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2201. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
CCP Rattati wrote: It doesn't really matter though, no single rifle should be doing 50% of all Rifle kills. We could also just have nerfed damage until it was not as extremely good at all ranges, hurting the weapons primary function. I belie...
- by MINA Longstrike - at 2014.10.29 14:41:00
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2202. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
So what I'm seeing here, is that the rifle was roughly balanced and you decided to hit it with a harsh nerf anyways, because you didn't like the fact that it was being used in a game where the map design accommodates two things - long range poking...
- by MINA Longstrike - at 2014.10.29 14:24:00
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2203. CCP and the CPM failed hard - in General Discussions [original thread]
Soraya Xel wrote: Kallas, the point is, ISK cannot be a justification to buff a thing. Because that is not balance. You can set the ISK price based on power and effectiveness, but that is the afterthought. The balance must be from how it plays ...
- by MINA Longstrike - at 2014.10.29 14:18:00
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2204. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
XxGhazbaranxX wrote: MINA Longstrike wrote: XxGhazbaranxX wrote: Rail tech is, by New Eden lore, supposed to be great at a distance and horrible in cqc. The nerf was needed to keep it in line. It was too good and was stepping into the rol...
- by MINA Longstrike - at 2014.10.29 14:02:00
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2205. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Honestly, even a short range efficacy nerf (like the laser) at 1-15 meters would have been preferable to uncontrollable kick.
- by MINA Longstrike - at 2014.10.29 02:27:00
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2206. To Rattati: Cal Assault bonus - in General Discussions [original thread]
Lynn Beck wrote: You're missing my point though, in Rail weaponry the slug/bullet/tincan that is fired isn't using a propellant, like normal bullet weapons. The thing is, the bullet isn't being "pushed" by anything other than this mysterious ...
- by MINA Longstrike - at 2014.10.29 02:20:00
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2207. Rail Rifle nerf lol - in General Discussions [original thread]
Atiim wrote: postapo wastelander wrote: Its Caldari weapon and thats mean weapon for ranged combat (long2medium range). Check lore Caldari have same thignie with ships aswell That doesn't mean all of their weapons are long-range. Notab...
- by MINA Longstrike - at 2014.10.29 01:55:00
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2208. Rail Rifle nerf lol - in General Discussions [original thread]
postapo wastelander wrote: Its Caldari weapon and thats mean weapon for ranged combat (long2medium range). Check lore Caldari have same thignie with ships aswell You keep on shouting this but I can tell you from seven years experience with...
- by MINA Longstrike - at 2014.10.29 01:50:00
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2209. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
^I'm fine with your weapon being better than mine at short range, so long as I still get to actually *use* my weapon at short range. In its current state it's not possible.
- by MINA Longstrike - at 2014.10.28 22:37:00
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2210. Rail Rifle ergo most discussed thingie - in General Discussions [original thread]
So the crux of my argument is that the weapon was over-nerfed in regards to how its hipfire causes it to perform at CQC.... and you think it's fine because you played one match and got a couple of kills, with no quantative or accurate way of commu...
- by MINA Longstrike - at 2014.10.28 22:33:00
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2211. Rail Rifle ergo most discussed thingie - in General Discussions [original thread]
Anecdotal evidence and Ad hominem attacks, along with one of the least comprehensible posting style's I've ever seen from someone who I presume pumped his posts through google translate to get 'english'. Bravo OP, Bravo. You believe the weapon is...
- by MINA Longstrike - at 2014.10.28 22:25:00
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2212. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
The rail rifle *is* the breach variant rifle indy, that's supposed to be its thing. Amarr have Tactical, Minmatar have Burst and Gallente have Assault.
- by MINA Longstrike - at 2014.10.28 22:21:00
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2213. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
postapo wastelander wrote: Tried it just few minutes ago and weapon is topnotch balanced, end of story. Oh? and how many kills did you manage in CQC? against what suits and weapons?
- by MINA Longstrike - at 2014.10.28 22:09:00
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2214. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Buwaro Draemon wrote: MINA Longstrike wrote: ^an infantry rifle should be effective throughout its range - look at the scrambler for example. If you want to nerf a rail rifles ability to perform in CQC hit its charge time or magazine size, b...
- by MINA Longstrike - at 2014.10.28 21:26:00
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2215. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
Why should I have to pay (in terms of SP and ISK) to have a 'not bad' weapon.
- by MINA Longstrike - at 2014.10.28 20:48:00
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2216. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
zzZaXxx wrote: MINA Longstrike wrote: Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, every infantry weapon should ...
- by MINA Longstrike - at 2014.10.28 20:44:00
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2217. 1.9 NPC "market" means we need ISK sinks - in General Discussions [original thread]
da GAND wrote: wonder if the amarr throw away their clips or recycle them.... They're batteries. They could probably recharge them on their suits power supply.
- by MINA Longstrike - at 2014.10.28 20:32:00
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2218. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
XxGhazbaranxX wrote: Rail tech is, by New Eden lore, supposed to be great at a distance and horrible in cqc. The nerf was needed to keep it in line. It was too good and was stepping into the roles of other weaponry that cannot fight from long r...
- by MINA Longstrike - at 2014.10.28 20:25:00
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2219. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
Killer's Coys wrote: For me it's not excessive. The RR is made for long distance The ARR is made for short/middel distance That's all These changes essentially turn the rail rifle from a 'mainline' infantry weapon into a specialist weapon a...
- by MINA Longstrike - at 2014.10.28 20:12:00
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2220. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
John Demonsbane wrote: And neither should the best ranged weapon be viable in CQC. You are misrepresenting information into something that hasn't ever been said. It should be viable, it should be useable. It shouldn't be the best option.
- by MINA Longstrike - at 2014.10.28 19:40:00
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