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Primus Core
Searing Winds
22
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Posted - 2013.03.07 22:01:00 -
[31] - Quote
I really don't feel like tanks should be in ambush, period, until the maps are expanded. They're too close-quarters as it is, meaning any anti-vehicle players short of the two guys in the entire game that spec'd into higher tier anti-vehicle weaponry will likely get slaughtered before they get a chance to aim.
Just saying. |
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.07 22:02:00 -
[32] - Quote
Alderstaz wrote: gigantic strawman post.
No. If you want to succeed you need to be able to use all of the tools. Most of the people who **** and moan about tanks automatically dismiss the usefulness of heavies and swarms because it reduces their effectiveness against infantry.
If you choose to not bring an anti tank weapon onto the field to counter the tanks you are going to get steamrolled. It's that simple. I have taken the time to skill AV above minimum for proto. i routinely drive Marauders off the field and kill anything less. But i only deploy it when I need vehicleds destroyed. I run my HMG or assault suit otherwise.
but every argument here dismisses this as an option. Because why?
You don't want to spend the skill points there?
That is not the HAV driver's problem, it's yours. |
Alderstaz
Mannar Focused Warfare Gallente Federation
5
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Posted - 2013.03.07 22:29:00 -
[33] - Quote
Only reason I'm responding is to try to figure direction. Don't take it personally, but I have too much experience with FPS/MMOs.
The omega boosters gave sneak peak of $49/month subscription rate(merc gives 30 day active not passive, as I was corrected) as base rate, plus you need Aur for best in slot weapons and gear( go look in market place, don't take my word). When Corp battle wins matter, you'll need it to be on same footing.
The only reasonably balanced map is the hills one, where starting side doesn't matter. New spawn strategy is great for it. The other maps have key locations that a starting blob near them has significant advantage all things being equal. A design issue.. Why random spawn was good for them.
Nothing against you, but what I'm stating with HAV are facts, not opinion. They are design choices that the devs had to make. Unlimited ammo for HAV but none for Heavy were conscious decisions. One hit killable infantry, one/two clip killable infantry versus much longer time to live HAV are design decisions. A players experience/expectations in either role is very different. And that to me is bad. Because its an 8 minute match for all.
The decision of what's in the game now at this point in time is a choice. This is PS3, there is not much tech support overhead. After all this time.
Anyway, imagine you're really good player. Imagine everyone is. They always make good choices. What does a HAV player do? What then do every infantry player do?
As designed, you get real skill points and experience in pub matches. I fully discount Ambush as it is again the developers conscious design choice after all this time not to deal with AFKers.
Nothing new here, they've run Eve for 10 years.
So again, its all conscious design decisions, FPS have been around forever and balance issues are nothing new to Eve.
As a player, there is too much imbalance toward vehicle, if everyone's time is worth the same. |
Alderstaz
Mannar Focused Warfare Gallente Federation
5
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Posted - 2013.03.07 22:35:00 -
[34] - Quote
Breakin Stuff wrote:Alderstaz wrote: gigantic strawman post. No. If you want to succeed you need to be able to use all of the tools. Most of the people who **** and moan about tanks automatically dismiss the usefulness of heavies and swarms because it reduces their effectiveness against infantry. If you choose to not bring an anti tank weapon onto the field to counter the tanks you are going to get steamrolled. It's that simple. I have taken the time to skill AV above minimum for proto. i routinely drive Marauders off the field and kill anything less. But i only deploy it when I need vehicleds destroyed. I run my HMG or assault suit otherwise. but every argument here dismisses this as an option. Because why? You don't want to spend the skill points there? That is not the HAV driver's problem, it's yours.
If you're infantry you must adapt.
If you're HAV, you play whack a mole. I'm not disagreeing with what good infantry does.
But after first week or so, I realized infantry AV has serious draw backs. HAV is all purpose, no draw backs. As far as a player at console is concerned. Which is why I don't bother with AV except grenades for LAV heavy matches.
Not in a vacuum, in a match. After you kill one tank, what do you do as full AV infantry. Didnt mean to say you... Don't take it personally, I'm sure your fine...
