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Himiko Kuronaga
SyNergy Gaming EoN.
788
|
Posted - 2013.07.09 22:56:00 -
[1] - Quote
Attack my own district for 30 mil with alt corporation.
Win battle, take half the clones from the "enemy" side and sell them.
Stay safe for two days because no one can attack me, continue to sell clones being auto-generated, break even.
Attack my district again, continue to stay safe.
Am I wrong here? |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
501
|
Posted - 2013.07.09 22:58:00 -
[2] - Quote
I think you can still be under attack but won't be attacked for the 47 hours or whatever.... I'm probably wrong though. |
Iron Wolf Saber
Den of Swords
5915
|
Posted - 2013.07.09 23:07:00 -
[3] - Quote
Possibly let me sit down and read all the rules and see what's up. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
700
|
Posted - 2013.07.09 23:13:00 -
[4] - Quote
Sucks that you can't beat anybody so you need to attack yourself. :D
Jk, let's hope it's not an exploit |
Shadowswipe
WarRavens League of Infamy
155
|
Posted - 2013.07.09 23:20:00 -
[5] - Quote
This is a problem with the current system. I have posted the math before. The net loss is nothing compared to keeping a district safe, if that is what you want to do. |
Kain Spero
Internal Error. League of Infamy
1815
|
Posted - 2013.07.10 00:00:00 -
[6] - Quote
Himiko Kuronaga wrote:Attack my own district for 30 mil with alt corporation.
Win battle, take half the clones from the "enemy" side and sell them.
Stay safe for two days because no one can attack me, continue to sell clones being auto-generated, break even.
Attack my district again, continue to stay safe.
Am I wrong here?
Min 150 clone loss so the defending district wouldn't get any clones from an alt gen pack attack. The district also stays under attack for 24 to 48 hours in which clones can't be moved in or out. Also, after the gen pack attack loses the district become attackable by anyone. There isn't a restriction on who can attack after a failed attack the timer will just be set to 47 hours later if you were to attack right after the failed gen pack.
In theory you could self attack to lock down a production facility, but you wouldn't be able to do much else with it. |
Himiko Kuronaga
SyNergy Gaming EoN.
790
|
Posted - 2013.07.10 00:15:00 -
[7] - Quote
Kain Spero wrote:Himiko Kuronaga wrote:Attack my own district for 30 mil with alt corporation.
Win battle, take half the clones from the "enemy" side and sell them.
Stay safe for two days because no one can attack me, continue to sell clones being auto-generated, break even.
Attack my district again, continue to stay safe.
Am I wrong here? Min 150 clone loss so the defending district wouldn't get any clones from an alt gen pack attack. The district also stays under attack for 24 to 48 hours in which clones can't be moved in or out. Also, after the gen pack attack loses the district become attackable by anyone. There isn't a restriction on who can attack after a failed attack the timer will just be set to 47 hours later if you were to attack right after the failed gen pack. In theory you could self attack to lock down a production facility, but you wouldn't be able to do much else with it. At best you would break even.
Right, but even if it was a small loss it wouldn't really deter anyone from doing it. It's not as if PC is the only income source.
The problem I see is monopolization. The only thing keeping someone from claiming the entirety of PC right now is the fact that no one can conceivably cover every single timer with their A Team. Even with an alliance, there are limits.
By exploiting this, if someone wanted to do it you could effectively control the entirety of MH by locking out undesirable timers. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1048
|
Posted - 2013.07.10 00:27:00 -
[8] - Quote
Hmmm...breaking even or losing a few mil cumulatively is indeed problematic. Maybe introduce some kind of lottery system where all bids to attack a locked district are counted for the first few hours and then the winner selected at random. It would still be possible to lock via Zerging bids in alt corps but is far less reliable.
Anyone caught locking is liable to bring wrath down upon their heads anyways. Fear makes districts delicious, I hear. |
Himiko Kuronaga
SyNergy Gaming EoN.
790
|
Posted - 2013.07.10 00:32:00 -
[9] - Quote
Iskandar Zul Karnain wrote:Hmmm...breaking even or losing a few mil cumulatively is indeed problematic. Maybe introduce some kind of lottery system where all bids to attack a locked district are counted for the first few hours and then the winner selected at random. It would still be possible to lock via Zerging bids in alt corps but is far less reliable.
