Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
The dark cloud
The Rainbow Effect
3243
|
Posted - 2014.06.11 09:59:00 -
[91] - Quote
MINA Longstrike wrote:The dark cloud wrote:Look at it from a different perspective:
new players jump into ambush and get spawn killed over and over because there are 2 tanks screwing everything up. Would you stick to a game where you can do allmost nothing at all vs maxed out tankers that just farm kills? I highly doubt that.
Another thing is as soon the opposition has 2 tanks on the field its impossible for yourself to get a vehicle without the enemy noticing that and rushing the drop location to shot it while its still hanging underneath the bolas. Its ensuring that the winning team keeps winning without even a slight chance for a comeback. Vehicles are toxic for ambush and only benefit the selfish scrubs like duna2002 who farm kills on ambush. Tankbush wasn't a thing until 1.7 Yes because 2 guys with lai dai av grenades where enough to kill anything. Which was problematic on a different lvl. Now about something else:
even if we would just allow LAV's in ambush people will again start to complain about heavys driving around doing drive by's with a HMG. And dropships allow you to camp rooftops like a twatt which slows down the gameplay. I know about that cause i done both at some point in the game. So the only way to eliminate these scrublord tactis is to get rid of vehicles in ambush. |
Sequal Rise
Les Desanusseurs
30
|
Posted - 2014.06.11 10:24:00 -
[92] - Quote
I think it would be a good thing to reintroduce a choice between Ambush OMS and normal Ambush so we could chose between a normal ambush without vehicles (no vehicles at all. As dark cloud said, there will always be a LAV heavy driving arround screwing the game or some folks hidden at the top of some roofs/towers slowing the game).
Taking out vehicles from ambush is probably the best thing you can do to make the game WAY better! (with new gamemodes and bugs fix)
Sorry for my bad english :D
|
XxGhazbaranxX
Eternal Beings Proficiency V.
1440
|
Posted - 2014.06.11 10:46:00 -
[93] - Quote
XxGhazbaranxX wrote:VIDEOhello, Here is a small video about what happens in ambush. While the tank action is not up in your face the killfeed and the end result is still there. The necessary info is in the beginning which is basically the end result of the tankers in the match.
link is fixed
Plasma Cannon Advocate
Dust 514 Survivor
|
castba
Amarr Templars Amarr Empire
473
|
Posted - 2014.06.11 11:01:00 -
[94] - Quote
Split ambush into two modes like it used to be.
Ambush OMS - allow vehicle deploy. Ambush - no vehicle deploy (not even LAVs)
Vehicles in an ambush mode are fine IF infantry can change dropsuits to tackle them without the need for suicide in a mode that relies on clone counts. |
Lorhak Gannarsein
Legio DXIV
3453
|
Posted - 2014.06.11 12:04:00 -
[95] - Quote
The dark cloud wrote:MINA Longstrike wrote:The dark cloud wrote:Look at it from a different perspective:
new players jump into ambush and get spawn killed over and over because there are 2 tanks screwing everything up. Would you stick to a game where you can do allmost nothing at all vs maxed out tankers that just farm kills? I highly doubt that.
Another thing is as soon the opposition has 2 tanks on the field its impossible for yourself to get a vehicle without the enemy noticing that and rushing the drop location to shot it while its still hanging underneath the bolas. Its ensuring that the winning team keeps winning without even a slight chance for a comeback. Vehicles are toxic for ambush and only benefit the selfish scrubs like duna2002 who farm kills on ambush. Tankbush wasn't a thing until 1.7 Yes because 2 guys with lai dai av grenades where enough to kill anything. Which was problematic on a different lvl. Now about something else: even if we would just allow LAV's in ambush people will again start to complain about heavys driving around doing drive by's with a HMG. And dropships allow you to camp rooftops like a twatt which slows down the gameplay. I know about that cause i done both at some point in the game. So the only way to eliminate these scrublord tactis is to get rid of vehicles in ambush.
Clearly the fix is somewhere between 'two guys with Lai Dais killing everything' and 'tank bush'. The question, of course, is how that can be reached with the current tank model.
I would dearly love a rollback to 1.6 vehicles with current pricing; I think it was far superior to now in V/AV balance. Although DSes would definitely need some work still...
CCP Rattati Best Dev
Sorry, Blowout...
|
Sum1ne Else
G0DS AM0NG MEN General Tso's Alliance
1188
|
Posted - 2014.06.11 13:38:00 -
[96] - Quote
Velociraptor antirrhopus wrote:I think that OMS should have vehicles, but the other kind shouldnt.