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Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.07 22:43:00 -
[35] - Quote
Alderstaz wrote:
As a player, there is too much imbalance toward vehicle, if everyone's time is worth the same.
check the price tag on those imbalanced vehicles.
the hulls cost approximately 13 proto assault suits for marauders. This is before fittings. it costs about 7 Vk.1 heavy suits.
am I making sense yet?
If you are running an unfit surya/sica (which is an impossibility because of how the game is set up) you are rolling out 1.2 million ISK for me to detonate. a fully, well-fit, surya costs 2- 2.5 million ISK. So i'd say marauders are absolutely giving people their money's worth. I can lay out enough damage to make them run away BY MYSELF. i can kill them solo if they do dumb things.
Hmmm. Let's move to the gunnlogi and Madrugar. full kit can cost upwards of 800,000 ISK. I can five-shot them at most. three-shot on a good day. I use an assault forge gun of the proto variety for this.
Militia tanks I can one-shot. they're not even worth discussing.
I use a forge gun and have taken the time and effort to skill into it enough that I should be on every tank driver's "oh-**** kill him first" list.
because I destroy the HAVs you rage about being unfair. HAV's are phenomenally easy to destroy, if you bother with the needed skills, have a squad and they support your efforts. |
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.07 22:47:00 -
[36] - Quote
Alderstaz wrote: Not in a vacuum, in a match. After you kill one tank, what do you do as full AV infantry. Didnt mean to say you... Don't take it personally, I'm sure your fine...
I use my assault forge gun to run around and clip any red dot who gets between me and the supply depot whereupon i shall refit to my trusty HMG and go shoot more people in the face. if I die, my work was done already. your tank is dead. I have no urther need for the suit.
Plus i'm really good at zapping infantry trying to move across open ground with assault forges. Rarely get the direct-hit one-shot though. usually takes 2-3 splashes to kill the rangy little buggers. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
331
|
Posted - 2013.03.07 22:48:00 -
[37] - Quote
I support this. I understand that a new game mode will not affect vehicle use in existing game modes and will offer variety in game play (something this game needs desperately).
I would actually be interested in seeing how a mode like this would play out. Everyone would go in fitted for 100% anti infantry. Skirmish could be interesting without LAVs or other transport. Holding flags and having good drop uplinks would be even more critical. You might see more scouts and fewer heavies.
I don't understand the angry, negative feedback. It is like people are afraid no one would play normal Ambush or Skirmish ever again if this was added. |
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.07 22:52:00 -
[38] - Quote
Moonracer2000 wrote: I don't understand the angry, negative feedback. It is like people are afraid no one would play normal Ambush or Skirmish ever again if this was added.
I am NOT responding to the idea that there should be maps too tight for an HAV. I'm cool with maps that make it moronic to use an HAV.
I am responding to the assertion that there's an unfair bias towards vehicles. As long as the argument is predicated on the idea that they are an unfair weapon in use I shall refute said statements. |
Alderstaz
Mannar Focused Warfare Gallente Federation
5
|
Posted - 2013.03.07 23:04:00 -
[39] - Quote
Breakin Stuff wrote:Alderstaz wrote: Not in a vacuum, in a match. After you kill one tank, what do you do as full AV infantry. Didnt mean to say you... Don't take it personally, I'm sure your fine...
I use my assault forge gun to run around and clip any red dot who gets between me and the supply depot whereupon i shall refit to my trusty HMG and go shoot more people in the face. if I die, my work was done already. your tank is dead. I have no urther need for the suit. Plus i'm really good at zapping infantry trying to move across open ground with assault forges. Rarely get the direct-hit one-shot though. usually takes 2-3 splashes to kill the rangy little buggers. Edit: before you ask "what if there's no supply depots my answer is as follows: go to map, choose suicide option. respawn in more appropriate suit.
Now imagine you were an HAV player. Do you ever have to stab yourself in eye to become paper to fight what I say is no rock. Because this rock doesn't care what you are. Just too much imbalance in what some Isk gets you.
They don't belong in matches with infantry. You listed a good chunck of what good infantry have to do. What does a good HAV do? No need to resupply, no worry about being one shotted, can kill anything, immune to most players.
I'm perfectly OK, with HAVs in strategic Corp fights...
