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Rinzler XVII
Forsaken Immortals
3
|
Posted - 2013.07.10 11:35:00 -
[1] - Quote
After reading through a few posts re AR DPS i've seen that the average dps of a STD AR is around 446 DPS and i'd like to make a comparison between these STD lvl weapons v the PROTO Charge Rifle
with 321.3 base damage and a 4 second charge time between shots that puts the PROTO lvl Charge rifle at 160.65 DPS for 2 shots 120.4875 DPS for 3 shots 107.1 DPS for 4 shots 100.4 DPS for 5 shots
and then a reload .. I know AR users will QQ about distance etc but this is a huge difference in damage when we get to proto lvl gear, based on the average eHP at proto lvl being 600 with a huge percentage of that being shield tankers to which Rifles now do 90% to shields you can reduce the initial base damage of 321.3 by a straight 10% for the 1st shot as they have to hit shields 1st which puts the actual base damage below 300 and clearly shows just how broken the Sniper rifle is.
I'd like to make a proposal, increase the charge time between shots to a straight 8 seconds and double the damage and the DPS becomes this :-
642 DPS for 1 shot 160.65 for 2 shots 120.4875 for 3 shots
Without the stopping power of the 1st shot the whole concept of a PROTO lvl Charge Rifle becomes flawed, they have a significant disadvantage DPS which equates to being nearly 1/3rd weaker than a standard lvl AR so in all honesty either increase the delay time between shots and increase the stopping power of the weapon or remove the delay between shots because seeing as you have to hit most ppl 2/3 times currently to kill them that basically means the average kill for a sniper is over a period of 8 seconds and 120 dps is far to UP .. people will say Sniper rifles aren;t supposed to be DPS .. yes they aren't supposed to be DPS they are supposed to be OHK weapons and if OHK isn;t a viable option because all the protobear AR users will QQ then you need to improve the DPS of the weapon significantly.
That 642 base damage wont kill heavy users in 1 shot and probably wont kill most assault/logi suits with any kind of shield on them in 1 shot but it will mean that if you hit a medium suit user in the head you will more than likely kill them which is how it should be and dont forget we are talking about a PROTO lvl sniper rifle here and i feel the damage of the sniper rifles scales appallingly and dont forget I'm only comparing this PROTO lvl weapon to STD AR's the difference is even greater compared to PROTO lvl AR's .. sniper rifles need some love and b4 anyone says you need to work with another sniper or use tactics ... even 2 charge rifle users have 642 DPS for 1 shot each combined and 321.3 DPS for 2 shots each ... thats 2 people with proto lvl weapons unable to kill shield tankers and heavies with 2 shots ..
Hopefully ppl will respond with something constructive and any responses which are basically a straight 'No' or that they shouldn't have anything done to improve them clearly have no idea what they are talking about and will be straight up ignored.
Thanks for reading
|
Doc Noah
Algintal Core Gallente Federation
220
|
Posted - 2013.07.10 11:39:00 -
[2] - Quote
How about no.