Anyone caught locking is liable to bring wrath down upon their heads anyways. Fear makes districts delicious, I hear.
Im not a fan of lotteries.
I say we put Ambush mode to use and have to actually fight over conflicting attack rights. Of course, then you can (and will) effectively have a double-defense... but, hell, they are paying for the clones then at least so it's still better than the current situation. It also conveniently uses 50 clones out of the current 150 starter pack. |
Iron Wolf Saber
Den of Swords
5926
|
Posted - 2013.07.10 00:37:00 -
[10] - Quote
If I had a say in the hour of power bidding whoever sends the most amount of clones to attack the district earns the right, this would lock out alt corps and induce massive losses in order to self preserve. |
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1050
|
Posted - 2013.07.10 01:04:00 -
[11] - Quote
Iron Wolf Saber wrote:If I had a say in the hour of power bidding whoever sends the most amount of clones to attack the district earns the right, this would lock out alt corps and induce massive losses in order to self preserve. Mmm I do like that idea. I was uncomfortable with the idea of a pure lottery but a bid is a good idea. Keeps with the ideals of New Eden. |
The Attorney General
ZionTCD
297
|
Posted - 2013.07.10 01:08:00 -
[12] - Quote
Iron Wolf Saber wrote:If I had a say in the hour of power bidding whoever sends the most amount of clones to attack the district earns the right, this would lock out alt corps and induce massive losses in order to self preserve.
I have to admit that this is a good idea.
Good thinking IWS. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
601
|
Posted - 2013.07.10 01:14:00 -
[13] - Quote
Himiko Kuronaga wrote:Attack my own district for 30 mil with alt corporation.
Win battle, take half the clones from the "enemy" side and sell them.
Stay safe for two days because no one can attack me, continue to sell clones being auto-generated, break even.
Attack my district again, continue to stay safe.
Am I wrong here?
Let's track everything from the moment you initiate the first attack:
Step 1
Initiate attack at 1 minute after the district's reinforcement hour. Assume that the district's full of clones at 300. Let's say it's a Production Facility for flavor.
District is locked for ~47 hours. With the timing maximized for lock length, it will generate clones twice. Once in the reinforcement period while it's under attack, once in the period RIGHT when the attack initiates.
You "win" the attack and this is all your moves to this point:
- Buy a geno pack. -30 mil
- Sell 100 clones in the first reinforcement. 15 mil
- Sell 100 clones in the second reinforcement. 15 mil
- Steal 50 clones. 7.5 mil
- You sell the 99 remaining clones, 14.85mil
- As the defender, you suicide 149 clones because they would be destroyed anyways. 22.35 mil
150 clones are destroyed - district is at 150
So your net by this point is:
(15 + 15) (initial clone overflow) + 7.5 (stolen generation) + 14.85 (geno clone sales) + 22.35 (clone goo from district suicides) - 30 (clone pack purchase) = +44.2 mil
Step 2
You wait until your hour long reinforcement window disappears and reattack, meaning that the attack again takes around 47 hours to initiate. Keep in mind that while you're "winning" the attack you must spawn in at least once to bring the attackers below 100 clones so that you don't attack a second time 5 minutes after the first one ends. Just suicide a couple, as it's equivalent to selling them.
The district generates clones only once since it lost a single attack. It does this RIGHT when the second battle starts. The district is now at 250 clones. You let the defender win this one, but suicide the 100 clones from the pack.
- You purchase geno pack. -30 mil
- Attacker suicides 100 clones. 15 mil
So your net by this point is:
44.2 (previous) - 30 (clone pack purchase) + 15 (clone goo from pack) = 44.2 - 15 = 29.2 mil
Step 3
Now you reattack at the first opportunity. Keep in mind that since this is always right after the reinforcement timer you will have 2 generations occur again. The district will be at 249 clones and will generate 200 by the time of the battle. One the next day, and one RIGHT when the battle starts. You will then be able to repeat the initial step where you suicide 149 clones on the district defense, so net by this point is:
- You purchase geno pack. -30 mil
- District generates once. Clone total at 349.