Of course planned future changes to game could change this. But right now, good vehicle users just run over infantry with no weakness. Player versus player. Not team versus team. They are consciously designed for Corp battles. |
Ulysses Knapse
Nuevo Atlas Corporation
90
|
Posted - 2013.03.07 23:05:00 -
[40] - Quote
Moonracer2000 wrote:I support this. I understand that a new game mode will not affect vehicle use in existing game modes and will offer variety in game play (something this game needs desperately). A game mode that removes choices is not offering variety. I think that is quite obvious.
If you want to play without vehicles, be prepared to completely break the enemy's ability to use vehicles. |
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Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.07 23:13:00 -
[41] - Quote
Alderstaz wrote:
They don't belong in matches with infantry. You listed a good chunck of what good infantry have to do. What does a good HAV do? No need to resupply, no worry about being one shotted, can kill anything, immune to most players.
This is not call of duty.
Tanks belong in matches with infantry and your post tells me that you just refuse to accept you MIGHT have to adapt and learn to do more than point an AR at it. Please if I am wrong overall i will be happy to retract this, because I'm not trying to attack you.
i must say that the mindset that seems to predominate the thread here is mystifying to me. It seems to say "I should not have to depend on secondary skills or allies to solve a problem."
But your thesis statement here fails under scrutiny because CCP included the toolbox to kill HAVs in the infantry setup. so either run with people who can do anti tank or learn to do it. CCP provided Infantry swarms and forge guns specifically to kill HAVs, so your statement that HAVs don't belong in matches with infantry can be safely thrown out as irrelevant.
One's choice to not use a screwdriver does not mean the hammer needs a buff.
Edited to remove certain ambiguity that wasn't intended. |
BobThe843CakeMan
BurgezzE.T.F Orion Empire
139
|
Posted - 2013.03.07 23:20:00 -
[42] - Quote
You think driving a tank is easy when there's AV around. We have to either get away or kill them. and if they r in a spot where we can't hit them we need something to do. Then we have to keep track of 5 active modules if u ride an armor tank u will understand and then we have to not crash while ppl are shooting AV and or AV nades. You think tanks are a whack a mole system ur crazy.
Now given sometimes the enemy has no AV but thts what they get for not having it. a smack in the face saying. lets get AV. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
331
|
Posted - 2013.03.08 00:22:00 -
[43] - Quote
The discussion is being sidetracked by an argument over whether or not vehicle versus infantry combat is balanced. Or an argument that players only want this because they aren't skilled at countering vehicles. That matters in the larger scope of the game but I don't see it being a concern here. The request is for a game mode without vehicles. Would you like to play such a game mode?
A good criticism that someone brought up was in relation to realism. That they would be okay with maps that physically did not allow vehicles. I would be 100% for this. The only problem is that this would require more work for CCP. I would love some interior maps for this or some city maps with barricaded roads.
Another option would be to make the matches take place during some sort of sci fi "EMP Storm" or other environmental disturbance that made RDVs unavailable. Again this would make more work for CCP (creating additional weather effects) but would add to the "realism" of the situation. Hell RDVs are so dumb it would be believable that foggy weather would make them crash.
I guess if you want to argue about balance you might argue that somehow infantry only would offer easier SP gain? But I don't see infantry only matches being any less intense.
Ulysses Knapse wrote: A game mode that removes choices is not offering variety. I think that is quite obvious.
If you want to play without vehicles, be prepared to completely break the enemy's ability to use vehicles.
Just throwing this out as an example, but Battlefield 3 released an entire expansion pack called Close Quarters that took a game similar to Dust (open maps with vehicles and infantry) and shoved it into an infantry only scenario. And they just released a new expansion with a new game mode called Air Superiority that has no infantry at all and only has jets on the map. Both modes remove choices from the player and offer more variety to the game as a whole.
I would also like to say that it is possible to like the idea of an infantry only mode and like vehicle/anti vehicle game play. Not all of us are asking for this because we are incapable of dealing with vehicles on the map.
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Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.08 00:41:00 -
[44] - Quote
Moonracer2000 wrote:
I would also like to say that it is possible to like the idea of an infantry only mode and like vehicle/anti vehicle game play. Not all of us are asking for this because we are incapable of dealing with vehicles on the map.
