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101. [Request] Voice chat channels - Squad and Voice - in Feedback/Requests [original thread]
While that would be a good idea, if like to see them add a realistic voice chat like MAG where anyone could here someone in the same vhehicle than them or was within such a distance or in a building or not. It would make communication between your...
- by MRBH1997 - at 2013.11.01 21:00:00
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102. Grenades - in Feedback/Requests [original thread]
I admit base spam is annoying and overused many times. I've tried doing it and sometimes I'll have a nade explode at someone's feet or in their face and they take no damage before. I just feel they need to work with its hit detection, damage done ...
- by MRBH1997 - at 2013.11.01 20:55:00
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103. Tanks are not worth... - in Feedback/Requests [original thread]
Tebu Gan wrote: Tanks can be incredible things if you use them properly. Yes, any good tanker knows the enforcer class is ****. Nuff said on that point. Though properly fit for a high mitigation, a tank can be a deadly thing. Used properly ...
- by MRBH1997 - at 2013.09.01 08:43:00
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104. super tank!... - in Feedback/Requests [original thread]
CLONE117 wrote: no they dont.. most tanks r sitting way back on a hill some where sniping.....this is an up close and personal tank.. fun for any match whether u r being pubstomped into the ground or not!.. the only tanks that may actuall...
- by MRBH1997 - at 2013.09.01 08:32:00
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105. Idea for the death taxi "problem" - in Feedback/Requests [original thread]
It is not that hard at all to kill a logi LAV only if the driver doesn't know what he's doing. If you are smart you'll pull out an AV made and aim for the driver of the LAV. Simplest way to take one out. Or any type of blaster can shoot the driver...
- by MRBH1997 - at 2013.09.01 08:14:00
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106. Sugestion - new game mode idea - in Feedback/Requests [original thread]
Ya if MAG can have battles with 264 players in one match, then why can't dust do 24 v 24 or even more?
- by MRBH1997 - at 2013.08.24 04:51:00
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107. Corporation Headquarters - in Feedback/Requests [original thread]
That would be cool if there was a corporation HQ. It would give more options to spend ISK on for corporations.
- by MRBH1997 - at 2013.08.24 04:47:00
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108. Skyscraper Abuse/Problems - in Feedback/Requests [original thread]
THEAMAZING POTHEAD wrote: MRBH1997 wrote: Something needs to be done with skyscrapers. To often do I find a proto forge, swarm, or sniper on skyscrapers watching the console or just plain camping on them. If there is any form of AV on the sk...
- by MRBH1997 - at 2013.08.16 06:21:00
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109. Skyscraper Abuse/Problems - in Feedback/Requests [original thread]
Something needs to be done with skyscrapers. To often do I find a proto forge, swarm, or sniper on skyscrapers watching the console or just plain camping on them. If there is any form of AV on the skyscraper it is almost impossible to kick them of...
- by MRBH1997 - at 2013.08.16 04:09:00
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110. Render Issues Causing Unnecessary Loss of ISK - in Feedback/Requests [original thread]
Ferindar wrote: You lost 59 million ISK to this and you still kept going? I'm a sniper, I know all about bad rendering issues, and I agree whole-heartedly with you in terms of getting those issues fixed. The latest issue I've been having is u...
- by MRBH1997 - at 2013.08.11 23:29:00
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111. Render Issues Causing Unnecessary Loss of ISK - in Feedback/Requests [original thread]
low genius wrote: MRBH1997 wrote: It seems that unless I have an active scanner on any of my vehicles, LAV-dropships, a AV infantry can literally stand 5 feet away and be able to hit me with his AV a good bit before I am able to see him. Hec...
- by MRBH1997 - at 2013.08.11 23:28:00
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112. Render Issues Causing Unnecessary Loss of ISK - in Feedback/Requests [original thread]
It seems that unless I have an active scanner on any of my vehicles, LAV-dropships, a AV infantry can literally stand 5 feet away and be able to hit me with his AV a good bit before I am able to see him. Heck even installations, especially railgun...
- by MRBH1997 - at 2013.08.11 23:17:00
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113. Swarm launchers now OP? - in Feedback/Requests [original thread]
I don't want swarms nerfed, heck they are fine with how thy are now but the invisible ness due to how far the launcher is is what needs fixing. I think damage and such is perfect. I only find it when thy are invisible to be OP and not normally. Gl...
- by MRBH1997 - at 2013.07.21 14:43:00
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114. Boring rail tanks - in Feedback/Requests [original thread]
Being a tanker myself I don't like those who hide where no av infantry can get them other than another tank. When I use my railgun gunnlogi I'm on the front lines with my infantry. If my infantry can't help me help them than I recall the tank. The...
- by MRBH1997 - at 2013.07.20 09:22:00
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115. Give us the keys to our vehicles!! - in Feedback/Requests [original thread]
A simpler way would be for only squad mates can have immediate access to your vehicle if you are not inside it. Let there be a timer of 5-10 secs before any non squad mate can get inside your vehicle once you've left it. And if you must recall you...
- by MRBH1997 - at 2013.07.20 09:07:00
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116. Swarm launchers now OP? - in Feedback/Requests [original thread]
By my mistake I also forgot to mention how swarms at times can go through props and terrain. If this is something on the games end or based off network connection I'd like to know.
- by MRBH1997 - at 2013.07.20 09:00:00
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117. Swarm launchers now OP? - in Feedback/Requests [original thread]
Being one speced into vehicles, I've used all types and dealt with swarm launchers as a common threat. Since uprising it seems swarms have become OP ddue to the fact that they are constantly invisible to the driver other than the explosions from t...
- by MRBH1997 - at 2013.07.20 08:58:00
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