Clones have heads for a reason. |
BL4CKST4R
WarRavens League of Infamy
688
|
Posted - 2013.07.10 11:41:00 -
[3] - Quote
Rinzler XVII wrote:After reading through a few posts re AR DPS i've seen that the average dps of a STD AR is around 446 DPS and i'd like to make a comparison between these STD lvl weapons v the PROTO Charge Rifle with 321.3 base damage and a 4 second charge time between shots that puts the PROTO lvl Charge rifle at 160.65 DPS for 2 shots 120.4875 DPS for 3 shots 107.1 DPS for 4 shots 100.4 DPS for 5 shots and then a reload .. I know AR users will QQ about distance etc but this is a huge difference in damage when we get to proto lvl gear, based on the average eHP at proto lvl being 600 with a huge percentage of that being shield tankers to which Rifles now do 90% to shields you can reduce the initial base damage of 321.3 by a straight 10% for the 1st shot as they have to hit shields 1st which puts the actual base damage below 300 and clearly shows just how broken the Sniper rifle is. I'd like to make a proposal, increase the charge time between shots to a straight 8 seconds and double the damage and the DPS becomes this :- 642 DPS for 1 shot 160.65 for 2 shots 120.4875 for 3 shots Without the stopping power of the 1st shot the whole concept of a PROTO lvl Charge Rifle becomes flawed, they have a significant disadvantage DPS which equates to being nearly 1/3rd weaker than a standard lvl AR so in all honesty either increase the delay time between shots and increase the stopping power of the weapon or remove the delay between shots because seeing as you have to hit most ppl 2/3 times currently to kill them that basically means the average kill for a sniper is over a period of 8 seconds and 120 dps is far to UP .. people will say Sniper rifles aren;t supposed to be DPS .. yes they aren't supposed to be DPS they are supposed to be OHK weapons and if OHK isn;t a viable option because all the protobear AR users will QQ then you need to improve the DPS of the weapon significantly. That 642 base damage wont kill heavy users in 1 shot and probably wont kill most assault/logi suits with any kind of shield on them in 1 shot but it will mean that if you hit a medium suit user in the head you will more than likely kill them which is how it should be and dont forget we are talking about a PROTO lvl sniper rifle here and i feel the damage of the sniper rifles scales appallingly and dont forget I'm only comparing this PROTO lvl weapon to STD AR's the difference is even greater compared to PROTO lvl AR's .. sniper rifles need some love and b4 anyone says you need to work with another sniper or use tactics ... even 2 charge rifle users have 642 DPS for 1 shot each combined and 321.3 DPS for 2 shots each ... thats 2 people with proto lvl weapons unable to kill shield tankers and heavies with 2 shots .. Hopefully ppl will respond with something constructive and any responses which are basically a straight 'No' or that they shouldn't have anything done to improve them clearly have no idea what they are talking about and will be straight up ignored. Thanks for reading
Do you know what DPS means?
High damage-Low ROF weapons have low DPS (Charged sniper rifle) Low damage-High ROF weapons have high DPS
The AR could have a DPS of 1,000,000 if it had damage of 1, and a ROF of 1,000,000. The reason the AR has higher DPS than a Sniper rifle is because it has a high ROF.
If you want a 2 shot kill sniper rifle, go get a Thale. |
Reav Hannari
Red Rock Outriders
762
|
Posted - 2013.07.10 11:44:00 -
[4] - Quote
I don't think you can't really compare DPS across different weapon systems unless they are used in a similar fashion.
An assault rifle is typically used at close range in chaotic situations where people are actively avoiding you and using cover. A sniper rifle is generally used on a target that is unaware and the user of the weapon is not actively evading incoming fire. The assault rifle needs a higher damage potential over time since so many shots will miss.
I have trained for prototype level sniper rifles but it's a part time job and I'm far from the best. I also tend to use the tactical sniper which has the lowest per-shot damage of the sniper rifles. I still have no trouble taking down targets and get a high number of assists.
Personally, I think the balance between assault and sniper rifle damage is just fine. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
300
|
Posted - 2013.07.10 11:48:00 -
[5] - Quote
You're asking for a sniper rifle that will OHK 75-80% of fits used by most player's. I wouldn't be so opposed if they weren't a hitscan weapon and actually required leading and compensation for projectile.
Is it not good enough for you that in most matches you are nearly unreachable from whatever perch you may choose, and that as such those who wish to engage you must grab a sniper rifle and engage you on your terms? Even if there are a few snipers on the opposing team you still have fewer threats to deal with than frontline infantry.
