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281. Cal Logi Bonus change not that big of a deal - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Since I'm a Cal logi I decided to do the math and it isn't that bad. With Shield Extensions and Dropsuit shield upgrades maxed out to lvl 5 the assault can reach up to 610 shields along with its bonus and the logi can reac...
- by Laurent Cazaderon - at 2013.07.19 07:49:00
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282. 2.5 million SP nerf, biggest in Dust history? - in General Discussions [original thread]
DJINN leukoplast wrote: Since the Calogi suit is going to be nerfed into uselessness, even for real logis, anybody who specd into proto just lost out on 2.5 million SP, as we are being forced to go into a different class to be of some use. 2....
- by Laurent Cazaderon - at 2013.07.19 07:45:00
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283. Core Flaylock gets nerfed, lolForgeGun you're next - in General Discussions [original thread]
FG damage are fine. I'll only agree with a way too big range. The absolute range isnt the problem in itself, it's the damage falloff. FG projectile should lose power way faster. Let's be honest, tower FG sniping is nothing fun nor good.
- by Laurent Cazaderon - at 2013.07.11 09:21:00
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284. So everyone hates Forge Guns now, huh? - in General Discussions [original thread]
FG are mostly fine as is imo. They may need a tweak to their range, or more precisely to their damage falloff to limit tower FGuning.
- by Laurent Cazaderon - at 2013.07.10 23:23:00
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285. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Absolute Idiom II wrote: Just wanna throw this idea in the ring: zero clone attrition for sending clones to a district that you own. meh considering the new attrition level, i think we can live attrition for friendly movements.
- by Laurent Cazaderon - at 2013.07.10 14:22:00
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286. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
Absolute Idiom II wrote: Laurent Cazaderon wrote: Absolute Idiom II wrote: Here's my proposed solution: Clones produced by a district whilst it is under attack cannot be sold to Genolution, and so once the clone count is up the district ...
- by Laurent Cazaderon - at 2013.07.10 14:21:00
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287. Rethinking dropships. the MAV/SCV of the air - in General Discussions [original thread]
2-Ton Twenty-One wrote: I feel the way of thinking of DS is wrong, instead we should think of them by their air class. Really a dropship is just a MAV/SCV of the air, expanding the roles it can perform I don't feel is a bad option especially ...
- by Laurent Cazaderon - at 2013.07.10 14:20:00
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288. Sniper Rifle DPS V AR dps - in General Discussions [original thread]
Rinzler XVII wrote: Laurent Cazaderon wrote: Comparing DPS (damage per second) of an AR and a sniper rifle is probably one of the weirdest, idiotic thing i've seen. Well a playerbase of 4K clearly tells you that your doing alot of things...
- by Laurent Cazaderon - at 2013.07.10 14:14:00
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289. Sniper Rifle DPS V AR dps - in General Discussions [original thread]
Omen Astrul wrote: If I had a sniper rifle with dmg at 1500 but a 5 second delay between shots.... you're telling me that would be underpowered? lrn2brain why do you guys even bother
- by Laurent Cazaderon - at 2013.07.10 14:14:00
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290. The best analogy I can come up with relating to DUST (for men) - in General Discussions [original thread]
Gigatron Prime wrote: You'd be surprised my sexually frustrated young friend... You'd be surprised. this ^
- by Laurent Cazaderon - at 2013.07.10 12:55:00
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291. Sniper Rifle DPS V AR dps - in General Discussions [original thread]
Comparing DPS (damage per second) of an AR and a sniper rifle is probably one of the weirdest, idiotic thing i've seen.
- by Laurent Cazaderon - at 2013.07.10 12:51:00
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292. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
Absolute Idiom II wrote: Here's my proposed solution: Clones produced by a district whilst it is under attack cannot be sold to Genolution, and so once the clone count is up the district max of 300 or 450 then they are just 'lost'. Outcome: Y...
- by Laurent Cazaderon - at 2013.07.10 12:48:00
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293. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
Absolute Idiom II wrote: Laurent Cazaderon wrote: With those new numbers you can actually make money by self-locking your districts. But it will be boring to do. Here's how it goes. Status : District A mother corp. 300/300clones. Attack...
- by Laurent Cazaderon - at 2013.07.10 12:47:00
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294. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
It's actually kind my fault there. Been having those informations for a week and i missed to include the clone loss ISK reward. Which is weird as i'm used to do PC mathematics But yeah, there are two issues : - Geno packs a bit cheap. - Fact t...
- by Laurent Cazaderon - at 2013.07.10 12:38:00
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295. So damn tired of waiting for heavy suits... - in General Discussions [original thread]
We're trying to get informations on those suits but so far, nothing.
- by Laurent Cazaderon - at 2013.07.10 09:19:00
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296. Heavies need two nade slots - in General Discussions [original thread]
HowDidThatTaste wrote: I guess all I'm asking is, is the heavy you thought you were playing against? HEAVY The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-as...
- by Laurent Cazaderon - at 2013.07.10 09:18:00
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297. PC Derp - in General Discussions [original thread]
Another Heavy SOB wrote: I've been paid for winning a PC battle without any opposition showing up to fight. So no the clones do not have to be destroyed in battle for the winners to receive ISK. True, happened to me as well. but payout was n...
- by Laurent Cazaderon - at 2013.07.10 09:18:00
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298. PC Derp - in General Discussions [original thread]
2-Ton Twenty-One wrote: Laurent Cazaderon wrote: With those numbers you can actually make money by self-locking your districts. But it will be boring to do. Here's how it goes. Status : District A mother corp. 300/300clones. Attack by a...
- by Laurent Cazaderon - at 2013.07.10 09:11:00
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299. Some truth and theory about straffing speed. - in General Discussions [original thread]
Musta Tornius wrote: Laurent Cazaderon wrote: Musta Tornius wrote: Just a little addon. I tested a left and forward (diagonal) sprint and it had the exact same speed as forward sprint. Good addon. Thanks ^^ Oi Caz you have quoted Ae...
- by Laurent Cazaderon - at 2013.07.10 08:19:00
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300. Keyboard sprint strafe - in Technical Support/Bugs [original thread]
i dont get what you're trying to point out here. KBM can straf sprint the same way a controller does. Meaning we can't strafe on a totally horizontal pattern. It just doesnt work. Just like controller, we first sprint forward and then add the str...
- by Laurent Cazaderon - at 2013.07.10 08:19:00
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