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81. item viewer is too dark - in Feedback/Requests [original thread]
Fun factGǪ with fittings the lighting you are in in your Merc Quarters affects the lighting in your fittings menu. I suspect the same may be happening when you are using the item viewer though I have not tested it. Try standing near a light sourc...
- by Llast 326 - at 2014.10.14 07:00:00
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82. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Breakin Stuff wrote: Cross Atu wrote: The the changes, and now my proto MD sits on a shelf 99% of the time. Take it off the shelf. I'm going to say two words, and I'm going to let the implications sink in and make ...
- by Llast 326 - at 2014.10.10 00:10:00
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83. Please add the Assault Scrambler as a standard tier weapon in Delta - in Feedback/Requests [original thread]
Atiim wrote: Banjo Robertson wrote: As far as I'm aware, there are no tier 1 'variants' of any weapons so, sit down, be quite, HTFU, if you wana use advanced gear pay the cpu/pg cost. *Breach Forge Gun *Breach Mass Driver *Breach Sub-Mac...
- by Llast 326 - at 2014.10.09 22:54:00
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84. Light Weapons shoud damage Dropships - in Feedback/Requests [original thread]
Melee should do over 9000% damage to DS and ADS Risk/Reward
- by Llast 326 - at 2014.10.09 19:22:00
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85. Assault HMG fix - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: XxGhazbaranxX wrote: The new dispersion Post rattati did was excellemt. Assault hms are meant to be weapons for distance so why not also tamper with its dispersion while aiming down sights. make it 0 so there is none...
- by Llast 326 - at 2014.10.09 02:57:00
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86. [IWASWRONG] Scout hitbox is not the problem - in Feedback/Requests [original thread]
Moar bump
- by Llast 326 - at 2014.09.27 20:42:00
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87. [IWASWRONG] Scout hitbox is not the problem - in Feedback/Requests [original thread]
Breakin Stuff wrote: He is absolutely correct. Simply chamging the speeds is a bandaid tbat doesn't address the actual problem. Was not suggesting that this would be the only change though Just that it is a factor that plays into the equation.
- by Llast 326 - at 2014.09.27 17:25:00
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88. [IWASWRONG] Scout hitbox is not the problem - in Feedback/Requests [original thread]
BL4CKST4R wrote: Llast 326 wrote: Breakin Stuff wrote: In effect all dropsuits change direction instantly with no loss of momentum. It is less noticable on sentinels because they are slow, have a huge hitbox and are easy to hit. They are...
- by Llast 326 - at 2014.09.27 17:22:00
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89. Hotfix Delta - Flaylock Review - in Feedback/Requests [original thread]
Pretty happy with what has been done, good job. One note The Breach Bring the RoF up from 55 to 70(?) (I do not have a full handle on exactly how much that increases the rate, but I know it should be less than the Standard but more than it is)...
- by Llast 326 - at 2014.09.26 18:26:00
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90. Scout issue for HotFix Ecco - in Feedback/Requests [original thread]
Adipem Nothi wrote: Vell0cet wrote: I do think taking damage should decloak you. Would love if flux grenade depleted cloak reserve and disabled cloak. Would love it if a Flux variant depleted timers in increments that could disable cl...
- by Llast 326 - at 2014.09.26 17:39:00
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91. [IWASWRONG] Scout hitbox is not the problem - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Ironically, fixing this would help me SO MUCH with the Nova Knives. All too often, a too swift movement from my target at the last moment makes me pass them completely and land in front of them (during a leap+charge). I alwa...
- by Llast 326 - at 2014.09.26 16:17:00
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92. [IWASWRONG] Scout hitbox is not the problem - in Feedback/Requests [original thread]
Breakin Stuff wrote: In effect all dropsuits change direction instantly with no loss of momentum. It is less noticable on sentinels because they are slow, have a huge hitbox and are easy to hit. They are the broadside of the barn. But to an H...
- by Llast 326 - at 2014.09.26 16:10:00
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93. CCP Frame two minutes ago (14:47 EVE time): 912,707 clones destroyed - in Feedback/Requests [original thread]
CommanderBolt wrote: I've been revived more times during this event than ever before......god damn trolls man. I cant even select a new clone in time half the time. God damn medics.... never around when you need them yet they are EVERYWHERE whe...
- by Llast 326 - at 2014.09.20 22:36:00
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94. Missiles for Infantry - in Feedback/Requests [original thread]
Adipem Nothi wrote: Hector Carson wrote: THESE ARE JUST IDEAS, ANY RUDE COMMENTS WILL BE REPORTED I know what you are thinking I don't think their is enough staff to handle that many reports
- by Llast 326 - at 2014.09.19 21:02:00
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95. Nova knife against vehicles - in Feedback/Requests [original thread]
CCP Logibro wrote: It was intended that the damage to anyone in proximity to an exploding vehicle would remain. If you want to put the finishing blow on a tank with a knife, you have to deal with it exploding in your face. So either use somethi...
- by Llast 326 - at 2014.08.13 20:11:00
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96. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Cass Caul wrote: How about you not make **** up. 399.05 shields and 987.75 armor on an Amarr Assault is the max you can dual tank an assault suit. that's 1386.8 Total HP. against Laser Weapons its 1504 Effective H...
- by Llast 326 - at 2014.08.12 03:52:00
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97. ASSAULT Scan Range 15m - in Feedback/Requests [original thread]
Cat Merc wrote: Medium frames are supposed to be the middle ground in terms of scanning and profile. I'd prefer if assaults stayed at 10m-12m, as they are a combat focused unit, and rather give logistics the 15m. Actually you could increase ...
- by Llast 326 - at 2014.07.02 03:50:00
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98. For Rust's sake, buff the Flaylock - in Feedback/Requests [original thread]
Also at Prof 3GǪ Flaylock needs some love
- by Llast 326 - at 2014.06.23 07:08:00
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99. Hotfix Charlie Suggestion: Side Strafing - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: LOL Dodging bullets OP. Are we seriously at the point where people are asking a system to ensure targets stand still for them to hit? Didn't we have essentially that beforeGǪ with the damage slowdown and (ridicule) re...
- by Llast 326 - at 2014.06.20 17:51:00
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100. Hotfix Charlie High-Low distribution - in Feedback/Requests [original thread]
Cross Atu wrote: Swap KinCats with Code Breakers and (maybe later) add something along these lines as a low slot mod. There's been discussion going on among light suit users the TL;DR of which, if I've understood it correctly, is that KinC...
- by Llast 326 - at 2014.06.19 01:00:00
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