If you think a 640 damage Sniper is "OK" then I urge you to spend one day as frontline infantry and see just how annoying you pesky snipers already are and how easy you have it up on your perch. |
Banning Hammer
Tal-Romon Legion Amarr Empire
269
|
Posted - 2013.07.10 11:52:00 -
[6] - Quote
FFS... really ? ... i already get kill by snipers in one shot with my commando suit... and you want more ? |
Rinzler XVII
Forsaken Immortals
4
|
Posted - 2013.07.10 12:04:00 -
[7] - Quote
Another Heavy SOB wrote:You're asking for a sniper rifle that will OHK 75-80% of fits used by most player's. I wouldn't be so opposed if they weren't a hitscan weapon and actually required leading and compensation for projectile travel.
Is it not good enough for you that in most matches you are nearly unreachable from whatever perch you may choose, and that as such those who wish to engage you must grab a sniper rifle and engage you on your terms? Even if there are a few snipers on the opposing team you still have fewer threats to deal with than frontline infantry.
If you think a 640 damage Sniper is "OK" then I urge you to spend one day as frontline infantry and see just how annoying you pesky snipers already are and how easy you have it up on your perch.
This character is my main a logibro, i know exactly what its like being on the frontline and have been killed many times by snipers however I know exactly how difficult it is to get kills with a Sniper rifle and instead of QQ about being killed by a sniper I accept that I clearly wasn't using cover/it was my fault I got killed because if getting hit the 1st time didn't get me running for cover then i deserved to be killed by the second shot ... im used to being killed by snipers and not knowing who the hell killed me or from what direction they killed me and i strongly believe that is what a sniper rifles role is supposed to be and dont forget im talking about a PROTO lvl sniper rifle, I think you should actually try being a sniper and see just how hard it can be to get kills and how much skill it actually takes to kill a moving target from 400m + when your looking at a few pixels in your scope .. its not as easy as you think .. anyone can be a sniper, not everyone can be a good sniper .. I spend most of my time giving recon to my squad telling them who's at what , what enemies are doing, how many of them their are, what suits/weapons they are using and I dont get a single WP for doing any of that .. PS ppl become invisible after 500m on a sniper scope despite their range being well in excess of that ... imagine if you couldn't see enemies 50m away even though your range was 100m ... |
NPA SAMAR
the jamahiriya
10
|
Posted - 2013.07.10 12:09:00 -
[8] - Quote
There is absolutley no skill what so ever in sniping in this game and you want it easier little big planet is that way needs realistic bullet drop and not piont click I win... headshots for 1hit kills only exept maybe proto snipe v malitia/standard suits, advance and proto should not be one hit killed to anything less than a proto sniperheadshot my 4yr old son has no problems sniping with a malitia sr,That tells me its easymode piont click you have been 1hk of a 4 yr old toddler lol |
calisk galern
BurgezzE.T.F
515
|
Posted - 2013.07.10 12:15:00 -
[9] - Quote
well the draw distance should be the first priority for fixing sniper rifles.
the weapon is balanced around it's ability to kill at a distance we should be able to easily fire at that distance.
so that's problem 1.
problem 2 is the lack of a variable scope on the long range rifles which would improve our accuracy at various ranges.
the sniper rifle in dust is not the sniper rifle from other games, it's a burst damage weapon, I fear for the future of the weapon when advanced suits come along, but we'll cross that bridge when we get their. |
Reav Hannari
Red Rock Outriders
762
|
Posted - 2013.07.10 12:18:00 -
[10] - Quote
I'm also primarily a frontline logistics and I snipe for two reasons: for some reason we don't have any snipers handling enemy snipers or its late and I'm tired but not ready to quit for the night. Even a part-time sniper like myself can easily go 10/0 in a match. Does it help the team? Yes, somewhat, but the war points speak the truth. A decent sniping session is maybe 500 to 700 WP and can't win an objective based match. A decent logistics session is at least 1500 WP and you can win the match by capturing and keeping objectives.
Sniper rifles have no trouble killing and have low risk of being killed and in return earn a lower reward. Snipers are useful as a supporting role. I don't see what is broken and needs to be changed.