- District generates twice. Clone total at 350. Sell 149 overflow. 7.35 mil
- Defender suicides 149 clones. 22.35 mil
- Attacker steals 50 clones. 7.5 mil
- Attacker sells 149 clones. 14.85 mil
29.2 (previous) - 30 (clone pack purchase) + 7.35 (clone overflow) + 7.5 (stolen clones) + 14.85 (clone goo from geno clones) + 22.35 (defensive clones dead) = 51.25 mil.
At this point you repeat Step 2 and 3. This will continue to generate revenue. You will lose 15 million in the step where the attacker loses, and you will gain 22.05 million in the step where the defender loses. The net is positive 7.05 mil per cycle.
Kain is right in saying that this process can potentially be interrupted. If an astute observer notices what you're doing, they could potentially attack your district in the seconds before you did somewhere in this process. The good news is that you're net positive at every step, so really there's no risk of losing money. It's also going to be really hard for that observe to know the right time because only YOU know when the attacks begin and end. Thus you have exclusive knowledge of when the district is vulnerable within an hour long window. Team up with a buddy or two and it's practically impossible that anyone could beat you to the punch given the way the map updates.
Good catch OP. Does anyone see if I went wrong in that calculation, or need clarification? This looks potentially bad.
|
Iron Wolf Saber
Den of Swords
5941
|
Posted - 2013.07.10 01:20:00 -
[14] - Quote
Automatic Clone Loss for losing happens first, what is left over is then stolen and or killed off. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
602
|
Posted - 2013.07.10 01:25:00 -
[15] - Quote
Iron Wolf Saber wrote:Automatic Clone Loss for losing happens first, what is left over is then stolen and or killed off.
That's if the defense wins, IWS. If the defenders lose, the attackers:
Destroy at minimum 150 on the district.
Steal 50% of the POTENTIALLY GENERATED clones at the defensive district. |
Himiko Kuronaga
SyNergy Gaming EoN.
794
|
Posted - 2013.07.10 01:32:00 -
[16] - Quote
I would be alright with IWS's suggestion, though I am still partial to an Ambush Thunderdome.
Either way, a fix needs to be put in before these changes go live. This can and will be exploited unless everybody suddenly decides to operate on the "honor system". And this is New Eden, so.... we don't. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
548
|
Posted - 2013.07.10 03:09:00 -
[17] - Quote
Iron Wolf Saber wrote:If I had a say in the hour of power bidding whoever sends the most amount of clones to attack the district earns the right, this would lock out alt corps and induce massive losses in order to self preserve.
This is a G-DARN good idea. Even tho things like this go usually to one that 'bids' the least, that is commits the least resources "I'm gonna do this with these ridiculously few troops", The balance comes from both risking starting location onto low clone count AND the risk of defender winning tons of clones. |
Laurent Cazaderon
What The French CRONOS.
1792
|
Posted - 2013.07.10 08:09:00 -
[18] - Quote
With those numbers you can actually make money by self-locking your districts. But it will be boring to do.
Here's how it goes.
Status : District A mother corp. 300/300clones. Attack by alt corp : 30 Million. Status : District A locked Day 1 : RT, no fights. 80 clones produced || Auto-sell : 12M Day 2 : RT, 80 clones produced || Auto-sell : 12M Day 2, Fight happens during the RT : Alt corps fields at least one player with BPO crap stuff and suicides all the genopack clones. Mother corp fields one player as well. Fight reward : 15M
End of cycle : ISK result = 12+12+15-30 = 9 Million. Add another 6 million if the district is a production facility.
Start again.
So yeah you can lock your districts and make them earn you 15 millions every 2 day without risk if you have a production facility. I dont know how i missed the part about how suiciding the clones in the pack could turn the balance.
The simplest solution would be to raise price of clone packs to 40 millions. Then, it would only be 5 Millions for a prod facility and a loss for any other district type. But even then, if you can lock your district for even a very little ISK loss, then people will do it.
