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361. Voice Channel Quick Switch and Listen Settings - in Feedback/Requests [original thread]
Agreed that inter squad comm has to be promoted. MAG s system was pretty spot on with SL being able to cross comm between them with a single button push !
- by Laurent Cazaderon - at 2012.11.24 15:31:00
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362. [Request] Shotguns as Subweapons - in Feedback/Requests [original thread]
Terrible idea...... would be way OP.
- by Laurent Cazaderon - at 2012.11.24 09:07:00
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363. CEO / CORP - TOOL - PLEASE FAVORITE IF AGREED, OR SPAM IF NOT AGREED UPON: - in Feedback/Requests [original thread]
I agree. I ve already asked a few times that corp chat gets a "board message" that selected members could modify. It would remain on top at all times. Also, mail all members option is a must have.
- by Laurent Cazaderon - at 2012.11.22 17:02:00
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364. CCP WTF - in Feedback/Requests [original thread]
1) its a beta..... you re gonna lose all your skills. So what s the big deal ? 2) missiles needed z nerf. It was obviiys. Blasters and rails were useless. 3) now. Havs should get a buff in HP 4) SL should have be fixed in how they re used. Requiri...
- by Laurent Cazaderon - at 2012.11.21 18:40:00
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365. [Request] Low ammo icon, nanohive carrier symbol, and ammo requests - in Feedback/Requests [original thread]
Must have. Like
- by Laurent Cazaderon - at 2012.11.21 07:50:00
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366. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
BASSMEANT wrote: ok so you won't mind then if the vehicles are actually in the war barge? make the halls big enough for cars and tanks? no problems, right? if you guys could actually play on the maps as they are currently, yeah sure... new ...
- by Laurent Cazaderon - at 2012.11.19 14:38:00
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367. [Feedback\debate] Regarding Squad leader orders. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Unless that "passive" defend order on the squad leader applies to squadmates and NOT the leader himself, I don't think it should be there. Although if there was a passive order like that, it would help people to know wh...
- by Laurent Cazaderon - at 2012.11.18 21:02:00
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368. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Laurent Cazaderon wrote: Also, i find it peculiar that a guy calling me "son" reacts like a 10 y-old kid. When I was 12, all the cool kids called people "son" when they were being self-righteous. Maybe it's come b...
- by Laurent Cazaderon - at 2012.11.18 17:50:00
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369. [Feedback\debate] Regarding Squad leader orders. - in Feedback/Requests [original thread]
yeah, maybe have a slight difference between bonus of main and secondary objectives. Pointing a dude would be "secondary". What about the squad leader being sort of a permanent objective ? MAG-style ?
- by Laurent Cazaderon - at 2012.11.18 17:49:00
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370. [Feedback\debate] Regarding Squad leader orders. - in Feedback/Requests [original thread]
digging this up. Anyone has thoughts regarding the WP reward from SL orders or its mechanics ?
- by Laurent Cazaderon - at 2012.11.18 16:37:00
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371. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
BASSMEANT wrote: you guys wanna fight in ship hallways cuz.... well you can't fit a tank in there can ya? so then you guys wouldn't get redlined. that's why. grow up? how about you nerds quit ducking and diving in an attempt to turn this...
- by Laurent Cazaderon - at 2012.11.18 16:35:00
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372. [Request] WP for defending Null Cannon and Depot/Clone sites - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Get a good squad leader. Get them to mark an objective. You now get bonus points for any kills made near the objective. If you're near the objective sniping, that counts. If you're away from the objective sniping enemi...
- by Laurent Cazaderon - at 2012.11.18 16:24:00
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373. [Feedback/Request] HAVs ruin "jump in and play" experience - in Feedback/Requests [original thread]
1) Fix the maps. More cover. 2) Reduce Turret Damage 3) Better matchmaking avoiding new players encountering top grade HAV That's it. After all, people playing dust KNOW they'll fight vehicle eventually. But decreasing HAV HP ? bad bad bad bad i...
- by Laurent Cazaderon - at 2012.11.18 11:31:00
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374. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
Cross Atu wrote: This is building on a suggestion from another thread in this forum (which I've failed to relocate at the moment), however it's inspired by multiple feedback threads I've read here as well as in game experience. The Red Zone ...
- by Laurent Cazaderon - at 2012.11.18 11:27:00
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375. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Berserker007 wrote: Didnt look through topic, but what you are asking for is Titan mode from BF2142 never played bf2142. but heard about this titan mode few times and sounded like a good stuff. I guess any fight inside a spaceship will autom...
- by Laurent Cazaderon - at 2012.11.18 11:01:00
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376. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
BASSMEANT wrote: wait so... the players who can't handle playing on a simple open field map are now requesting fatal funnel maps, like cod, inside a warbarge? how is changing the location of the fight going to increase the competence level of...
- by Laurent Cazaderon - at 2012.11.18 10:57:00
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377. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Velvet Overkill wrote: This is a really great well thought out idea. kudo to you. thanks mate.
- by Laurent Cazaderon - at 2012.11.17 18:57:00
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378. Another alternative way to do skill points - in Feedback/Requests [original thread]
thus why it would be way better if sp gain was way more constant instead of a massive gain at first followed by a dramaticly lowered amount. but imo sp cap and current growth is good as it fits the eve universe. and fyi. in eve, some skills requi...
- by Laurent Cazaderon - at 2012.11.17 11:16:00
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379. Suggestion for nanite injectors - in Feedback/Requests [original thread]
Necrodermis wrote: i think the current system is fine. i just wish the stupid indicator was clearer on where the 'body' is located. running around like a blind man clicking randomly isn't the proper way. i usually have to get guided by my squ...
- by Laurent Cazaderon - at 2012.11.16 12:20:00
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380. My opinion after playing it: - in Feedback/Requests [original thread]
Honestly, and respectfully, if your 17 y-old son judges the game after 10 minutes of watching it. i'd rather not have him play the game at all. This is exactly the population Dust should NEVER try to catter to. Or then, it will loose its essence. ...
- by Laurent Cazaderon - at 2012.11.16 09:48:00
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