Do you want to go 30/0 or better? I've seen it happen with today's stats. If you upped the damage potential you would seriously disrupt the game. |
|
Another Heavy SOB
TRUE TEA BAGGERS EoN.
301
|
Posted - 2013.07.10 12:20:00 -
[11] - Quote
Rinzler XVII wrote:Another Heavy SOB wrote:You're asking for a sniper rifle that will OHK 75-80% of fits used by most player's. I wouldn't be so opposed if they weren't a hitscan weapon and actually required leading and compensation for projectile travel.
Is it not good enough for you that in most matches you are nearly unreachable from whatever perch you may choose, and that as such those who wish to engage you must grab a sniper rifle and engage you on your terms? Even if there are a few snipers on the opposing team you still have fewer threats to deal with than frontline infantry.
If you think a 640 damage Sniper is "OK" then I urge you to spend one day as frontline infantry and see just how annoying you pesky snipers already are and how easy you have it up on your perch. This character is my main a logibro, i know exactly what its like being on the frontline and have been killed many times by snipers however I know exactly how difficult it is to get kills with a Sniper rifle and instead of QQ about being killed by a sniper I accept that I clearly wasn't using cover/it was my fault I got killed because if getting hit the 1st time didn't get me running for cover then i deserved to be killed by the second shot ... im used to being killed by snipers and not knowing who the hell killed me or from what direction they killed me and i strongly believe that is what a sniper rifles role is supposed to be and dont forget im talking about a PROTO lvl sniper rifle, I think you should actually try being a sniper and see just how hard it can be to get kills and how much skill it actually takes to kill a moving target from 400m + when your looking at a few pixels in your scope .. its not as easy as you think .. anyone can be a sniper, not everyone can be a good sniper .. I spend most of my time giving recon to my squad telling them who's at what , what enemies are doing, how many of them their are, what suits/weapons they are using and I dont get a single WP for doing any of that .. PS ppl become invisible after 500m on a sniper scope despite their range being well in excess of that ... imagine if you couldn't see enemies 50m away even though your range was 100m ...
I have tried sniping in Dust, I consider it just barely a step above AFKing honestly. And Yes it is easy, first time I tried the Covenant sniper rifle I got a 314m headshot, admittedly hitting the head was shear luck, but simply hitting him was easy. I'm sorry but Dust is EZ mode sniping compared to BF3.
I don't care how detailed a snipers Intel is I'd much rather have that spot filled with someone on the front lines moving with the squad.
|
Garrett Blacknova
Codex Troopers
3295
|
Posted - 2013.07.10 12:29:00 -
[12] - Quote
In MMOs, there's always a decision to be made, or a balance to be found, between burst damage and sustained damage.
Having good burst damage means that, like the Sniper Rifle, you have a lower DPS rating, but it's made up for by not giving the enemy a chance to heal while taking that damage. Sustained damage means less impact per hit, but a better DPS value. This is good for chipping away at enemies before landing a more powerful attack, because the high DPS means you can wear them down even while they're healing.
In games that are built with solo play in mind, you need access to both damage types, but in team-based games like DUST, each character specialises in one area. That's why DUST Snipers are a supporting role in combat. Most of the time, they can either finish a weakened target or weaken the enemy before letting a teammate finish them off.
If someone has a Repair Tool on them, a rapid-fire weapon loses a LOT of its effectiveness. The guy with the Sniper Rifle still hits just as hard as always. If you're repairing 50 damage per second against an AR with 450 DPS, that means it drops the target's HP by 400 at the end of a second. If you hit a target for 300 damage with a Sniper Rifle, that's a flat 300 HP gone even if the medic's already locked on.
Add in the range advantage and the high-magnification scope, and the fact that the scope and reduced RoF both make headshots both easier and more consistent.