After all, a suicide party with friends every 2 days sounds quite fun |
2-Ton Twenty-One
Internal Error. League of Infamy
693
|
Posted - 2013.07.10 08:18:00 -
[19] - Quote
Laurent Cazaderon wrote:With those numbers you can actually make money by self-locking your districts. But it will be boring to do. Here's how it goes. Status : District A mother corp. 300/300clones. Attack by alt corp : 30 Million. Status : District A locked Day 1 : RT, no fights. 80 clones produced || Auto-sell : 12MDay 2 : RT, 80 clones produced || Auto-sell : 12MDay 2, Fight happens during the RT : Alt corps fields at least one player with BPO crap stuff and suicides all the genopack clones. Mother corp fields one player as well. Fight reward : 15MEnd of cycle : ISK result = 12+12+15-30 = 9 Million. Add another 6 million if the district is a production facility.Start again. So yeah you can lock your districts and make them earn you 15 millions every 2 day without risk if you have a production facility. I dont know how i missed the part about how suiciding the clones in the pack could turn the balance. The simplest solution would be to raise price of clone packs to 40 millions. Then, it would only be 5 Millions for a prod facility and a loss for any other district type. But even then, if you can lock your district for even a very little ISK loss, then people will do it. After all, a suicide party with friends every 2 days sounds quite fun
You really need to bracket this info.
Using this amount of time and manpower you could earn way way more money just grinding pup matches and prob make more money in a shorter amount of time.
Please do that math on that someone so we can compare |
Bendtner92
Internal Error. League of Infamy
704
|
Posted - 2013.07.10 08:23:00 -
[20] - Quote
2-Ton Twenty-One wrote:You really need to bracket this info.
Using this amount of time and manpower you could earn way way more money just grinding pup matches and prob make more money in a shorter amount of time.
Please do that math on that someone so we can compare That you can make a small profit from this isn't the problem here the way I see it.
The problem is rather that you can lock as many of your own districts as you will without any significant ISK loss (in this case, it's even a profit doing this). This means that if you for example hold 50 districts, but you only have the manpower to defend 10 of them you can then lock the other 40 with an alt corp.
That's the problem with this in my opinion. |
|
TERMINALANCE
Zumari Force Projection Caldari State
106
|
Posted - 2013.07.10 08:24:00 -
[21] - Quote
Iron Wolf Saber wrote:If I had a say in the hour of power bidding whoever sends the most amount of clones to attack the district earns the right, this would lock out alt corps and induce massive losses in order to self preserve.
I like this idea, another option I could see is the ability to contest! a attack, if you contest the attack the defender gets that battle off and the 2 attackers fight the PC battle vs each other on the map, the winner of that battle then fights the defender either in 24 hours or 15 minutes after that attacker vs attacker battle.
that way if someone tried to lock and then contest! their own district they would lose +30 mil +30mil and have to still fight their own district and thats alot of man hours and time, and also not profitable. Also if either attacker loses its contest! its put lower in the queue to contest that attack again or something. I dont know :P |
Dr Allopathy
Raging Pack of Homos
121
|
Posted - 2013.07.10 08:26:00 -
[22] - Quote
Or just log onto an eve character, take your exhumer out and earn 50 mil a day.
Much easier. |
2-Ton Twenty-One
Internal Error. League of Infamy
693
|
Posted - 2013.07.10 08:34:00 -
[23] - Quote
Bendtner92 wrote:2-Ton Twenty-One wrote:You really need to bracket this info.
Using this amount of time and manpower you could earn way way more money just grinding pup matches and prob make more money in a shorter amount of time.
Please do that math on that someone so we can compare That you can make a small profit from this isn't the problem here the way I see it. The problem is rather that you can lock as many of your own districts as you will without any significant ISK loss (in this case, it's even a profit doing this). This means that if you for example hold 50 districts, but you only have the manpower to defend 10 of them you can then lock the other 40 with an alt corp. That's the problem with this in my opinion.
Yeah but to what ends? not your micro managing 40 alt corps and having to do all the money transfers to 40 alt corps while fielding full teams inorder to not bleed cash
lets say you had 20 districts
you lock all of them with 20 alt corps attacks
thats 600milion. now your losses are gonna be 600 million of those clones. Now you have to field guys for 20 district matches every 2 days and you have to have troops in those matches enough to make the defender win them every time.
so now you have your DIR shuffling money to your 20 alt corps, loging them in after every PC battle to relanch the attack, that means someone has to log on to that account just to do that, 20xtimes and the defenders have to field players for those matches to recoupe losses, so now you have all this work happening like a bunch of busy bees. and what is your reward out of this? a huge net loss of isk! because if you field players in those battles on both sides 16v16 or just the attacker side to suicide clones for a good 30 mins or so not to mention all the people who have to log on to accomplish it. They multiple accounts you would have to run.
