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        501. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread] 
            Cross Atu wrote:    RedBleach LeSanglant wrote:  To Xiree: Good for you not getting into a flaming war and actually asking for help/explanation. That is respectable  To Cross: A very good post. Well thought out. Too often do we only hear complai... 
          - by Lynn Beck - at 2013.04.22 14:57:00 
          
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        502. [Request] Anti Installation Weapons - in Feedback/Requests [original thread] 
          Where is "unlike" button? i can singlehandedly take out installations with 2 forge shots, or even a pack of standard swarms, i have the felling RE's do the same job, so why propose a new grenade made SPECIFICALLY for taking out turrets? 
          - by Lynn Beck - at 2013.04.21 18:04:00 
          
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        503. [Discussion/Request] 100% Passive Skill point system like EvE. - in Feedback/Requests [original thread] 
            Stevez WingYip wrote:  Okay, simple idea, for those of you that play EvE this would be very simple, however, I want to give those that do not an idea.  Basically, my idea is to have Skill points be purely passive based, just the way EvE Online i... 
          - by Lynn Beck - at 2013.04.21 18:02:00 
          
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        504. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread] 
          +1 One guy noted spawning with RDV, i say why not just spawn with that pod in the opening video? 
          - by Lynn Beck - at 2013.04.21 01:26:00 
          
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        505. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread] 
            Scott Talasko wrote:    Charlotte O'Dell wrote:    Scott Talasko wrote:    Charlotte O'Dell wrote:  Then you should play Call of Duty. This game is hard for a reason. Ever tried playing Eve?   demon souls is hard, this game is nothing like that,... 
          - by Lynn Beck - at 2013.04.11 18:51:00 
          
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        506. How about a militia-only Ambush? - in Feedback/Requests [original thread] 
            Spkr4theDead wrote:    Geth Massredux wrote:  Make it worth some money, how about standard gear and below    You... can... do... skirmish... instead of, again, stomping on those that are just getting a feel for the game.   But think about it, a ... 
          - by Lynn Beck - at 2013.04.10 23:45:00 
          
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        507. [Suggestion] Allow us to disable CQ to load faster? - in Feedback/Requests [original thread] 
            Daedric Lothar wrote:    Fuma Centuri wrote:  I'm not really against it because it is bad or anything. I just don't want it because it forces me to wait for a long (IMO) time every battle and offers nothing in return. If it loaded in 2 seconds I... 
          - by Lynn Beck - at 2013.04.10 23:38:00 
          
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        508. [Suggestion] Some new battle ideas.( I hope nobody had it) - in Feedback/Requests [original thread] 
            Otavio Martins wrote:  I was thinking about some new battles like:  Ambush( ambush name will then need to be changed): One team of mercenaries defends a convoy while the other team needs to destroy it. There will be CRU's with the convoy so the ... 
          - by Lynn Beck - at 2013.04.01 17:00:00 
          
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        509. (Request) Female vs. Male Heavy Suits. - in Feedback/Requests [original thread] 
          But really though they do need SOME sort of difference in the different gender's suits, kinda pisses me off when i go to pick my militia forge gunner, only to see i'm practically a dude. 
          - by Lynn Beck - at 2013.04.01 16:58:00 
          
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        510. Returning Vehicles - in Feedback/Requests [original thread] 
          we need a garage IMO, if they ever add a type of fighter/gunship/bomber, you won't be able to fly that for very long due to people "catching on" and shooting you out of the sky. I'd like to be able to fly to a corner of the map and return my (poss... 
          - by Lynn Beck - at 2013.03.29 16:54:00 
          
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        511. Gallente Heavy - Dropsuit - in Feedback/Requests [original thread] 
            ChromeBreaker wrote:    Ulysses Knapse wrote:    ChromeBreaker wrote:  Gellente are armor tankers but actively compared to passively like the amarr.  Therefore i would expect substantially reduced hp to the amarr heavy, but with a very fast rech... 
          - by Lynn Beck - at 2013.03.28 16:41:00 
          
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        512. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread] 
            Buster Friently wrote:    Thrillhouse Van Houten wrote:  There is a gigantic elephant in the room here...  DUST 514 needs players to be successful. Normally, you'd never hear me speak out  for  lazy mushbrains who can't take 3 days of playing a ... 
          - by Lynn Beck - at 2013.03.19 00:31:00 
          
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        513. Aura - training missions - in Feedback/Requests [original thread] 
            Eris Ernaga wrote:  So many people have been asking for training or a training similator please CCP give new mercenarys an easy starter mission that will train them and teach them the in game controls. Please then give them a limited amount of t... 
          - by Lynn Beck - at 2013.03.18 21:48:00 
          
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        514. Enviromental damage - in Feedback/Requests [original thread] 
          i agree, i've died too many times from just getting stuck 10-15 times in a row, it's a serious glitch problem 
          - by Lynn Beck - at 2013.03.18 16:56:00 
          
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        515. Point blank Forge Gun.....missed? - in Feedback/Requests [original thread] 
          you also have to pay attention to enemy's latency: If you get a shield flash, then you hit them on your screen, grats. you need to lead by about a half person to take into account network travel, and even the slight time on the gun. As a former fo... 
          - by Lynn Beck - at 2013.03.18 16:52:00 
          
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        516. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread] 
          you could give a 10 skill reset capability in the skills section, would give a bit more variability, without going too far off in the "i wanna try prototype dropships today" direction, give the guy a chance, i for one, would love to get rid of my ... 
          - by Lynn Beck - at 2013.03.18 16:23:00 
          
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        517. Dual wielding/ Light in a heavy slot - in Feedback/Requests [original thread] 
            Garrett Blacknova wrote:  I suggested ways to make this work in Brink.  While I'm not sure it's a good idea, dual-wielding sidearms might not unbalance the game if done right.  "Paired" Sidearms take up a Light Weapon slot, meaning you can Dual ... 
          - by Lynn Beck - at 2013.03.14 17:02:00 
          
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        518. Dual wielding/ Light in a heavy slot - in Feedback/Requests [original thread] 
          [/quote] The problem with duel wielding is that the weapon in question needs to be rebalanced, i.e rebalance everything, which leads to everyone using 2 because 1 is useless, or the second weapon needs to be heavily penalized to counter the instan... 
          - by Lynn Beck - at 2013.03.14 17:01:00 
          
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        519. Scout aircraft. - in Feedback/Requests [original thread] 
          I really think that with aircraft, you need an airstrip. And that wouldn't be too hard to throw in on a map, especially if the maps are getting as big as they seem on the spawn screen when you zoomout. Maybe even bringing in a hangar of some sort ... 
          - by Lynn Beck - at 2013.03.13 16:44:00 
          
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        520. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread] 
            Tidaen wrote:    Jathniel wrote:    Tidaen wrote:    stuff .     Yeah, the tears would be wonderful. lol, but I see what you mean about adding an element of danger to it.  How about instant shield failure if you are shot WHILE your cloak is acti... 
          - by Lynn Beck - at 2013.03.13 16:31:00 
          
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