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21. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Vitantur Nothus wrote: If Ambush is any indication, the squad of guys in proto gear don't tend to lose many suits to entire teams of MLT-clad opposition. 70-0 is not an uncommon sight end-of-match, and 10 kills at 200k per suit is only amounts...
- by LAVALLOIS Nash - at 2015.01.20 18:55:00
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22. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
If simple trading happens, corps should have an asset bank, and districts should generate items or resources. It should be really varied, so that each district can hold a special value for its owner as long as they are able to get its production t...
- by LAVALLOIS Nash - at 2015.01.20 17:32:00
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23. Fix the Packed RE's - in Feedback/Requests [original thread]
CCP Rattati wrote: Thing is, I already changed to 1 m, in the followup hotfix. Let's see what can be done. Regardless of performance issues like stats, the fact that is retails for 15,000ISK each is ridiculous. Thing is, by making them "p...
- by LAVALLOIS Nash - at 2015.01.20 16:26:00
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24. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tesfa Alem wrote: Entitlement would infer I have acess to something which nobody else does. Everybody from zero SP and up has the ability to form squads, to find other people in the squad finder, and to join open squads. A lot of corp recruitm...
- by LAVALLOIS Nash - at 2015.01.19 15:51:00
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25. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tesfa Alem wrote: You ought to get Reading comprehension up to at least level 3. Sir man boy has alread accepted 4 man squad only for pubs. You should have just taken my advice and gone back to check what people really said. Here, look: ...
- by LAVALLOIS Nash - at 2015.01.19 07:33:00
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26. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tesfa Alem wrote: Its extremley frustrating seeing a good chunk of what makes dust fun is being tossed out for no good reason at all. Certainly not for matchmaking. Are the Devs trying to convince people to run PC? Sure Pc is being reworke...
- by LAVALLOIS Nash - at 2015.01.18 17:05:00
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27. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
SirManBoy wrote: There should be a potential cost to being anti-social in FW and a potential benefit for those who form ties and make allies. There is no net gain in the meta of FW if the advantage of being on an organized team is always canc...
- by LAVALLOIS Nash - at 2015.01.16 18:24:00
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28. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Ryanjr TUG wrote: Hello, FW is for squads, q sinc's, and more. Basely it's an PC, but not for your corp..... Im not one of those people that does the same thing everyone else does because the textbook told me to. I dont need a squad to be...
- by LAVALLOIS Nash - at 2015.01.15 07:35:00
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29. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
killertojo42 wrote: Oh and by the way i run a FW squad and we need to do pubs often to keep doing FW, my isk wallet isn't set to unlimited, I'm not screwing friend 5 and 6 on our isk grinds so this would be a deal breaker on the game for me ...
- by LAVALLOIS Nash - at 2015.01.15 06:49:00
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30. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tesfa Alem wrote: * Better fights: Outright bullshit. Never in my time playing dust have i said, 'you know, if i only had two less friends then this match would run better." In fact its the opposite, smaller squads mean more reliance on pe...
- by LAVALLOIS Nash - at 2015.01.14 16:03:00
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31. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
SirManBoy wrote: Well, that was an exceptionally aggro response. LOL Are you surprised? You are a CPM, you went out of your way to get into that position because you wanted to contribute to the health of the game. When i see you proposing...
- by LAVALLOIS Nash - at 2015.01.13 20:06:00
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32. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
SirManBoy wrote: If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!! This produces a horrible dilemma for some players--you can either party with a la...
- by LAVALLOIS Nash - at 2015.01.13 18:48:00
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33. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
CCP Rattati wrote: Many afk for SP, others for ISK. I am trying to eliminate both as well as figure out a way to make winning rewarding, but trying hard and losing, not the end of the world. It's not an easy problem. Yeah I understand. Any...
- by LAVALLOIS Nash - at 2015.01.13 08:55:00
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34. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tesfa Alem wrote: Hell no. I should not have to pick and choose my friends to play with because you dont have any. Just because I dont need 5 other players at my side helping me all the time doesn't mean I dont have friends or that im anti...
- by LAVALLOIS Nash - at 2015.01.13 08:26:00
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35. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit...
- by LAVALLOIS Nash - at 2015.01.13 07:51:00
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36. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
I like the idea as a solution to prevent AFKing by making it worthless, but I just want to add, chasing SP is not the biggest reward or motivator. ISK is. Winning it or losing it motives people to do things. If this goes though, ISK payments sho...
- by LAVALLOIS Nash - at 2015.01.13 07:39:00
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37. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking ...
- by LAVALLOIS Nash - at 2015.01.12 07:48:00
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38. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
I really like the idea of raiding as you lay it out. It would give rise to two alternate kinds of corps that could have an impact in PC: Pirates and privateers. While larger land owning corps would use the raid strategically, pirate corps would ...
- by LAVALLOIS Nash - at 2015.01.11 20:36:00
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39. Small flux strikes are pretty worthless... - in Feedback/Requests [original thread]
Yeah I agree, this needs to be looked at. You can drop it right down the silo in the underground facility, it will take out a few shields and wash the area in blue. But the equipment lives on. Sometimes it works perfectly, most of the time not.
- by LAVALLOIS Nash - at 2015.01.06 18:19:00
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40. Player established market - in Feedback/Requests [original thread]
Player markets and commerce is one of the only areas where i would be willing to use a mic and socialize lol. i really hope it happens. A simple "Send item to" and a "QTY" , as said in the Roadmap, would be perfect, and an even better system than ...
- by LAVALLOIS Nash - at 2015.01.04 22:04:00
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