And your part of the argument gets no comment from me.
I disagree that we should separate by type at all. I believe there should be no maps that punish AV drivers for pumping their SPs into vehicles and then sticking them in the "LOLz no tanks for you" maps. It serves no purpose to the community as a whole to exclude anyone the ability to bring the wargear they trained into to bear on the field.
a dedicated tank driver is not an asset in an infantry-only match. A dedicated AV maniac is just as worthless on this field.
You have just removed two sets of players from contention in this game mode debate, and I feel it is needlessly exclusive and poor game design to allow people to "ignore the mechanics they don't like." the theme of DUST has always been combined arms ops. removing that removes a lot of what makes the game special.
i never believe you should be able to set up a match limiting what your opponent is allowed to bring. Especially not once Sov and planetary conquest come online. Making it so you can only bring infantry to those fights ain't happening, I guarantee you. |
Ulysses Knapse
Nuevo Atlas Corporation
91
|
Posted - 2013.03.08 00:46:00 -
[45] - Quote
Breakin Stuff wrote:a dedicated tank driver is not an asset in an infantry-only match. A dedicated AV maniac is just as worthless on this field. "As long as one lives the other will not die, and so shall their battle be eternal." |
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.08 01:49:00 -
[46] - Quote
Ulysses Knapse wrote:Breakin Stuff wrote:a dedicated tank driver is not an asset in an infantry-only match. A dedicated AV maniac is just as worthless on this field. "As long as one lives the other will not die, and so shall their battle be eternal."
Thank you Demona and MacBeth |
Ronan Elsword
Dead Six Initiative
8
|
Posted - 2013.03.08 03:43:00 -
[47] - Quote
Moonracer2000 wrote:The discussion is being sidetracked by an argument over whether or not vehicle versus infantry combat is balanced. Or an argument that players only want this because they aren't skilled at countering vehicles. That matters in the larger scope of the game but I don't see it being a concern here. The request is for a game mode without vehicles. Would you like to play such a game mode?
A good criticism that someone brought up was in relation to realism. That they would be okay with maps that physically did not allow vehicles. I would be 100% for this. The only problem is that this would require more work for CCP. I would love some interior maps for this or some city maps with barricaded roads.
Another option would be to make the matches take place during some sort of sci fi "EMP Storm" or other environmental disturbance that made RDVs unavailable. Again this would make more work for CCP (creating additional weather effects) but would add to the "realism" of the situation. Hell RDVs are so dumb it would be believable that foggy weather would make them crash.
I guess if you want to argue about balance you might argue that somehow infantry only would offer easier SP gain? But I don't see infantry only matches being any less intense.
I've been somewhat following this thread over the last couple of days, and it's nice to finally see someone talking about the thread. In city maps, with alleys and interior buildings along with game modes involving space stations, or ships would limit vehicles quite a bit. There is no need to post on this thread if it is not constructive. It's the main issue with the feedback forum. |
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 04:12:00 -
[48] - Quote
Who cares if there is a game mode with no vehicles? Sheesh, if you want to use your tank then just don't play in that mode, it's not like it would be the only mode available. Just look at OMS, almost no one uses tanks there because taking them out is pretty easy.
Ambush should not allow vehicles. OMS should allow them.
What exactly is the problem with an Infantry only mode? |
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.08 04:50:00 -
[49] - Quote
your ability to use two completely unrelated topics to support one another is astounding. |
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 04:53:00 -
[50] - Quote
Breakin Stuff wrote:your ability to use two completely unrelated topics to support one another is astounding. What two different topics? Did I ever talk about anything that wasn't alternate game modes? The militia only mode was just an example of possible alternatives to ambush.
