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nym arkanheld
Doomheim
1
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Posted - 2012.07.02 21:58:00 -
[1] - Quote
Hello,
I have been reading the forums, but I cannot find the answer. Why is the learning of skill points different from EVE? Why not use the same character creation, and character training of EVE instead of using a new one? If it was the same system, one day you could merge the 2 games, having access to the same character from EVE or Dust, or another game you might create. As it is now, players that play often to dust, will advance a lot compared to players that only play sometime, and mainly advance with passive training. EVE players will not have the time to play at both games too much, but we will want to also have access to Dust. If only players playing a lot advance fast, EVE players will not be interested on beginning another game. On the other side, If they can train the characters normally, and make isk / Aurum in EVE, all of them will normally try to created a Dust character, and play at it from time to time, (or while mining ). In the beginning, at EVE, you also put a bonus to learning using the skills, but you removed it to make the actual passive system that has proved its strong efficiency. Why are you doing again an active skill progression? Some players in EVE, will soon be over the 200M skill points, if they could in a moderate time also begin to learn Dust skills, they would have something good to do, but what are they going to do if they become very close to have all skills?
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.02 22:19:00 -
[2] - Quote
Lore-wise, EVE characters are limited to space, and can't function on-world, while DUST characters are the opposite and only function properly on a planet's surface.
In terms of game development, a console shooter ISN'T going to hold a community if you don't see "level up" type benefits from playing, so giving players that SP boost in DUST is necessary for the game to actually work. In EVE, the model used here wouldn't work, just like EVE's system can't work for DUST. |
nym arkanheld
Doomheim
1
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Posted - 2012.07.03 22:16:00 -
[3] - Quote
I understand that console players normally like to gain experience killing like in WOW or other PC games, but doing like this, will make impossible the fusion of the games. console players would probably also try EVE if they could use their character, and EVE players would try DUST if they could use their characters. In EVE, players gain isk killing NPCs, in Dust, they could also give rewards in isk for every kill so that console players gain more if they do better. But giving experience, will make EVE players leave Dust aside as they will think that if they want to play one day, they will gain experience fast (and this is not possible with EVE). |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.07.04 00:28:00 -
[4] - Quote
I have a completely separate concern on this topic... Eventually dust players are supposedly going to have industrial capacity, and presumably share some of the PI skills and market based skills many EVE players have... My concern is I can rack up 5,000,000 SP in Dust in one day, that's almost 3-4% of my total SP in EVE... If Dust players SHARE ANY skills with EVE players many dust players will quickly surpass the production capacities and skill levels of EVE players because they have the capacity to acquire SP's faster... This is a problem.
At the very least I suggest before they implement industrial skills that they FORCE Dust players who want to invest in those particular skills to have to do it the way EVE players do and select the skills to train passively, while only being able to use their active skills on Dust only skillsets. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.07.04 02:56:00 -
[5] - Quote
The lore doesn't match the mechanics for passive training.
Capsuleers are Capsuleers -- mercs are mercs. We don't risk losing ANY of our SP when we die. Capsuleers have to insure their clone bodies to make sure they don't risk damaging the knowledge they've gained.
As for industrial skills...I'd imagine we'll have to wait & see what the devs have in mind before we get too up in arms over it. I doubt they'll do anything game breaking or we'll drown in a sea of CareBear tears. Not to mention that we still have Bittervets over Tier2 BPOs, WiS, & AUR clothing stores. |
nym arkanheld
Doomheim
1
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Posted - 2012.07.04 09:54:00 -
[6] - Quote
With what I have been reading in the forums, it seems that console players only care about "shooting and level up". They like the WOW approach of killing a hundred times something to become stronger. If they are only interested in that style of play, I think that they will not be interested in industrial skills. This is were the big difference is with console players and EVE players. If for example CCP would later make a console game were people would pilot for example capital drones like fighters in films, there would be the same type of problems. They would only want to be good pilots with simple training while EVE players would again not be able to use their characters to do others things.
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.04 12:00:00 -
[7] - Quote
Jonquill Caronite wrote:At the very least I suggest before they implement industrial skills that they FORCE Dust players who want to invest in those particular skills to have to do it the way EVE players do and select the skills to train passively, while only being able to use their active skills on Dust only skillsets.
That sound like a good way to work the crossover skills.
For DUST exclusive skills, the current system makes sense, but on the meta scale where you're dealing with cross-game compatibility with EVE, it would be an unfair advantage. |
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