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postapo wastelander
Wasteland Desert Rangers
467
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Posted - 2014.10.28 23:25:00 -
[31] - Quote
Leadfoot10 wrote:Yeah, I get that we're in the same universe.
What I'm saying is this:
The dynamics that work in a third person RTS game are quite different from those that work in first person shooters.
With respect to the question at hand, you can't make a comparison to high-level Eve lore and extend that to nerfing the RR in CQC.
Well I guess you can, but that doesn't mean it will work out.
And we'll see how this one works out, I suppose....and I do believe that Rattati will get it right.
C'mon boyo i tried that and that weapon is fine, honestly nobody even ambushed me through whole game CQC style. RR is fine and honestly it was never made like AR for medium2close range. If you run for that use CB or AR (GLU is awesome) Or ARR
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Leadfoot10
Molon Labe. General Tso's Alliance
1868
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Posted - 2014.10.28 23:26:00 -
[32] - Quote
Buwaro Draemon wrote:Leadfoot10 wrote:Yeah, I get that we're in the same universe.
What I'm saying is this:
The dynamics that work in a third person RTS game are quite different from those that work in first person shooters.
With respect to the question at hand, you can't make a comparison to high-level Eve lore and extend that to nerfing the RR in CQC.
Well I guess you can, but that doesn't mean it will work out.
We'll see how this one works out, I suppose.... Okay. You have everything confused. Eve is not an RTS game. Just because it's a point and click doesn't make it an RTS game. And the races and technology are the same between Eve and Dust. So the same lore should apply. Gallente: Close range, fast and armor repper tankers Caldari: Long range and Shield tankers Amarr: Slow but extreme armor tankers. Deadly when together. Minmatar: Dual tankers or whatever you want them to be.
I get it, I really do.
But what we call Eve is immaterial, as you cannot argue it is a first person shooter.
To compare the dynamics of the games is laughable.
But of course the same lore applies.
The applicable question, and the one at hand, is how to apply this lore and still make the weapon viable, as I would contend this latest nerf has gone too far....at least if my first five matches are any indication.
Nobody has denied the lore applies. The question is how to apply it...and have a game that has some balance while integrating the lore. |
Leadfoot10
Molon Labe. General Tso's Alliance
1868
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Posted - 2014.10.28 23:34:00 -
[33] - Quote
postapo wastelander wrote:Leadfoot10 wrote:Yeah, I get that we're in the same universe.
What I'm saying is this:
The dynamics that work in a third person RTS game are quite different from those that work in first person shooters.
With respect to the question at hand, you can't make a comparison to high-level Eve lore and extend that to nerfing the RR in CQC.
Well I guess you can, but that doesn't mean it will work out.
And we'll see how this one works out, I suppose....and I do believe that Rattati will get it right. C'mon boyo i tried that and that weapon is fine, honestly nobody even ambushed me through whole game CQC style. RR is fine and honestly it was never made like AR for medium2close range. If you run for that use CB or AR (GLU is awesome) Or ARR
If nobody ambushed you in CQC, how can you say anything about the nerf?
It was already weakest in CQC before the nerf. It's far and away worse today.
I already use the AR and scrambler pistols in CQC, and I assure you I've used the ARR more than you or anyone else in this thread.
Frankly, the recent change won't do a single thing to my playstyle.
I feel for those who were using the weapon before.
I guess the numbers will tell.....but the proto RR is virtually useless now in CQC against any competent opponent.
Someone just mentioned to me in squad chat that the lower level RRs kick less. I'm going to play some more after this PC. |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1172
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Posted - 2014.10.28 23:44:00 -
[34] - Quote
Cavani1EE7 wrote:Don't worry you no gun game fgts, there's still daddy ARR for you Yes you are a smart cookie.
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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postapo wastelander
Wasteland Desert Rangers
470
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Posted - 2014.10.29 00:03:00 -
[35] - Quote
Leadfoot10 wrote:postapo wastelander wrote:Leadfoot10 wrote:Yeah, I get that we're in the same universe.
What I'm saying is this:
The dynamics that work in a third person RTS game are quite different from those that work in first person shooters.
With respect to the question at hand, you can't make a comparison to high-level Eve lore and extend that to nerfing the RR in CQC.
Well I guess you can, but that doesn't mean it will work out.
And we'll see how this one works out, I suppose....and I do believe that Rattati will get it right. C'mon boyo i tried that and that weapon is fine, honestly nobody even ambushed me through whole game CQC style. RR is fine and honestly it was never made like AR for medium2close range. If you run for that use CB or AR (GLU is awesome) Or ARR If nobody ambushed you in CQC, how can you say anything about the nerf? It was already weakest in CQC before the nerf. It's far and away worse today. I already use the AR and scrambler pistols in CQC, and I assure you I've used the ARR more than you or anyone else in this thread. Frankly, the recent change won't do a single thing to my playstyle. I feel for those who were using the weapon before. I guess the numbers will tell.....but the proto RR is virtually useless now in CQC against any competent opponent. Someone just mentioned to me in squad chat that the lower level RRs kick less. I'm going to play some more after this PC.
Because i used weapon how it should be, shoot anyone who charging my way or anyone who is around ergo i dont need to use anything for CQC. If i'll go for charging enemy i will that AR for sure, if i will want go for possitioning i'll take CB and if i'll go for logi (like supporting second line) i will use sidearm like smg, becuase i should help matee boyos and if enemy is behind in our assault line i can use weapon for that situation. Hell how you want to use precission rifle for CQC, its like trying to CQC someone with sniper rifle.
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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RedPencil
Abandoned Privilege Top Men.
111
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Posted - 2014.10.29 00:21:00 -
[36] - Quote
" WE ALL DOOM !!! "
Beware Paper cut M[;..;]M
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Blueprint For Murder
Immortal Guides
190
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Posted - 2014.10.29 01:14:00 -
[37] - Quote
lead I thot you guys were suppose to be leet using a negative profile on your secondary... -50dkp. You guys seem to forget how much range makes a difference so you are going to the the bar and not the cr... really?
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1040
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Posted - 2014.10.29 01:39:00 -
[38] - Quote
Alena Ventrallis wrote:The issue at hand is the hipfire kick on the ARR being so high that it suffers in cqc where it is supposed to shine.
then maybe they should give the old standard hipfire to the assault and leave the rr as is?
then you can chooses cqc or range. that seems fair.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Atiim
13205
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Posted - 2014.10.29 01:42:00 -
[39] - Quote
Buwaro Draemon wrote:Atiim wrote:The Rail Rifle has never reigned supreme.
That title used to belong to the Assault Rifle, but was then handed down to the Combat Rifle in Uprising 1.7. If we are talking pre-1.7 then yes. Because the Assault (Plasma) Rifle was the only Rifle in the game at that time. We also had Scrambler Rifles.
Other than that, you're pretty spot on.
The 1st Matari Commando
-HAND
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MINA Longstrike
Kirjuun Heiian
1473
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Posted - 2014.10.29 01:50:00 -
[40] - Quote
postapo wastelander wrote:Its Caldari weapon and thats mean weapon for ranged combat (long2medium range). Check lore Caldari have same thignie with ships aswell
You keep on shouting this but I can tell you from seven years experience with eve, that while the caldari may prefer longer ranges they do have short range options available to them as well - because hybrids aren't split into 'plasma' or 'rail' they're simply 'hybrid'. In addition plenty of caldari ships opt to use short range rockets, missiles and torpedos.
It's really obnoxious to hear someone lecture about 'how things should be' when they're likely to have only experienced dust.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Atiim
13207
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Posted - 2014.10.29 01:53:00 -
[41] - Quote
postapo wastelander wrote:Its Caldari weapon and thats mean weapon for ranged combat (long2medium range). Check lore Caldari have same thignie with ships aswell That doesn't mean all of their weapons are long-range.
Notable examples in DUST would be Nova Knives (the shortest ranged weapon in DUST 514), Missile Turrets (the shortest ranged turrets in DUST, barring 20GJ Blasters), and Swarm Launchers (shortest ranged AV weapons).
The 1st Matari Commando
-HAND
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MINA Longstrike
Kirjuun Heiian
1473
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Posted - 2014.10.29 01:55:00 -
[42] - Quote
Atiim wrote:postapo wastelander wrote:Its Caldari weapon and thats mean weapon for ranged combat (long2medium range). Check lore Caldari have same thignie with ships aswell That doesn't mean all of their weapons are long-range. Notable examples in DUST would be Nova Knives (the shortest ranged weapon in DUST 514), Missile Turrets (the shortest ranged turrets in DUST, barring 20GJ Blasters), and Swarm Launchers (shortest ranged AV weapons).
Actually blasters to my knowledge have longer effective ranges than missiles, they're just too inaccurate to use.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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PLAYSTTION
GamersForChrist
243
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Posted - 2014.10.29 01:57:00 -
[43] - Quote
Buwaro Draemon wrote:So in this thread we got people pointing out that the Rail Rifle got a hip fire nerf and now they can't CQC with it. Rattati comented with a balsy reply that made me giggle CCP Rattati wrote:I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit And you still see people in the thread defending the RR like it was the most precious thing ever. It's true that the RR has been a little OP compared to the other rifles. -Accurate -Great at CQC -Strong hitting -Great at ranges The only function that was nerf was their CQC capabilities. It could own any suit in CQC as easily as it could in a ranged fight. And that is not balanced. Now if you are a Caldari loyalist and want some CQC power. Then you can use the Magsec SMG or ARR. That's what they are there for. No longer will the RR reign supreme Rifle. Thank you Rattati o7 My first kill with RR today was hip fire CQC. Then i broke out the Ishukone ARR and discovered it had hit detection problems ( Maybe just lag ) but its beast when it does hit.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
- Open Beta Vet - 30.5mil sp -
R.I.P. Dust 514
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2066
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Posted - 2014.10.29 01:58:00 -
[44] - Quote
Auris Lionesse wrote:Alena Ventrallis wrote:The issue at hand is the hipfire kick on the ARR being so high that it suffers in cqc where it is supposed to shine. then maybe they should give the old standard hipfire to the assault and leave the rr as is? then you can chooses cqc or range. that seems fair. What we need to do is reduce the ARR kick significantly, even bring it to pre-nerf values. The decision should be, have long range with the RR, or CQC capability with the ARR.
Proof that Rattati/CCP do listen to the playerbase.
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