Pretty sure there are more factors than just DPS to consider. |
Matticus Monk
Ordus Trismegistus
221
|
Posted - 2013.07.10 12:31:00 -
[13] - Quote
+1 draw distance and variable scopes.
I don't think CCP should attempt to really balance this weapon to such a large degree as you propose (doubling damage) with those two issues oustanding. I have spent time sniping and while it can be challenging to get kills, you absolutely don't have the same rush of battle or fear for your life.... so lets just say that while it can be 'hard', and useful, it's not exactly the same as putting your ass on the frontlines in an expensive dropsuit.
There was another post in the feedback section about sniper rifle damage. My preference from that thread was to increase base damage on rifles by some small amount (I think it was 10%) and increase head shot damage to 200% or so and see where that takes things.
|
Banning Hammer
Tal-Romon Legion Amarr Empire
272
|
Posted - 2013.07.10 12:41:00 -
[14] - Quote
Matticus Monk wrote:+1 draw distance and variable scopes.
I don't think CCP should attempt to really balance this weapon to such a large degree as you propose (doubling damage) with those two issues oustanding. I have spent time sniping and while it can be challenging to get kills, you absolutely don't have the same rush of battle or fear for your life.... so lets just say that while it can be 'hard', and useful, it's not exactly the same as putting your ass on the frontlines in an expensive dropsuit.
There was another post in the feedback section about sniper rifle damage. My preference from that thread was to increase base damage on rifles by some small amount (I think it was 10%) and increase head shot damage to 200% or so and see where that takes things.
Enough .... any buffing to the Sniper Rifle have to come "AFTER" CCP fix the red-line problem, its bad enough already.
Base Camping is a Game Killer. |
ChromeBreaker
SVER True Blood Public Disorder.
726
|
Posted - 2013.07.10 12:49:00 -
[15] - Quote
My Proto assault forge gun has about 800-1000dps... do you see a problem with your argument yet? |
Laurent Cazaderon
What The French CRONOS.
1798
|
Posted - 2013.07.10 12:51:00 -
[16] - Quote
Comparing DPS (damage per second) of an AR and a sniper rifle is probably one of the weirdest, idiotic thing i've seen. |
calisk galern
BurgezzE.T.F
516
|
Posted - 2013.07.10 12:54:00 -
[17] - Quote
Another Heavy SOB wrote:
I have tried sniping in Dust, I consider it just barely a step above AFKing honestly. And Yes it is easy, first time I tried the Covenant sniper rifle I got a 314m headshot, admittedly hitting the head was shear luck, but simply hitting him was easy. I'm sorry but Dust is EZ mode sniping compared to BF3.
I don't care how detailed a snipers Intel is I'd much rather have that spot filled with someone on the front lines moving with the squad.
hmmm....I don't know how to put it really....
the worst snipers in this game learn only one tactic, this tactic is the suppression of lanes tactics. When a snipers sits at one spot all game and keeps his rifle pointed in the general areas, eventually people stop going to those areas because they know they will die. this tactic is all right but generally useless since most bad snipers don't even know they are doing it, thus don't apply it to useful areas, they simply apply it to high traffic areas for a large kdr.
suppressing points is the next most commonly applied tactic, it's not too different from what I just mentioned but you apply it to areas where the enemy can't avoid, this results in kills and it makes it easier for your team to defend, though they rarely see it happen. The defenders will think they had an easy time defending against that 1 guy, they just didn't see the fact that you dropped 1or 2 of the guys on their way there.
the tactic I see literally nobody learn is ground sniping, this is where you use evasive tactics and quick thinking to keep engagements at your optimal range, you stay mobile and don't stay in any one location for very long, you move with your squad when necessary, and help them take locations when need be, your squad and team is your red line, the enemy will know exactly where you are but be unable to get to you because your team is in front of you.
experiences fills a lot of the other issues with bad sniping that simply need to be learned, like positioning and how to beat counter snipers, when to move, and where not to go, locating enemy snipers, etc. all things the casual sniper will get the basics of, but just won't get good at.