The topic at hand is a no vehicle mode, yet everyone else has gone off and started talking about balance. |
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Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.08 05:19:00 -
[51] - Quote
Sloth9230 wrote:Breakin Stuff wrote:your ability to use two completely unrelated topics to support one another is astounding. What two different topics? The militia only mode was just an example of possible alternatives to ambush. The topic at hand is a no vehicle mode, yet everyone else has gone off and started talking about balance. Edit: my mistake, the variety part was directed at Ulysses.
there should be no mode that renders any player irrelevant. a no-vehicle mode does this. |
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 05:28:00 -
[52] - Quote
Breakin Stuff wrote:Sloth9230 wrote:Breakin Stuff wrote:your ability to use two completely unrelated topics to support one another is astounding. What two different topics? The militia only mode was just an example of possible alternatives to ambush. The topic at hand is a no vehicle mode, yet everyone else has gone off and started talking about balance. Edit: my mistake, the variety part was directed at Ulysses. there should be no mode that renders any player irrelevant. a no-vehicle mode does this. Because vehicle users are incapable of using a militia assault rifle? It renders Vehicles irrelevant, not the users. |
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.08 05:32:00 -
[53] - Quote
Sloth9230 wrote: Because vehicle users are incapable of using a militia assault rifle? It renders Vehicles irrelevant, not the users.
Yes, because we know the militia suits, rifles and such are so very effective in conjunction with tank player tactics and thrown against advanced and proto players...
"Here you go we don't like your tanks, but on the upside? Militia fits are free. ENJOY! Sorry but you can only have fun our way, not yours."
That's not a solution, that's giving a good chunk of the player base the finger. |
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 05:35:00 -
[54] - Quote
Breakin Stuff wrote: you can only have fun our way, not yours."
Because the addition of new modes completely removes all pre existing modes? That makes no sense at all.
We don't need a solution, because there is no problem. The OP just wants a infantry only mode because it would be fun, not because he has a problem with tanks. I don't play skirmish because I find the whole objective thing boring, how is that any different? |
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 05:57:00 -
[55] - Quote
Let me try and use an analogy.
If I go to a sushi place, am I going to ask for a hamburger? No. Does the existence of a sushi place mean that I can't get a burger elsewhere? No. If I want a burger, then I'll just go to a place that sells burgers. I'm not going to have the place shut down just because they don't have burgers.
If you want to use a vehicle then you wouldn't be interested in an infantry only mode anyway, why would that make anyone feel left out? My friends know I hate fish, so they don't invite me to seafood places, that doesn't bother me, because I DON"T LIKE FISH. The only way it would be "giving a good chunk of the player base the finger" would be if alternatives didn't exist. You're saying that certain modes shouldn't exist because not everyone would play them, really? That's like someone who only plays single player asking for multi-player to get cut just because they don't care for it.
Why do people insist on making things so complicated? |
Breakin Stuff
Immobile Infantry
705
|
Posted - 2013.03.08 08:18:00 -
[56] - Quote
because we don't want you to be able to escape. |
Sloth9230
Reaper Galactic
341
|
Posted - 2013.03.08 08:20:00 -
[57] - Quote
Breakin Stuff wrote:because we don't want you to be able to escape. lol, I knew it |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1181
|
Posted - 2013.03.08 08:28:00 -
[58] - Quote
For a game mode without infantry to exist, it should have some kind of explanation why vehicles couldnt be used.
=> https://forums.dust514.com/default.aspx?g=posts&t=44285&p=5 |
iLLMaTiC619
KiLo.
34
|
Posted - 2013.03.08 15:43:00 -
[59] - Quote
Chinduko wrote:I'd love to see indoor maps like a war barge map. No vehicles inside. Just CQC fun!
+1 see everyone thinks I am bashing vehicles but I want more guns fights on maps too! |
iLLMaTiC619
KiLo.
34
|
Posted - 2013.03.08 15:50:00 -
[60] - Quote
Moonracer2000 wrote:I support this. I understand that a new game mode will not affect vehicle use in existing game modes and will offer variety in game play (something this game needs desperately).
I would actually be interested in seeing how a mode like this would play out. Everyone would go in fitted for 100% anti infantry. Skirmish could be interesting without LAVs or other transport. Holding flags and having good drop uplinks would be even more critical. You might see more scouts and fewer heavies.
I don't understand the angry, negative feedback. It is like people are afraid no one would play normal Ambush or Skirmish ever again if this was added.
+1000000000 thank you!!!!!!!!!!!! I am saying ADD another mode not subtract the others... just give us something different to play.. how about close quarter battles on a space station or something.. |
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