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441. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
reserved, we never know.
- by Laurent Cazaderon - at 2012.11.09 15:43:00
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442. [Request] Change the Redline for hisec/lowsec - in Feedback/Requests [original thread]
would indeed be a good solution. force field could be generated by an installation and look lik just like the on the drop zone of the mcc. also it could be an interesting player driven installation forcthe future !
- by Laurent Cazaderon - at 2012.11.06 13:36:00
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443. [Feedback] Laser rifle tweaks (range, effect of sharpshooting skills, heat built... - in Feedback/Requests [original thread]
Musta Tornius wrote: Hiya, just wanted to update this thread with the damage numbers for laser rifles as CCP Wolfman was generous enough to share the damage increase for laser rifles. I just done a quick calculation using that. Shots fired____...
- by Laurent Cazaderon - at 2012.11.06 09:45:00
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444. [Feedback] HMGs are stupid. - in Feedback/Requests [original thread]
HMG are fine. Or tbh were fine... Since the straf nerf, escaping line of fire has become almost impossible as an assault. And the slow turn rate is now pointless. I agree HMG should be king at close range vs a classic assault dude, but should it b...
- by Laurent Cazaderon - at 2012.11.06 07:29:00
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445. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
Zion Shad wrote: IGÇÖm asking that Forge guns get a slight increase in Accuracy and Range to combat what people are calling OP Dropships. I donGÇÖt see this as a problem when Forge guns have no zoom function in the first place. Thanks ...
- by Laurent Cazaderon - at 2012.11.06 07:20:00
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446. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
"Dont nerf my OP **** thread begging thread" Missiles not OP, seriously ? Yes they should have splash damage, but as they have that, they shouldnt make that much damage, at that such fast rate, and without any drawback of any kind. Pretending oth...
- by Laurent Cazaderon - at 2012.11.06 07:13:00
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447. [Feedback & Requests] A list of feedback/request to help DUST get good - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Infantry Dropsuits and small traits/special abilities Heavy Dropsuit: heavy\HMG combo is already powerfull. adding some invulnerability temp mod could be quite dangerous. Also, denying any splash ? What about nade d...
- by Laurent Cazaderon - at 2012.11.03 17:03:00
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448. [Feedback & Requests] A list of feedback/request to help DUST get good - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Lets start with the most troublesome thing in DUST so far and how to fix it. AV/Shield vs Armor/Turrets 1.Swarms: I tend to fully agree there. Swarms are kinda odd. Easy to use, very effective on the ground. Uneffe...
- by Laurent Cazaderon - at 2012.11.03 17:02:00
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449. [Feedback\debate] Regarding Squad leader orders. - in Feedback/Requests [original thread]
Illuminaughty-696 wrote: Right now there is no reason to give any order other than placing a defense order on one of your squad or an objective you are defending. Attack and capture orders are pointless with the recent changes. Attack was alway...
- by Laurent Cazaderon - at 2012.11.03 14:58:00
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450. [Feedback\debate] Regarding Squad leader orders. - in Feedback/Requests [original thread]
any more thoughts people ?
- by Laurent Cazaderon - at 2012.11.03 13:52:00
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451. [Feedback] Laser rifle tweaks (range, effect of sharpshooting skills, heat built... - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Musta Tornius wrote: KEROSIINI-TERO wrote: For everyone's information before you request for hasher overheating, Laser Rifles DO overheat currently. it was fixed something like halfway of October. And I'm talking ab...
- by Laurent Cazaderon - at 2012.11.03 13:50:00
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452. [Request] Squad Sizes Back Up to Six - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Having played many other games with a 6-man or larger squad size, the 4-man ones we have right now seem a little small and underwhelming. I mean, right now we have matches of 4 squads with 16v16, and CCP has already anounce...
- by Laurent Cazaderon - at 2012.11.02 13:10:00
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453. [Feedback] Codex Vehicle Feedback: Armor vs Shield - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Vehicle Feedback Issues: Armor vs Shields Lets begin with the armor vs shield tank problem. Currently armor in DUST gets no love. In fact i'd go as far as saying armor is hated by CCP. Why? Let me explain. 1st off in...
- by Laurent Cazaderon - at 2012.11.02 13:08:00
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454. [Feedback\debate] Regarding Squad leader orders. - in Feedback/Requests [original thread]
Wanted to start a thread about this a long time ago. So here goes. At the moment, squad leader bonus point from giving order is very limited. Due to the anti-Ob spam fix that : 1) Raised the required WP amount 2) Reduced the multiplier for obj...
- by Laurent Cazaderon - at 2012.11.02 13:00:00
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455. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: There is no incentive for players to resecure an objective after the enemy has hacked it. It takes longer to secure and you should get points for it. Players, now, deliberately allow the hack to go through so they can get t...
- by Laurent Cazaderon - at 2012.11.02 12:50:00
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456. [Feedback] Laser rifle tweaks (range, effect of sharpshooting skills, heat built... - in Feedback/Requests [original thread]
Musta Tornius wrote: KEROSIINI-TERO wrote: For everyone's information before you request for hasher overheating, Laser Rifles DO overheat currently. it was fixed something like halfway of October. And I'm talking about ELM which previously ...
- by Laurent Cazaderon - at 2012.11.02 12:48:00
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457. [Feedback] Laser rifle tweaks (range, effect of sharpshooting skills, heat built... - in Feedback/Requests [original thread]
Musta Tornius wrote: Totally agree with this. I'd like to see a lowering of the limit myself as I feel it would make it more useful. At the moment if you're less than 20-30 from the enemy you have to draw a sidearm to actually be able to inflic...
- by Laurent Cazaderon - at 2012.10.31 15:46:00
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458. [Feedback] Laser rifle tweaks (range, effect of sharpshooting skills, heat built... - in Feedback/Requests [original thread]
So, here's a little something about laser rifle from my experience and a little math i did. First, the "weapon range topic" from Musta was of great use for this. So thanks for the work pal. Back to laser rifle. Sharpshooter skills effect on La...
- by Laurent Cazaderon - at 2012.10.31 15:20:00
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459. [Request] No more new additions - in Feedback/Requests [original thread]
i would tend to agree. Polish what's already in : => Corp contracts so they earn ISK => Corp tool so it's a bit deeper (directors giving money, message board, etc.) => Fix SL and DS fights. => Fix GODDAMN vehicle turret damage, rof, ...
- by Laurent Cazaderon - at 2012.10.29 09:36:00
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460. [Discussion] Bringing drones to Dust (outside PVE) - in Feedback/Requests [original thread]
tbqh i dont see the point in bothering to add all this stuff. To me it's dev time wasted. Why ? Because i tend to think, like Nova, that no NPC killing\medic\anything should be add to a multiplayer gameplay. It's already boring to get shot by an ...
- by Laurent Cazaderon - at 2012.10.29 09:34:00
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