the reason nobody learns how to be a useful sniper is because it's so easy to be a cost effective sniper. |
Rinzler XVII
Forsaken Immortals
4
|
Posted - 2013.07.10 12:54:00 -
[18] - Quote
NPA SAMAR wrote:There is absolutley no skill what so ever in sniping in this game and you want it easier little big planet is that way needs realistic bullet drop and not piont click I win... headshots for 1hit kills only exept maybe proto snipe v malitia/standard suits, advance and proto should not be one hit killed to anything less than a proto sniperheadshot my 4yr old son has no problems sniping with a malitia sr,That tells me its easymode piont click you have been 1hk of a 4 yr old toddler lol
1. I'm talking about a PROTO LEVEL CHARGE SNIPER RIFLE ... THE MOST POWERFUL SNIPER RIFLE YOU CAN BUY IN THE GAME not being able to take medium suits out with a headshot (I used caps because you seemed to miss my entire OP which repeatedly said PROTO LVL CHARGE SNIPER RIFLE) 2.Your supposed 4 yr old toddler son must have been playing in the academy because I would absolutely love to see him try killing a proto lvl heavy with a militia sniper rifle seeing as it takes 4 shots with a PROTO lvl Charge Rifle with 5 10% damage mods and maximum proficiency to kill 1 of them. 3.You've clearly never been a sniper or you would know the serious flaws in hit detection and scope and the fact movement speed is still an issue (ppl seem to jump from 1 spot to another) 4.The fact you referred to Sniper Rifle as point and click and easy mode tells me all I need to know about your level of expertise in the area and that your either extremely uninformed or a troll and as such I wont discuss this matter with you any further
|
Rinzler XVII
Forsaken Immortals
6
|
Posted - 2013.07.10 13:12:00 -
[19] - Quote
Laurent Cazaderon wrote:Comparing DPS (damage per second) of an AR and a sniper rifle is probably one of the weirdest, idiotic thing i've seen.
Well a playerbase of 4K clearly tells you that your doing alot of things wrong so CPM for me means Crap and Pisspoor Management Team :) Sniper Rifles are broken and that's clear to everyone except the AR users and CCP, yet again you've ignored the countless requests for a damn matchmaking system but hey keep sucking the cocks of the Prototbear AR run and gun gamers from the stats i've seen to have a player base as small as what you have compared to the amount of ppl who've tried it you have nothing to offer anyone but the vets, OP AR's for everyone YAY .. maybe my comparison was idiotic but ignoring the problems your game has and releasing this game in the sorry state that its in is even more idiotic, then again i'm the bigger idiot because I actually played this sorry excuse for a game your a **** and so is every other member of CCP . ban me do whatever you like i'm sick and tired of the **** performance of everyone associated with this game that you'll actually be doing me a favour
Suck it **** ..I.. I've got better things to do on this gloriously sunny day enjoy watching your game die I know I will |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
581
|
Posted - 2013.07.10 13:13:00 -
[20] - Quote
Alpha strike away! |
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Rinzler XVII
Forsaken Immortals
6
|
Posted - 2013.07.10 13:15:00 -
[21] - Quote
ChromeBreaker wrote:My Proto assault forge gun has about 800-1000dps... do you see a problem with your argument yet?
They are OP hahaha
seriously though you have a 3 second delay between shots though ... 2k damage every 6 seconds isnt 800-1000 dps its 333.33 DPS if you coudl shoot every second then yes but you cant, Forge guns have high base damage because they have a lower fire rate, a charge sniper rifle has a 4 second delay between shots and a base damage 1/3 of the power of a forge gun and that's the problem I have, either take away the 4 second delay or increase the damage on the charge rifle |
calisk galern
BurgezzE.T.F
516
|
Posted - 2013.07.10 13:17:00 -
[22] - Quote
Matticus Monk wrote:
you absolutely don't have the same rush of battle or fear for your life.... so lets just say that while it can be 'hard', and useful, it's not exactly the same as putting your ass on the frontlines in an expensive dropsuit.
yesterday I was in an engagement with 3 AR users, and 2 flay lockers were chasing me down across open ground at about 150m after killing the rest of the blue dots around me.
