - at 2014.02.20 18:11:00
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783. Inspiration - in General Discussions [original thread]
Something else I read on this forum, including these links, made me think of this way to present it (its all in good fun) First tankers are all like this So CCP boosted tanking in 1.7 and now tankers are ]like
- by Magnus Amadeuss - at 2014.02.19 05:25:00
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784. Back from ban!!! - in General Discussions [original thread]
Vegetation Monster wrote: so thats why I see gallante suits with 800 armor and 5 rep rate and amarr with max of about 650 armor rep rate of either 0 or 5. Minmitar with a recharge rate of 18? wtf? caldari suits not being really that high da...
- by Magnus Amadeuss - at 2014.02.19 00:39:00
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785. Back from ban!!! - in General Discussions [original thread]
Vegetation Monster wrote: True Adamance wrote: Vegetation Monster wrote: Things that I have been waiting for to get out there- -Reduce Assault dropship price to 150k isk -reduce prototype small turret price to 50k-80k isk -reduce # of g...
- by Magnus Amadeuss - at 2014.02.19 00:23:00
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786. Vehicle need to be remove or off limit to Ambush. - in Ambush Gamemode [original thread]
Biggest problem is that the gamemods lead to radically different balances as far as vehicles go. In 1.6 vehicles in ambush were well balanced, they were completely underpowered in skirmish and domination. Now in 1.7, vehicles are balanced for s...
- by Magnus Amadeuss - at 2014.02.19 00:05:00
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787. Vehicels - in Ambush Gamemode [original thread]
Signed.
- by Magnus Amadeuss - at 2014.02.19 00:02:00
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788. BPOs fitting costs. CCP please respond. - in General Discussions [original thread]
No, they basically lied to us about it. Every single pack-in BPO, every one, has the stats of standard gear. The only exception is 2 pistols and a swarm launcher.
- by Magnus Amadeuss - at 2014.02.18 23:11:00
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789. Marauder event starts tomorrow. - in General Discussions [original thread]
+1 for the name
- by Magnus Amadeuss - at 2014.02.18 21:52:00
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790. Why would you use an assault scrambler rifle? - in General Discussions [original thread]
It is way easier to fit than the vanilla scrambler. It doesn't overheat as easily as the vanilla scrambler. It is very decent in CQC. It sounds AWESOME. take your pick.
- by Magnus Amadeuss - at 2014.02.18 21:33:00
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791. Why do we have aim assist? - in General Discussions [original thread]
SponkSponkSponk wrote: Magnus Amadeuss wrote: So the real reason would be mouse and keyboard. It is because we have mouse and keyboard support. Which would be more of an argument if we were in Chromosome build, but Uprising mouse support ...
- by Magnus Amadeuss - at 2014.02.18 06:37:00
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792. Why do we have aim assist? - in General Discussions [original thread]
So the real reason would be mouse and keyboard. It is because we have mouse and keyboard support.
- by Magnus Amadeuss - at 2014.02.18 06:12:00
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793. Gallente should be the first to get an anti-personnel mine - in General Discussions [original thread]
Aero Yassavi wrote: Sgt Kirk wrote: Just sayin. Despite the fact that the only anti-personnel mine we know of in New Eden is the Amarr Flayer Mine from Templar One? This. OP, please explain why the gallente should get it. Please use l...
- by Magnus Amadeuss - at 2014.02.16 18:28:00
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794. Where's the kill cam? - in General Discussions [original thread]
The only change that needs to be made is a clear damage indicator when you get OHKO'd. All you need is the direction. You get this when you get two shotted, but OHKO'd and you don't get it.
- by Magnus Amadeuss - at 2014.02.16 18:26:00
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795. What does infantry want for vehicles? - in General Discussions [original thread]
I want either of these two situations coming from an infantry perspective: 1) HAVs have limited effectiveness against infantry and can stay as hard to kill as they are now. 2) HAVs are as effective as they are now with blasters against infantry,...
- by Magnus Amadeuss - at 2014.02.16 17:50:00
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796. Killed by remote explosive used as a grenade - in General Discussions [original thread]
calvin b wrote: Son-Of A-Gun wrote: I got no problem with this > situational awareness. You cant say situational awareness. Here is a scenario your a heavy trudging up a set of stairs a scout jumps from the upper ledge and before you ...
- by Magnus Amadeuss - at 2014.02.16 17:45:00
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797. With Racial Suit Parity in 1.8... STARTER FITS - in General Discussions [original thread]
Amarr: Sniper : none available, must use caldari sniper weapon Medic: none available, must use caldari needles/minmatar reps Recon: Amarr scout/amarr uplinks Frontline: just change the rifle to a scrambler Heavy AV : none available Heavy : n...
- by Magnus Amadeuss - at 2014.02.15 06:34:00
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798. Scrambler Rifle on Amarr suit is OP - in General Discussions [original thread]
ratamaq doc wrote: Magnus Amadeuss wrote: How about no? ScR is a SKILL SHOT weapon, not the spam-fest weapon you use it as (watch your own video, you spray and prey using muscle twitch, not control). Actually the RoF would be more than 1...
- by Magnus Amadeuss - at 2014.02.14 22:34:00
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799. Tell me why a combat rifle does more damage than an HMG? - in General Discussions [original thread]
Zahle Undt wrote: So when calculating these DPS difference between weapons, does anyone account for the reload time on the CR? I love you judgemental forum warriors with your "its a crutch gun" etc... The fact is most people's thoughts on bala...
- by Magnus Amadeuss - at 2014.02.14 22:00:00
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800. Scrambler Rifle on Amarr suit is OP - in General Discussions [original thread]
ratamaq doc wrote: Magnus Amadeuss wrote: ratamaq doc wrote: Magnus Amadeuss wrote: Sure I'll give it a shot: 1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). Th...
- by Magnus Amadeuss - at 2014.02.14 21:39:00
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