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121. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Appia Vibbia wrote: Adipem Nothi wrote: Appia Vibbia wrote: CCP Logibro wrote: In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, b...
- by Llast 326 - at 2014.06.04 17:34:00
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122. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly. In ot...
- by Llast 326 - at 2014.06.04 16:59:00
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123. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
I may be wrong But theoretically the slow down effect on Knives would make the second knife hit more likely as the slow down would give the second swing time to hit. I don't think that this will be an issue at the higher sp invested Knifer, but ...
- by Llast 326 - at 2014.06.04 16:35:00
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124. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: Hello those of us that like to stab In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife. I was just looking for feedback from those that knife...
- by Llast 326 - at 2014.06.04 14:53:00
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125. Some Ideas That Come Of The Spanish Forum. - in Feedback/Requests [original thread]
juan pablo 007 wrote: well here i am going to put some ideas that come on the forum in spanish: the grenades flux disable fields invisibility. This idea comes up in the english forums as well, the problem is that it disadvantages the Shield...
- by Llast 326 - at 2014.05.30 16:03:00
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126. [Discussion] The Big Scout Role Bonus Thread - in Feedback/Requests [original thread]
Appia Vibbia wrote: I forgot the base movement speed for them. can't do it off the top of my head :p 5.25
- by Llast 326 - at 2014.05.26 22:37:00
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127. [Discussion] The Big Scout Role Bonus Thread - in Feedback/Requests [original thread]
Appia Vibbia wrote: Llast 326 wrote: Appia Vibbia wrote: Something I'd like to see changed is the Sprint modifier for Scouts. All suits have a sprint speed multiplier or 1.4 But the speeds between suits just isn't enough. I think that the...
- by Llast 326 - at 2014.05.26 22:33:00
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128. [Discussion] The Big Scout Role Bonus Thread - in Feedback/Requests [original thread]
Appia Vibbia wrote: Something I'd like to see changed is the Sprint modifier for Scouts. All suits have a sprint speed multiplier or 1.4 But the speeds between suits just isn't enough. I think that the sprint speed should make the difference. 1...
- by Llast 326 - at 2014.05.26 22:21:00
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129. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Appia Vibbia wrote: MM 5% per level to Nova Knife Damage and Codebreakers efficacy AM Increase base Stamina/Stamina Regeneration. Add relevant, debatable scout skills CA 3% per level to efficacy of Precision Enhancers GA 3% per level to efficac...
- by Llast 326 - at 2014.05.24 01:29:00
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130. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
It is unfortunate that we can't add content Remove the Damp bonus and add an Active Dampener module to Equipment. Run the Cloak timer and the Active Dampener timers to be incongruent so you can keep the EWAR waves of opportunity in the game wit...
- by Llast 326 - at 2014.05.22 16:37:00
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131. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Minmatar specializes in flexibility; having options, and enough enough oumph,speed and resiliency, to overcome the general weakness of not being up to raw snuff. Just right now minmatar is suffering a bit from fittings...
- by Llast 326 - at 2014.05.22 08:14:00
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132. [Feedback] Scouts - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: In my opinions, Amarr Scout Suit Bonuses need to be increased to at least 20% per level (to give a 100% bonus to both at level V or a single complex Cardiac Regulator...personally I'd like to see it be 25% per level) i...
- by Llast 326 - at 2014.05.20 06:06:00
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133. [Feedback] Scouts - in Feedback/Requests [original thread]
Appia Vibbia wrote: CCP Rattati wrote: John Demonsbane wrote: Rattati, while I appreciate that the best use of what limited resources CCP has given you is to fix small things that have larger impacts, I think that GǣfixingGǥ the Amarr s...
- by Llast 326 - at 2014.05.20 00:20:00
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134. [Feedback/Request] Flaylock & Ion pistol fixes (some SCP stuff a... - in Feedback/Requests [original thread]
Avid flay lock user I would like to see it fixed. A number of useful suggestions have been made in the past. Moody once proposed fixing the tiering would make a world of difference. Essentially make the Advanced the Basic the Proto the Advance...
- by Llast 326 - at 2014.05.19 18:31:00
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135. Shield extenders - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: CCP Rattati wrote: Yes, we want to look at comparative scaling of ehp/tank modules, whether armor or shield. It is fairly obvious that plate hp/pg is high and we need to make shield extenders competitive Wait. Did ...
- by Llast 326 - at 2014.05.19 17:00:00
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136. A possible fix to Heavy+HMG+LAV=OP - in Feedback/Requests [original thread]
Really I would just prefer a slow down to enter or exit a vehicle
- by Llast 326 - at 2014.05.19 16:46:00
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137. [Feedback] Scouts - in Feedback/Requests [original thread]
This is a secondary thought that would improve the existing Amarr bonus, but may cause problems because it was removed before. Stamina limit on jumping currently functions as a percentage, you can get three jumps at full stamina regardless of how...
- by Llast 326 - at 2014.05.18 21:53:00
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138. [Suggestion] Flux drains Cloak - in Feedback/Requests [original thread]
The concern that I have and many others have when this discussion comes up is it imbalances in favour of armour scouts. Minmatar and Caldari scouts get hit significantly harder by this mechanic, while encouraging armour tanking. My suggestion h...
- by Llast 326 - at 2014.05.18 18:04:00
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139. [Feedback] Scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Amarr scouts, are the least used ones. We would like your theories as to why and how they can become a little more attractive to players. What should they do better than anyone? Just going to preface this with I have experi...
- by Llast 326 - at 2014.05.18 03:38:00
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140. Auto-squad - in Feedback/Requests [original thread]
I like this idea, because it is an option, it does not remove the choice from people, and it gives people the chance to random squad. I have met some nice folks random squading. Also met some realGǪ ahemGǪ well some people just need ignoring.
- by Llast 326 - at 2014.04.28 16:35:00
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