Its like everyone in India throwing a stone to build a mountain that does nothing but avalanche on them.
I cant even think of how many people you would need to sustain this for any length of time unless I'm missing something.
not that there is much point in owning districts right now anyway. ISK? what do you need it for? well to fight more PC? why? well because I need ISK? why? to fight more PC?........ |
Bendtner92
Internal Error. League of Infamy
705
|
Posted - 2013.07.10 08:41:00 -
[24] - Quote
2-Ton Twenty-One wrote:Yeah but to what ends? not your micro managing 40 alt corps and having to do all the money transfers to 40 alt corps while fielding full teams inorder to not bleed cash
lets say you had 20 districts
you lock all of them with 20 alt corps attacks
thats 600milion. now your losses are gonna be 600 million of those clones. Now you have to field guys for 20 district matches every 2 days and you have to have troops in those matches enough to make the defender win them every time.
so now you have your DIR shuffling money to your 20 alt corps, loging them in after every PC battle to relanch the attack, that means someone has to log on to that account just to do that, 20xtimes and the defenders have to field players for those matches to recoupe losses, so now you have all this work happening like a bunch of busy bees. and what is your reward out of this? a huge net loss of isk! because if you field players in those battles on both sides 16v16 or just the attacker side to suicide clones for a good 30 mins or so not to mention all the people who have to log on to accomplish it. They multiple accounts you would have to run.
Its like everyone in India throwing a stone to build a mountain that does nothing but avalanche on them.
I cant even think of how many people you would need to sustain this for any length of time unless I'm missing something.
not that there is much point in owning districts right now anyway. ISK? what do you need it for? well to fight more PC? why? well because I need ISK? why? to fight more PC?........ You only need one corp for this, as any corp can buy as many clone packs as they will.
And the amount of districts was just an example. You can also do this to just lock a couple of districts etc. But let's use your example of 20 districts. Yeah, you need 600m ISK every two days to launch all these attacks, but the 20 districts will make 480m ISK over those two days. On top of that you'll get 15m ISK in ISK reward for winning the battles against your alt corp.
So you can lock as many districts as you want without any significant ISK loss. In this case it's even a profit doing this.
Btw, don't you get the ISK reward if no clones are killed? It's been a while since I played a PC match, so I can't really remember. If you do, you just need one guy on the defending side to cap the objectives and grab the 15m ISK in rewards. |
2-Ton Twenty-One
Internal Error. League of Infamy
693
|
Posted - 2013.07.10 08:48:00 -
[25] - Quote
Bendtner92 wrote:2-Ton Twenty-One wrote:Yeah but to what ends? not your micro managing 40 alt corps and having to do all the money transfers to 40 alt corps while fielding full teams inorder to not bleed cash
lets say you had 20 districts
you lock all of them with 20 alt corps attacks
thats 600milion. now your losses are gonna be 600 million of those clones. Now you have to field guys for 20 district matches every 2 days and you have to have troops in those matches enough to make the defender win them every time.
so now you have your DIR shuffling money to your 20 alt corps, loging them in after every PC battle to relanch the attack, that means someone has to log on to that account just to do that, 20xtimes and the defenders have to field players for those matches to recoupe losses, so now you have all this work happening like a bunch of busy bees. and what is your reward out of this? a huge net loss of isk! because if you field players in those battles on both sides 16v16 or just the attacker side to suicide clones for a good 30 mins or so not to mention all the people who have to log on to accomplish it. They multiple accounts you would have to run.
Its like everyone in India throwing a stone to build a mountain that does nothing but avalanche on them.
I cant even think of how many people you would need to sustain this for any length of time unless I'm missing something.
not that there is much point in owning districts right now anyway. ISK? what do you need it for? well to fight more PC? why? well because I need ISK? why? to fight more PC?........ You only need one corp for this, as any corp can buy as many clone packs as they will. And the amount of districts was just an example. You can also do this to just lock a couple of districts etc. But let's use your example of 20 districts. Yeah, you need 600m ISK every two days to launch all these attacks, but the 20 districts will make 480m ISK over those two days. On top of that you'll get 15m ISK in ISK reward for winning the battles against your alt corp. So you can lock as many districts as you want without any significant ISK loss. In this case it's even a profit doing this. Btw, don't you get the ISK reward if no clones are killed? It's been a while since I played a PC match, so I can't really remember. If you do, you just need one guy on the defending side to cap the objectives and grab the 15m ISK in rewards.