The closest range I can effectively shoot you with my charged rifle is about 65m, it takes me abut 1.4 seconds to line up a shot on a target. I killed 4 of the 5 while falling back, and then the flay locker ran out of ammo, but I also was down to my last shot in my charged rifle, so I called in jeep while he dropped a nano hive, I drove about 400 meters past him hopped out and finished him off.
there's a story or two like that for every single game I ground snipe. I seldom call it boring, unless I want it to be boring.
|
Oso Peresoso
RisingSuns
255
|
Posted - 2013.07.10 13:18:00 -
[23] - Quote
Laurent Cazaderon wrote:Comparing DPS (damage per second) of an AR and a sniper rifle is probably one of the weirdest, idiotic thing i've seen.
this. Who the hell gives a flying **** about "DPS" on a sniper rifle? |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
582
|
Posted - 2013.07.10 13:21:00 -
[24] - Quote
aim for the head, learn to shoot faster. only need 2 shots for most stuff, how many of my AR bullets do I got to land?
and I love how you said increasing it to 600 dps would not 1 shot heavies or most shield assault or logis lol. |
Declan Dayne
Abandoned Privilege General Tso's Alliance
39
|
Posted - 2013.07.10 13:27:00 -
[25] - Quote
Draw distance and character rendering needs to be fixed. I generally get 7-8 kills and 15+ assists while sniping with proto gun. Like stated above, in Dust, the sniper is a support role. Take down shields/armor for teammates to get easy kills. |
Rinzler XVII
Forsaken Immortals
6
|
Posted - 2013.07.10 13:27:00 -
[26] - Quote
Knightshade Belladonna wrote:aim for the head, learn to shoot faster. only need 2 shots for most stuff, how many of my AR bullets do I got to land?
and I love how you said increasing it to 600 dps would not 1 shot heavies or most shield assault or logis lol.
Charge Sniper Rifle, requires 4 seconds to charge in between shots, please explain to me how I can shoot faster than what I do now when I have to wait to charge the weapon for 4 seconds b4 I can shoot a second time ??? Seriously read the post fully before making such a stupid comment plus at proto lvl most ppl have over 600 EHp and right now with the 90% to shield nerf that means even a headshot isn't good enough to get a kill or sometimes even take away someone shields, requiring 2 headshots to kill someone in a medium suit is ridiculous, how can you possibly argue that everything is fine ? |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
583
|
Posted - 2013.07.10 13:31:00 -
[27] - Quote
Rinzler XVII wrote:Another Heavy SOB wrote:You're asking for a sniper rifle that will OHK 75-80% of fits used by most player's. I wouldn't be so opposed if they weren't a hitscan weapon and actually required leading and compensation for projectile travel.
Is it not good enough for you that in most matches you are nearly unreachable from whatever perch you may choose, and that as such those who wish to engage you must grab a sniper rifle and engage you on your terms? Even if there are a few snipers on the opposing team you still have fewer threats to deal with than frontline infantry.
