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181. Galmando with SG is great - in General Discussions [original thread]
PLAYSTTION wrote: Everyone sys it sucks but i went 18/8/6 in an FW with the CORSY boykos in a basic Galmando BPO, Exile AR, and Quafe SG. ITs amazing! try it out and you will love it! (I ran no biotics, just plates and reps) Faction warfa...
- by MINA Longstrike - at 2015.07.31 21:28:00
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182. [Feedback] Lore - in Feedback/Requests [original thread]
^While it may have originated in germany, it became a ubiquitous term throughout europe applied to all organizations with that type of structure. Seriously, read the post, stop for a few minutes and process what it said.
- by MINA Longstrike - at 2015.07.31 21:23:00
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183. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
I think personally myo's need to be changed to flat values of melee damage and jump speed. Right now they're either 'not good enough' at one module, or at 3 modules they're wildly out of balance (412.51% melee damage and god knows what for actual ...
- by MINA Longstrike - at 2015.07.31 21:21:00
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184. SDE Search - Web Application to search the SDE. - in DUST 514 Technology Lab [original thread]
It seems like your domain at maximumtwang has expired :(
- by Mina Longstrike - at 2015.07.31 21:17:00
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185. [Feedback] Lore - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Galm Fae wrote: Also the word Jaeger (in regards to a military unit) isn't exclusively German at all. It was originally Hessian in origin Hessian's were 18th century German mercenaries... So the word Jaeger is is with...
- by MINA Longstrike - at 2015.07.31 21:06:00
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186. [Feedback] Lore - in Feedback/Requests [original thread]
Preferably not completely fabricated I dont think, frames of reference and context are important.
- by Mina Longstrike - at 2015.07.31 06:56:00
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187. [Feedback] Lore - in Feedback/Requests [original thread]
Not quite. Read the thread.
- by MINA Longstrike - at 2015.07.31 06:44:00
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188. [Feedback] Lore - in Feedback/Requests [original thread]
knight guard fury wrote: Mina Longstrike wrote: knight guard fury wrote: i can think of some pretty good names for the minmatar ranks... give me some time and ill list them It's not ranks, it's like... paramilitary elites. So State pe...
- by MINA Longstrike - at 2015.07.31 06:40:00
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189. [Feedback] Lore - in Feedback/Requests [original thread]
knight guard fury wrote: i can think of some pretty good names for the minmatar ranks... give me some time and ill list them It's not ranks, it's like... paramilitary elites. So State peacekeepers -> Rasetsu Peacemakers.
- by MINA Longstrike - at 2015.07.31 06:33:00
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190. Can we get shield regulators to affect the shield inhibition value? - in Feedback/Requests [original thread]
^In short if the current numbers don't work well, they can be adjusted. I'm willing to accept feedback on well reasoned numbers.
- by MINA Longstrike - at 2015.07.31 05:59:00
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191. Can we get shield regulators to affect the shield inhibition value? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I disagree. These numbers are far, far too high. This makes shields regen through certain weapons within their optimal, like almost all the kinetic damage weapons (CR, HMG, etc.) That should never, never happen. The pu...
- by MINA Longstrike - at 2015.07.31 04:28:00
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192. Can we get shield regulators to affect the shield inhibition value? - in Feedback/Requests [original thread]
Sicerly Yaw wrote: Wall of text critical hit The notion occured to me because I largely don't ever see inhibition values kick in even when people are shooting me at well outside their optimal range, I mean even at 115 m (FOURTY METERS past o...
- by MINA Longstrike - at 2015.07.31 04:10:00
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193. Can we get shield regulators to affect the shield inhibition value? - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Really good idea +1 Thanks, I liked it too.
- by Mina Longstrike - at 2015.07.31 00:04:00
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194. Breakin's Q&A - in General Discussions [original thread]
If you get CPM would you be willing to work hard on a vehicle model that both vehicle users and aver's can be happy with? (rough parity with infantry in terms of isk costs, less invincibility, more general utility / an ACTUAL role, easier/faster m...
- by MINA Longstrike - at 2015.07.30 23:55:00
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195. also gotzuki - in General Discussions [original thread]
Radiant Pancake3 wrote: Something. I did what you said... ...
- by MINA Longstrike - at 2015.07.30 23:50:00
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196. Middas Betancore: CPM2 Candidacy - in General Discussions [original thread]
Best of luck middas. I really wish you'd had a Q&A up earlier.
- by MINA Longstrike - at 2015.07.30 23:48:00
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197. [Feedback] Lore - in Feedback/Requests [original thread]
benandjerrys wrote: Read the descriptions of the pub corps you fight for. That stuff is moderately in place just not used. All their ceos and the stories that CCP could make, non existent too. It really seems to sound like you think we're cr...
- by MINA Longstrike - at 2015.07.30 21:25:00
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198. Can we get shield regulators to affect the shield inhibition value? - in Feedback/Requests [original thread]
Currently I'm finding on shield suits, that the shield inhibition value almost never actually comes into play. Is it possible that would get shield regulators to also increase the shield inhibition value (by the same amount the module affects dela...
- by MINA Longstrike - at 2015.07.30 16:59:00
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199. List of good animes - in The Locker Room [original thread]
Dreis ShadowWeaver wrote: I'm about to watch the final Elfen Lied episode, very excited! Read the manga do not watch elfen leid as a show, beyond some of its cool music bits and like the first episode.
- by MINA Longstrike - at 2015.07.30 16:20:00
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200. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Ripley Riley wrote: OH GOD POWER CORES HAVE MOVED INTO THE LEGION-ZONE! No communication, but no confirmation of cancellation either! Rattati liked my post, is that enough communication?
- by MINA Longstrike - at 2015.07.30 14:47:00
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