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1. So, people leaving games early... - in Feedback/Requests [original thread]
Baal Omniscient wrote: REALITY CHECK: This is not war, this a videogame. A videogame requires balance between players or it's not enjoyable to play. If it's not enjoyable to play your game dies. Balance > Realism. Let's say you put down th...
- by Lavallois Nash - at 2015.10.09 16:33:00
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2. So, people leaving games early... - in Feedback/Requests [original thread]
Baal Omniscient wrote: cheap tactics being available, and obviously overpowered gear on the other side. Its a war game for christ sakes. Do you know what war is? War is getting your side to win by making the other poor SOB die for his side...
- by Lavallois Nash - at 2015.10.09 13:21:00
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3. So, people leaving games early... - in Feedback/Requests [original thread]
Kevall Longstride wrote: This is obviously a problem. And for those that stick to the end of a game it frankly annoys the hell out of them. I like the idea of heavy fines. I think that the fines should be on a sliding scale. Less of a fine...
- by Lavallois Nash - at 2015.10.09 13:06:00
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4. Item trading - in Feedback/Requests [original thread]
When will it be expanded to include all items in the inventory? I get that you wanted to ease the transition, but the system seems to be working good. If we are the have a free, player driven market, all goods need to be tradeable, not just high...
- by Lavallois Nash - at 2015.10.08 23:33:00
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5. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
LAVs should have the ability for their passive/active scans to be visible to the whole team. I feel this would help it more into a recon role for lightly armored ones. This way if you want to outfit a LAV with speed and a scanner instead of armor,...
- by Lavallois Nash - at 2015.03.13 17:55:00
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6. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
I dont know if this is still being monitored, but if It is, I would like to express my deep concern for the changes to uplinks. As it it right now, Ive had to retire my forgegun since bandwidth,, I already need a Amarr logi to get the most out of ...
- by Lavallois Nash - at 2015.03.06 19:06:00
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7. CCP, I'm Begging You - in Feedback/Requests [original thread]
The timer starts the moment you cross the line. Except, if you go in with your ADS full throttle with the afterburners on and everything, you are going to rocket right past the line, and by the time the game draws the countdown clock, you've actua...
- by Lavallois Nash - at 2015.02.15 22:01:00
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8. [IDEA]Simple Trading - in Feedback/Requests [original thread]
Gyn Wallace wrote: I can't believe I didn't think to ask this sooner: Can the consequences of the above procedure be delivery of the selected quantity of items AND an automated EVE-mail from the sender to the receiver saying something similar...
- by Lavallois Nash - at 2015.02.13 05:51:00
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9. Warbarge Components - in Feedback/Requests [original thread]
Kain Spero wrote: My 10+ alt PSN accounts would beg to differ with this idea. Why should me and the rest of the people who were going to follow the rules get punished by having less features because you didnt want to use 1 login per person...
- by Lavallois Nash - at 2015.02.12 14:22:00
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10. Warbarge Components - in Feedback/Requests [original thread]
One Eyed King wrote: While I like the idea, I think the problem is not so much can it be abused, but how greatly will that abuse affect gameplay and any potential future economy. When you think about the way that passive ISK in PC created a f...
- by Lavallois Nash - at 2015.02.11 21:22:00
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11. Warbarge Components - in Feedback/Requests [original thread]
I dont know if anyone said this yet, but what if "Warbarge generation" was just like "passive SP", in terms that the passive can only be active on 1 character at a time. The logic being that there is no need to have 3 warbarges ready to go when on...
- by Lavallois Nash - at 2015.02.11 17:34:00
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12. LAV Handling Reform - in Feedback/Requests [original thread]
What it really needs is locked differentials and low end torque. The very basic concept of any offorad vehicle, is that is 4WD system gets you moving as long as 1 wheel has traction.
- by Lavallois Nash - at 2015.02.02 01:41:00
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13. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: some sort of mechanism to whoop a raiders' ass enough that they can't raid for a while. Just like a fat hole in the side of a classical pirate's ship OR lengthy prison time for a contemporary Somali Pirate who's been ...
- by Lavallois Nash - at 2015.01.31 09:16:00
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14. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: Raiding, like just about any other activity in PC, FW or Pubs, WILL be a negotiable service commodity regardless of it's structure. This is DUST after all, derivative of EVE, where Player Created Content is overwhelmingly ...
- by Lavallois Nash - at 2015.01.30 07:36:00
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15. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Breakin Stuff wrote: Yep, but I have gotten a vibe that a lot of PC players want this to be a landholder exclusive toy, a stance I am viciously against on all levels. In all honesty, I understand some of their concerns, like not wanting to ...
- by LAVALLOIS Nash - at 2015.01.29 16:57:00
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16. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
I gotta say, that would be really cool, walking around a space station commercial hub. Youd have the EVE toons looking all dignified and then us in our shiny, gladiator suits. Only problem I see with that concept is that we make alot less ISK and ...
- by Lavallois Nash - at 2015.01.28 21:25:00
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17. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I dont think corps should have to hold land in order to do raids. It removes the idea of raids being an entry level way of getting into PC. By making it for land owners only, it just makes it another collusion scheme. Where instead of playing PC, ...
- by LAVALLOIS Nash - at 2015.01.26 07:32:00
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18. Feedback on PC timers from the leadership of every corp active in PC - in Feedback/Requests [original thread]
One Eyed King wrote: Why not come to some sort of consensus and propose your ideas in the main thread, with a separate thread here to let it stand out and get feedback from it? You will be more inclusive and be much more inclined to get good ...
- by LAVALLOIS Nash - at 2015.01.23 05:07:00
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19. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I really like the entire idea, its well thought out. Now, im not a full time tanker, so I cant contribute that much in terms of CPU/PG balance, but there is one part I do want to comment on: CCP Rattati wrote: Phase 2) Rebalance as needed ...
- by LAVALLOIS Nash - at 2015.01.22 07:55:00
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20. Change the APEX Atlas to use a HMG instead of forge gun - in Feedback/Requests [original thread]
Yeah at first I was hoping that they would use "lore" for things needed for fittings. Since the Amarr-Caldari and Gallente-Minmatar are somewhat allied, I figured they would source from eachother. It would be one of the tangible benefits of that a...
- by LAVALLOIS Nash - at 2015.01.22 07:40:00
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