If you think a 640 damage Sniper is "OK" then I urge you to spend one day as frontline infantry and see just how annoying you pesky snipers already are and how easy you have it up on your perch. This character is my main a logibro, i know exactly what its like being on the frontline and have been killed many times by snipers however I know exactly how difficult it is to get kills with a Sniper rifle and instead of QQ about being killed by a sniper I accept that I clearly wasn't using cover/it was my fault I got killed because if getting hit the 1st time didn't get me running for cover then i deserved to be killed by the second shot ... im used to being killed by snipers and not knowing who the hell killed me or from what direction they killed me and i strongly believe that is what a sniper rifles role is supposed to be and dont forget im talking about a PROTO lvl sniper rifle, I think you should actually try being a sniper and see just how hard it can be to get kills and how much skill it actually takes to kill a moving target from 400m + when your looking at a few pixels in your scope .. its not as easy as you think .. anyone can be a sniper, not everyone can be a good sniper .. I spend most of my time giving recon to my squad telling them who's at what , what enemies are doing, how many of them their are, what suits/weapons they are using and I dont get a single WP for doing any of that .. PS ppl become invisible after 500m on a sniper scope despite their range being well in excess of that ... imagine if you couldn't see enemies 50m away even though your range was 100m ...
565m headshot on a proto sniper and i'm a mediocre sniper, it's not that hard. And if they out of your range and you can't pick them up, here is an idea.. find a closer perch or try running sniper ( it can be fun ) |
DUST Fiend
OSG Planetary Operations Covert Intervention
4925
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Posted - 2013.07.10 13:32:00 -
[28] - Quote
Oso Peresoso wrote:Laurent Cazaderon wrote:Comparing DPS (damage per second) of an AR and a sniper rifle is probably one of the weirdest, idiotic thing i've seen. this. Who the hell gives a flying **** about "DPS" on a sniper rifle? I also forget the last time I 1HKO'd someone from the top of a tower halfway across the map
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calisk galern
BurgezzE.T.F
516
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Posted - 2013.07.10 13:34:00 -
[29] - Quote
Rinzler XVII wrote:Knightshade Belladonna wrote:aim for the head, learn to shoot faster. only need 2 shots for most stuff, how many of my AR bullets do I got to land?
and I love how you said increasing it to 600 dps would not 1 shot heavies or most shield assault or logis lol. Charge Sniper Rifle, requires 4 seconds to charge in between shots, please explain to me how I can shoot faster than what I do now when I have to wait to charge the weapon for 4 seconds b4 I can shoot a second time ??? Seriously read the post fully before making such a stupid comment plus at proto lvl most ppl have over 600 EHp and right now with the 90% to shield nerf that means even a headshot isn't good enough to get a kill or sometimes even take away someone shields, requiring 2 headshots to kill someone in a medium suit is ridiculous, how can you possibly argue that everything is fine ?
technically it takes 2 seconds to half charge. this will do minimal damage but if the first shot leaves a target half dead this can be enough to finish them off.
also you can fire at any point after it's half charged. so the key to firing the second shot is to wait till the last possible second to get the most out of it, obviously they will be moving for cover, and this is what I'm referring to by the last possible second.
so indeed it is possible to get the second shot in faster f that's enough to finish them off, which it often is if you head shot on the first shot. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
583
|
Posted - 2013.07.10 13:34:00 -
[30] - Quote
Rinzler XVII wrote:Knightshade Belladonna wrote:aim for the head, learn to shoot faster. only need 2 shots for most stuff, how many of my AR bullets do I got to land?
and I love how you said increasing it to 600 dps would not 1 shot heavies or most shield assault or logis lol. Charge Sniper Rifle, requires 4 seconds to charge in between shots, please explain to me how I can shoot faster than what I do now when I have to wait to charge the weapon for 4 seconds b4 I can shoot a second time ??? Seriously read the post fully before making such a stupid comment plus at proto lvl most ppl have over 600 EHp and right now with the 90% to shield nerf that means even a headshot isn't good enough to get a kill or sometimes even take away someone shields, requiring 2 headshots to kill someone in a medium suit is ridiculous, how can you possibly argue that everything is fine ?
how can you shoot farther, pick up another proto varient.. wow so hard. the charged variant is meant to be a high dmg slow rof. did you know, it used to have the EXACT same stats as it does now and be a lvl 1 gun? Did you know it is the cheapest proto gun in the game? and 2 headshots with a charge to kill.. lmfao ok |
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