Vehicle users and AV users are going to be really pissed about removing vehicles altogether.
err no..most people play ambush to 1 v 1 people not vehicles. Im pretty sure most people have more than just an AV suit, and if you're going into an ambush spawning a forge gun its because its inevitable there will be a tank, so you go in to help your team mates.
Tank much Velociraptor?
|
Alfold Firebrand
Storm Wind Strikeforce Caldari State
0
|
Posted - 2014.06.11 13:58:00 -
[97] - Quote
This proposal is racism against mere tank ride player.
This proposal denies all of SP, ISK, and time which the tank riding player invested.
is not allowed to participate in the game it It is a discriminatory act that crossed the line of balance adjustment. |
XxGhazbaranxX
Eternal Beings Proficiency V.
1443
|
Posted - 2014.06.11 14:11:00 -
[98] - Quote
deleted
Plasma Cannon Advocate
Dust 514 Survivor
|
Malkai Inos
Any Given Day
1359
|
Posted - 2014.06.11 14:34:00 -
[99] - Quote
XxGhazbaranxX wrote:deleted You did have a point here, in that infantry gameplay suffered considerably from post 1.7 vehicle balance, so i'll respond as if your comment was still here.
Vehicles as a whole (save for LLAVS maybe) have had the stick for for almost a year before that so yeah...
But I agree that the constant imbalance, one way or the other, has brought us to the point where pilots and infantry see each other as enemies in the most literal sense. No other way to explain how one part of the community can accept and even support cutting the choices available to another in order to basically gain the choice to not play with them.
The problem is, and will remain, in the way infantry and vehicles interact with each other on current maps and removing one from a game mode treats a symptom, not the underlying cause, while further segregating an already estranged community.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
XxGhazbaranxX
Eternal Beings Proficiency V.
1443
|
Posted - 2014.06.11 14:36:00 -
[100] - Quote
Malkai Inos wrote:XxGhazbaranxX wrote:deleted You did have a point here, in that infantry gameplay suffered considerably from post 1.7 vehicle balance, so i'll respond as if your comment was still here. Vehicles as a whole (save for LLAVS maybe) have had the stick for for almost a year before that so yeah... But I agree that the constant imbalance, one way or the other, has brought us to the point where pilots and infantry see each other as enemies in the most literal sense. No other way to explain how one part of the community can accept and even support cutting the choices available to another in order to basically gain the choice to not play with them. The problem is, and will remain, in the way infantry and vehicles interact with each other on current maps and removing one from a game mode treats a symptom, not the underlying cause, while further segregating an already estranged community.
nah man I thought someone replied to another post about dropships killing tanks. Hence the delete; not really meant for this topic.
Plasma Cannon Advocate
Dust 514 Survivor
|
|
jaksol JAK darnson
Kameira Lodge Amarr Empire
18
|
Posted - 2014.06.11 19:51:00 -
[101] - Quote
CCP Rattati wrote:This is sure to be a flammable topic.
Here are a few of our reasons:
1) There is no Vehicle free mode - "Normal" TDM that most fps players are used to in other games 2) Public Ambush is farmed relentlessly by high level vehicle users 3) Many of our maps are simply not optimal for joint infantry - vehicle gameplay 4) Objective-based gameplay breeds more tactical gameplay, making it more likely that vehicles are used to capture and defend Objectives, while it is also more likely that infantry is able to counter vehicles with their own AV weapons.
Please discuss and keep it civil, I am sure there will be a few disappointed vehicle users but we believe this is better for DUST 514 overall.
i dont mind the ambush idea as o have learned the hard way to bring vehiches to ambush as its so easy to go to neocome comet suisiced and come in a swarm luancher
"Sacrifice is a choice you make. Loss is a choice made for you."
|
Adipem Nothi
Nos Nothi
1692
|
Posted - 2014.06.11 23:58:00 -
[102] - Quote
XxGhazbaranxX wrote:VIDEOhello, Here is a small video about what happens in ambush. While the tank action is not up in your face the killfeed and the end result is still there. The necessary info is in the beginning which is basically the end result of the tankers in the match.
Good stuff, Ghaz. That's Ambush. All day, every day.
Shoot scout with yes...
- Ripley Riley
|
JARREL THOMAS
Dead Man's Game
311
|
Posted - 2014.06.12 03:15:00 -
[103] - Quote
If vehicles are in oms but not regular ambush than give us a choice to choose between oms and ambush.
Caldari Loyalist
I speak for the rabbits
|
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |