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141. [REQUEST] Change proficiency skill for some weapons - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: I like the ideas but Overheat Damage Reduction would not be worth that much SP to skill into. The damage is just salt on the wound; the seizing of the ScR and Laser weapons is the true wound. If not an additional...
- by Llast 326 - at 2014.04.12 20:20:00
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142. [REQUEST] Change proficiency skill for some weapons - in Feedback/Requests [original thread]
Oddly I was thinking of this the other day and this what I came up withGǪ subject to much debate for certain. And some weapons I have no experience with, or am not certain what to do with them so they are blank. Scrambler Rifle GÇô Overheat Dama...
- by Llast 326 - at 2014.04.12 01:53:00
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143. shotgun changes 1.8 - in Feedback/Requests [original thread]
noob cavman wrote: Llast 326 wrote: For a comprehensive understanding of what this change is bad please read Appia's analysis of the change . This covers pretty much everything. Was about to link that in op XD Because you are as brill...
- by Llast 326 - at 2014.03.18 19:11:00
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144. shotgun changes 1.8 - in Feedback/Requests [original thread]
For a comprehensive understanding of what this change is bad please read Appia's analysis of the change . This covers pretty much everything.
- by Llast 326 - at 2014.03.18 19:07:00
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145. 1.8 Will nerf the shotgun. Please don't change proficiency!!! - in Feedback/Requests [original thread]
Ivan Avogadro wrote: This whole thread might actually prove the idea further to CCP, as their priority this build is to increase TTK. It sucks that the shotgun prof wont meaningfully change engagements, but I still can't see CCP legitimately co...
- by Llast 326 - at 2014.03.14 16:26:00
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146. 1.8 Will nerf the shotgun. Please don't change proficiency!!! - in Feedback/Requests [original thread]
Agree with you Appia You summed up some of my concerns over this change and added a lot of information to back it up. Excellent work Damn that is a lot to read, but well worth it.
- by Llast 326 - at 2014.03.14 04:29:00
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147. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Sole Fenychs wrote: Amarr's requirement of external repping plays right into the whole "hard hitting but hard to use" mentality, while Gallente is more of a consistent but weaker experience, with less damage output and armor but internal reps a...
- by Llast 326 - at 2014.03.12 23:13:00
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148. Disappointed with Amarr Faction Pack (Where's the Gold?) - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: Green Living wrote: Bump for my Amarr bro's. Green, we are both Amarr Assault specialists who have Gallente Scouts as our secondary role and we both chose gallente as a race, and as such, portrait. lol ED...
- by Llast 326 - at 2014.03.11 23:23:00
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149. Request: Idea for Damage Mods - in Feedback/Requests [original thread]
I am not bumping this for the night shift
- by Llast 326 - at 2014.03.08 07:51:00
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150. Request: Idea for Damage Mods - in Feedback/Requests [original thread]
Buster Friently wrote: The correct solution to this issue is varied ammunition that affects armor and shields differently. Drift and Irena both covered the points on ammo types that I think are valid. I would also add that it is my hope that...
- by Llast 326 - at 2014.03.07 22:22:00
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151. Request: Idea for Damage Mods - in Feedback/Requests [original thread]
Placed this idea in a Corp forum before the Devblog came out, and now that the changes are being discussed this was looked at as a good idea by some (okay at least one other person) The idea is simple, Damage mods specific to armour or shields. ...
- by Llast 326 - at 2014.03.07 19:57:00
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152. Vehicle weak points - in Feedback/Requests [original thread]
True Adamance wrote: Komodo Jones wrote: This one is simple, give weak points to vehicles that infantry can take advantage of, I heard there was a spot on the back of a tank that if you hit with a forge round does massive damage, idk if that...
- by Llast 326 - at 2014.03.06 01:01:00
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153. Improve Afterburners For Ground Vehicles While Airborne - in Feedback/Requests [original thread]
Could afterburners please be functional on ground vehicles once they leave the ground. They would be ineffective when the vehicle is on the ground, but once airborne the pilot could activate them for increased speed and airtime. This would be han...
- by Llast 326 - at 2014.03.05 00:34:00
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154. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
Glitch116 wrote: fix RDV AI so that it no longer flies like a drugged up chimp in a helicopter and maybe we can talk about this I thought that was working as intended
- by Llast 326 - at 2014.02.20 03:48:00
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155. Would be cool if we had Nova Knives Fitting Optimization skill - in Feedback/Requests [original thread]
All Heavy, Light, and Sidearm weapons should have a fitting optimization it just makes sense. Even the Flaylock has a fitting optimization skill, and it has very low fitting requirements.
- by Llast 326 - at 2014.02.19 18:24:00
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156. Installations - in Feedback/Requests [original thread]
Ku Shala wrote: However I do agree with the ammo reload but with unlimited amouts of reloads since you cannot drive to a resupply This is actually a very important point. You have all probably seen the crazed turret unloading on the Null Can...
- by Llast 326 - at 2014.02.17 19:35:00
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157. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
A very good Idea, it could make for some very dynamic games. I was thinking about having a mode with mobile Null Canons, that could be piloted by players, but that may be more problematic than your idea.
- by Llast 326 - at 2014.02.17 01:23:00
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158. [request] Ammo counts on weapon switch wheel - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Because why not? Sarcastic Comment wrote: Why not? Because it would be OP and ruin the gameGǪ somehow or somethingGǪ Now that you mention itGǪ why is that not a feature? Please do this CCP
- by Llast 326 - at 2014.02.16 18:30:00
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159. Email Newsletters in 2014 - in Feedback/Requests [original thread]
Has the Feb newsletter dropped yetGǪ All the missing email talk makes me paranoid that I missed it.
- by Llast 326 - at 2014.02.15 19:54:00
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160. End Biomass ISK Farms - in Feedback/Requests [original thread]
X7 lion wrote: simple solution give starting chars a dummy isk that can be spent like isk but not transferred problem solved. that wall all isk if earned not generated. Starter funds = non transferable I like it
- by Llast 326 - at 2014.02.15 18:35:00
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