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21. RIP LAVs - in Feedback/Requests [original thread]
This update will put LAVs back to what they were before. Lavs shouldn't take 2 shots from a damage modded particle canon to explode. This nerf however is also needed with a combination of improved fitting capability so they can be viable against i...
- by MRBH1997 - at 2015.03.09 16:44:00
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22. Idea For New PC SI/Mechanic - in Feedback/Requests [original thread]
Now that we've seen the MCC construction yard map, could it be possible for this to be added to the sets of PC SI's. This would also be combined with the idea of needing MCC's to make attacks on other districts. So either a corporation would purch...
- by MRBH1997 - at 2015.03.04 07:40:00
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23. To Rattati: Assault Swarms and ADS - in Feedback/Requests [original thread]
I like the idea of having this kind of swarm variation. Maybe have the assault variant as one that fires faster swarms, quicker lock, lower damage, and maybe quicker reload? Then have he normal swarm as is it with a speed that can't catch a ADS a...
- by MRBH1997 - at 2015.02.26 18:13:00
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24. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
More chat channels does effect connection for sure, if I have to scroll I will freeze in barge before the game starts. I think we should be able to save channels to some sort of folder like contacts and open them and close them with ease. This wou...
- by MRBH1997 - at 2015.02.22 10:13:00
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25. Add heat mechanics to the repair tool - in Feedback/Requests [original thread]
JARREL THOMAS wrote: I believe that reptools are close to what reping armor tanks were, (well we don't need them to turn out like those ) and well i believe that they need an overheat mechanic because the core reps what 80 per seconds thats cr...
- by MRBH1997 - at 2015.02.22 10:06:00
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26. Squad idea: Health Bars / Tacnet interfacing - in Feedback/Requests [original thread]
Simple info like squad members health and location would be nice and not require a scanner. Much like MAG and battlefield, Dust should have a small squad info area on the side. This would show squadmates current health, and if callouts like"I need...
- by MRBH1997 - at 2015.02.22 10:01:00
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27. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
I personally, as a tanker from open beta, have no issues with ADS's. They still kill me from time o time when they are good, but since the ROF nerf they have been well balanced I feel. I do agree they are a little week in terms of hp(1 swarm or fo...
- by MRBH1997 - at 2015.02.22 09:56:00
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28. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
I like the idea of this, but after playing with the possible fits, I believe the rebalanced CPU and PG upgrades should take less of the opposite. I feel it removes fittings for the gunnlogi that should be possible. Also the PG/CPU seems a little t...
- by MRBH1997 - at 2015.02.20 09:38:00
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29. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
maluble wrote: MRBH1997 wrote: KA24DERT wrote: Pokey Dravon wrote: Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changin...
- by MRBH1997 - at 2015.02.20 03:24:00
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30. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
KA24DERT wrote: Pokey Dravon wrote: Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency against infantry is ...
- by MRBH1997 - at 2015.02.19 20:13:00
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31. [Discussion] Vehicle Skill Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: Option a is the only option in my mind. Agreed.
- by MRBH1997 - at 2015.02.19 08:48:00
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32. Blaster turret installation - in Feedback/Requests [original thread]
Blaster turrets are not ok as is. If a tank blaster can't hit a heavy easily at all holding down the trigger 25 meters away, then the installation should be the same. It not only has practically no dispersion, but it's AI is stupidly OP. They will...
- by MRBH1997 - at 2015.02.19 08:42:00
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33. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
Jebus McKing wrote: It is far too easy to snipe infantry with large Railgun turrets, so I propose to give them some dispersion. The dispersion should not limit the ability to snipe vehicles but make it considerably harder to snipe infantry at ...
- by MRBH1997 - at 2015.02.19 08:38:00
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34. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Will older corporations have more of a head start on the level of their corporate command or will we have to work our way up just like newer corporations?
- by MRBH1997 - at 2015.02.19 08:34:00
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35. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, This is the first step, which entails A) fixing the fitting of Gallente HAVs making them competitive B) introducing HAV progression C) tweaking fitting styles that are not intended D) making blasters competit...
- by MRBH1997 - at 2015.02.19 08:24:00
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36. Idea For The Pilot Suit - in Feedback/Requests [original thread]
I know we were told of the idea of this suit and if it is still on the table, would like to add what I think it should be like. Now te only thing I very heard about then was that they increased certain stats for vehicles. Now if these suits are st...
- by MRBH1997 - at 2014.11.12 23:20:00
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37. Murder Taxi Termination - in Feedback/Requests [original thread]
I don't see an issue with murder taxis honestly. The only time I die to them is when I decide to cross a large open area with enough level ground for them to have high speed. Or when I get sandwiched between the LAV and another object. I do believ...
- by MRBH1997 - at 2014.11.12 22:15:00
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38. Idea of How Vehicles Prior To 1.7 Woul Work - in Feedback/Requests [original thread]
I would need to look at some spread sheets to see if some stats would need tweaking, but I'd like to see vehicles then with AV now. Not only would it add content people would love but it would expand the types of fittings or vehicles. I myself saw...
- by MRBH1997 - at 2014.07.04 18:03:00
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39. Improved Battlefield Environments - in Feedback/Requests [original thread]
All we've seen of environments are dusty, rocky terrain sometimes covered in snow or there is ash slightly in the sky. It would be nice if the environments we fought in had more variety and things like rain or bodies of water were implemented. New...
- by MRBH1997 - at 2014.07.02 16:18:00
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40. New Match Type Idea - in Feedback/Requests [original thread]
Now if factions are constantly fighting each other the battles can't just consist of trying to destroy an enemy MCC or killing all their clones. There must be key assets and facilities that every faction would love to have for an advantage. So the...
- by MRBH1997 - at 2014.07.02 06:14:00
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