I think you have to kill the clones? but yeah im fuzzy on that. because if the clones are in the MCC when the MMC blows up it would not make sense the defender could "get" those clones. I believe you have to kill them. |
Laurent Cazaderon
What The French CRONOS.
1793
|
Posted - 2013.07.10 09:11:00 -
[26] - Quote
2-Ton Twenty-One wrote:Laurent Cazaderon wrote:With those numbers you can actually make money by self-locking your districts. But it will be boring to do. Here's how it goes. Status : District A mother corp. 300/300clones. Attack by alt corp : 30 Million. Status : District A locked Day 1 : RT, no fights. 80 clones produced || Auto-sell : 12MDay 2 : RT, 80 clones produced || Auto-sell : 12MDay 2, Fight happens during the RT : Alt corps fields at least one player with BPO crap stuff and suicides all the genopack clones. Mother corp fields one player as well. Fight reward : 15MEnd of cycle : ISK result = 12+12+15-30 = 9 Million. Add another 6 million if the district is a production facility.Start again. So yeah you can lock your districts and make them earn you 15 millions every 2 day without risk if you have a production facility. I dont know how i missed the part about how suiciding the clones in the pack could turn the balance. The simplest solution would be to raise price of clone packs to 40 millions. Then, it would only be 5 Millions for a prod facility and a loss for any other district type. But even then, if you can lock your district for even a very little ISK loss, then people will do it. After all, a suicide party with friends every 2 days sounds quite fun You really need to bracket this info. Using this amount of time and manpower you could earn way way more money just grinding pup matches and prob make more money in a shorter amount of time. Please do that math on that someone so we can compare
What amount of time ? You need an alt corp, with alt accounts. And once every 2 days you spend one game suiciding and then launching another attack on the mother district. It's not that much time invested... It's like a boring redline every 2 days that earns your corp 9 to 15 Millions.
I agree it's not ideal for a massive amount of districts though. On the other hand, if you can fight for 40 districts, you can easily do this.
Money transfers can be done easily from mother corp to alt corp now. or hell, even player to player. Logging off a char takes roughly 2 seconds...... So this is actually pretty easy and not that much time consuming. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
296
|
Posted - 2013.07.10 09:16:00 -
[27] - Quote
I've been paid for winning a PC battle without any opposition showing up to fight. So no the clones do not have to be destroyed in battle for the winners to receive ISK. |
Laurent Cazaderon
What The French CRONOS.
1793
|
Posted - 2013.07.10 09:18:00 -
[28] - Quote
Another Heavy SOB wrote:I've been paid for winning a PC battle without any opposition showing up to fight. So no the clones do not have to be destroyed in battle for the winners to receive ISK.
True, happened to me as well. but payout was not as high. |
2-Ton Twenty-One
Internal Error. League of Infamy
694
|
Posted - 2013.07.10 09:19:00 -
[29] - Quote
Laurent Cazaderon wrote:Another Heavy SOB wrote:I've been paid for winning a PC battle without any opposition showing up to fight. So no the clones do not have to be destroyed in battle for the winners to receive ISK. True, happened to me as well. but payout was not as high.
Where you attacking or the defender?
I believe that if your the defender and you blow up the enemy attacker MCC with no clones killed on the attacker side you dont get any biomass reward. can someone confirm?
if you don't that makes it a lot more tedious to alt corp yourself as then every battle you need players to suicide 100 clones every 2 days. |
Bendtner92
Internal Error. League of Infamy
706
|
Posted - 2013.07.10 09:20:00 -
[30] - Quote
Laurent Cazaderon wrote:Another Heavy SOB wrote:I've been paid for winning a PC battle without any opposition showing up to fight. So no the clones do not have to be destroyed in battle for the winners to receive ISK. True, happened to me as well. but payout was not as high. Because in actual matches you also get 80k ISK for each clone your own team lost, so in no-show matches you get less because you don't lose any clones yourself. |
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