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1. Mailing Lists!!! - in Feedback/Requests [original thread]
It's always bugged me how EVE pilots can send a single mail to a mailing list and it goes to all of the members of said list, while any mail to a Dust Merc has to be done individually. Why are Dust Mercs unable to join or create mailing lists? The...
- by MRBH1997 - at 2015.06.05 08:24:00
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2. Game Mode/EVE and Dust Interaction Idea - in Feedback/Requests [original thread]
Why can't there be a station or outpost of sorts only dust mercs can capture for faction warfare? That's the main mechanic idea I'd like to see. I'm sure EVE players would love an additional mechanic that gave them factional bonuses and such. And ...
- by MRBH1997 - at 2015.06.05 05:11:00
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3. Equipment idea -- Emp Generator - in Feedback/Requests [original thread]
If not an active equipment like the cloak, maybe have it be like a throwable equipment or peaceable one. I think it would work better as a throwable or placeable equipment.
- by MRBH1997 - at 2015.06.04 07:28:00
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4. Custom MCC's for PC - in Feedback/Requests [original thread]
Starter ships or 'rookie ships' in EVE are free. And if I remember correctly, MCC's are about the size of either a destroyer or cruiser. A normal destroyer is worth a little more than a million ISK. A normal cruiser I believe is between 10-20 mil ...
- by MRBH1997 - at 2015.06.04 07:25:00
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5. Game Mode/EVE and Dust Interaction Idea - in Feedback/Requests [original thread]
I've always wondered why there was never any kinds of matches where we fought on stations. Sure, we fight for corporations and factions in the ground, but what about stations that would be easier to take with a boarding party? Normal pub matches w...
- by MRBH1997 - at 2015.06.04 07:20:00
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6. Custom MCC's for PC - in Feedback/Requests [original thread]
I like the idea of MCC's doing more than they do now. Maybe have it where whoever your FC is has access to various support under assets based on their skills thanks to the MCC. The more SP they have into said skills unlocks and improved various su...
- by MRBH1997 - at 2015.06.03 20:59:00
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7. jumping god scouts, hvys r ****** now! thanks so much ccp!! - in Feedback/Requests [original thread]
I love how people have problems with the squishy mexican jumping bean. They only kill you if you are squishy and they get the jump on you.
- by MRBH1997 - at 2015.04.05 15:14:00
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8. there is a simple solution to protostomping.... - in Feedback/Requests [original thread]
DR DEESE NUTS wrote: Increasing it by 200% still won't put a dent in most wallets. That would mainly be those that were in the abusive blue donate during passive ISK gain in PC.
- by MRBH1997 - at 2015.04.05 15:10:00
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9. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
I can fit full proto mods on most my tanks, however large missile turrets are just worthless. Increased reload time an lower fire rate makes them terrible even against armor tanks. Their DPS is to low to punch through a hardener and double rep, th...
- by MRBH1997 - at 2015.03.13 07:27:00
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10. How to fix Large Missiles (For you, Rattati) - in Feedback/Requests [original thread]
DarthJT5 wrote: Large Missiles are horribad. The worst they ever have been in the history of Dust, and completely out classed by rails, so something needs to be done. I consider myself an expert on them as I have used them for over 2 years. Tha...
- by MRBH1997 - at 2015.03.13 07:22:00
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11. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Can we have the rail changes removed as well a the missile changes for large turrets. The blaster is viable again but armor tanks are almost impossible for me to kill with a full proto even if they are just advanced or even basic. Missiles have to...
- by MRBH1997 - at 2015.03.13 07:17:00
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12. Large turret balance - in Feedback/Requests [original thread]
The issue currently is not railguns but DS's. They honestly need some love in the next hot fix. They are butter to practically all forms of AV. Not saying they should take 4 or more shots from a damage modded particle cannon, but they are hard to ...
- by MRBH1997 - at 2015.03.11 23:13:00
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13. Vehicle Handling - in Feedback/Requests [original thread]
I use all 3 vehicles and handlin is fine, I agree though that collision damage I ridiculous a lot of the time to vehicles or the sheer force caused by AV on DS sometimes.
- by MRBH1997 - at 2015.03.11 23:08:00
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14. Increase ISK Payout So Proto Suits Are More Viable - in Feedback/Requests [original thread]
True Adamance wrote: MRBH1997 wrote: True Adamance wrote: MRBH1997 wrote: Now you're talking about faction warfare? You shouldn't ever gain ISK from that! PC is planetary conquest scrub. Also, ISK gain is based on what the enemy team...
- by MRBH1997 - at 2015.03.11 23:05:00
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15. Increase ISK Payout So Proto Suits Are More Viable - in Feedback/Requests [original thread]
True Adamance wrote: MRBH1997 wrote: Now you're talking about faction warfare? You shouldn't ever gain ISK from that! PC is planetary conquest scrub. Also, ISK gain is based on what the enemy team loses. Here's an example: I kill 5 sicas i...
- by MRBH1997 - at 2015.03.11 13:01:00
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16. Increase ISK Payout So Proto Suits Are More Viable - in Feedback/Requests [original thread]
Summa Militum wrote: MRBH1997 wrote: Summa Militum wrote: MRBH1997 wrote: Dude, proto suits are meant for PC, not pub matches. If you could lose a couple proto suits (which is only possible as a logi) and still profit, then why would a...
- by MRBH1997 - at 2015.03.11 00:15:00
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17. Increase ISK Payout So Proto Suits Are More Viable - in Feedback/Requests [original thread]
Summa Militum wrote: MRBH1997 wrote: Dude, proto suits are meant for PC, not pub matches. If you could lose a couple proto suits (which is only possible as a logi) and still profit, then why would anyone play PC. Here's a tip, don't try to p...
- by MRBH1997 - at 2015.03.10 20:05:00
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18. The Swarm Can of Worms: Ideas for improvement. - in Feedback/Requests [original thread]
I like the ideas of turning penalties at further range as well as the idea for some sort of early warning system. Currently, no matter what vehicle I'm in, I don't know there is a swarmer until I've been hit by a volley or two. How a futuristic ve...
- by MRBH1997 - at 2015.03.10 16:50:00
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19. Increase ISK Payout So Proto Suits Are More Viable - in Feedback/Requests [original thread]
Dude, proto suits are meant for PC, not pub matches. If you could lose a couple proto suits (which is only possible as a logi) and still profit, then why would anyone play PC. Here's a tip, don't try to proto stomp if you'd don't got the wallet or...
- by MRBH1997 - at 2015.03.10 16:41:00
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20. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Yeahhhhhh no. Would make nonsense if a scout couldn't get 1 shotted by either of those weapons. It takes skill to hit someone with those weapons, especially a moving target. What, you gonna claim a nerf against one shot sniper rifles next? And usu...
- by MRBH1997 - at 2015.03.09 16:50:00
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