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61. So I've been working on something... - in Feedback/Requests [original thread]
CCP Logibro wrote: Fox Gaden wrote: What are ScotsmanGÇÖs and StormraiderGÇÖs positions at CCP? Have they been doing any work on DUST, or do they just happen to play Scout and Commando respectively? Also, how cool is it to design your own ...
- by Llast 326 - at 2014.11.13 15:21:00
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62. [IDEA] Scout Balance - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Vesperz wrote: I'd rather keep my hacking and knife bonus thank you. [...] No one is taking that away from you (or me for that matter). Read carefully. If you reduce Min scout fittings in a sense you are reducing the...
- by Llast 326 - at 2014.11.11 18:04:00
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63. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Sgt Kirk wrote: Llast 326 wrote: Sgt Kirk wrote: Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're get...
- by Llast 326 - at 2014.11.08 00:21:00
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64. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Sgt Kirk wrote: Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game
- by Llast 326 - at 2014.11.08 00:16:00
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65. In response to you Zatara. (I disagree!) - in Feedback/Requests [original thread]
I would very much like to see this come into play Hoping for some Dev discussion on viability
- by Llast 326 - at 2014.11.05 20:12:00
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66. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: Scouts are killing the game! Heavies are killing the game! AV are killing the game! What isn't killing the game? Assault Swarm Launcher
- by Llast 326 - at 2014.11.05 02:51:00
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67. [Feedback] we need MOAR ladders - in Feedback/Requests [original thread]
You already know I agree More Ladders
- by Llast 326 - at 2014.11.02 04:55:00
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68. Please include a delay when exiting and entering LAVs - in Feedback/Requests [original thread]
Nothing Certain wrote: hfderrtgvcd wrote: There is nothing more frustating than someone driving up to you in a LAV hopping out and then jumping back in when they are about to die. A simple fix would be having to hold down circle for 5 second...
- by Llast 326 - at 2014.11.01 23:45:00
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69. Uplinks are this game's biggest problem - in Feedback/Requests [original thread]
John Demonsbane wrote: How about we just put ladders on the f*cking towers? Wtf do you people keep trying to destroy my Amarr logi suit? SimpleGǪ and effective
- by Llast 326 - at 2014.11.01 16:46:00
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70. Uplinks are this game's biggest problem - in Feedback/Requests [original thread]
DarthPlagueis TheWise wrote: Llast 326 wrote: So if someone dies their uplinks disappear? So how many matches would you see a bunch of Logi suits sitting in the Redline with SR while they soak up the +25 from spawns? It wouldn't matter ...
- by Llast 326 - at 2014.11.01 16:14:00
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71. Uplinks are this game's biggest problem - in Feedback/Requests [original thread]
So if someone dies their uplinks disappear? So how many matches would you see a bunch of Logi suits sitting in the Redline with SR while they soak up the +25 from spawns?
- by Llast 326 - at 2014.11.01 16:04:00
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72. Please include a delay when exiting and entering LAVs - in Feedback/Requests [original thread]
CCP Rattati wrote: We can but we don't want to due to the bad user experience, the player would just be in a limbo, and the vehicle might be driving away. I am asking the team to evaluate a method based on max speed of the LAV to be able to en...
- by Llast 326 - at 2014.11.01 03:27:00
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73. CCP: I bring HAV inspiration for your Art Teams! - in Feedback/Requests [original thread]
Auris Lionesse wrote: caldari are more the bird thing with how they name their ships. amarr are just sleek. http://digital-art-gallery.com/oid/110/1600x828_19056_MWO_army_vehicle_concept_art_9_2d_sci_fi_military_vehicle_apc_picture_image_di...
- by Llast 326 - at 2014.10.29 05:15:00
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74. CCP: I bring HAV inspiration for your Art Teams! - in Feedback/Requests [original thread]
Nice job CCP give this Merc his HAVGǪ Or we may need to organize an interventionGǪ not sure which is appropriate at this point
- by Llast 326 - at 2014.10.28 22:31:00
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75. Oki im actually sick of this thingie - in Feedback/Requests [original thread]
postapo wastelander wrote: Malleus Malificorum wrote: You'd appreciate it more if you were using suits that actually cost something, or were getting hit by good needles. Boyo you dont know about what i talking here. Today we were in cross...
- by Llast 326 - at 2014.10.24 23:59:00
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76. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
Big challenge for meGǪ Min Scout modules are spread across the factions. ExamlesGǪ Codebreakers (relate to suit bonus) and Kinz (relate to Knifing style) are in Gal LP store NK (suit bonus) will likely be Cal LP
- by Llast 326 - at 2014.10.23 07:11:00
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77. New module idea: ammo capacity - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Llast 326 wrote: Ripley Riley wrote: UPDATED OP WITH THIS... I have also considered the idea of making this module fit into the sidearm slot: instead of carrying a sidearm, you are opting for even more ammo for your li...
- by Llast 326 - at 2014.10.20 21:55:00
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78. New module idea: ammo capacity - in Feedback/Requests [original thread]
Ripley Riley wrote: UPDATED OP WITH THIS... I have also considered the idea of making this module fit into the sidearm slot: instead of carrying a sidearm, you are opting for even more ammo for your light/heavy weapon. Would like your feedback...
- by Llast 326 - at 2014.10.20 21:20:00
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79. New module idea: ammo capacity - in Feedback/Requests [original thread]
Could you fit Flaylock into the Explosive weapon category as well. It seems to be missing, unless I missed why it is missing.
- by Llast 326 - at 2014.10.20 20:43:00
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80. eWAR in 1.9 //: Reducing binary nature - in Feedback/Requests [original thread]
One Eyed King wrote: Spademan wrote: Gavr1lo Pr1nc1p wrote: Spademan wrote: I'd just like to say that one thing I'd love to add to the proposal is for passive scans to be pulsed rather than constant. Eh, idk. Depends on the rate of p...
- by Llast 326 - at 2014.10.18 03:22:00
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