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TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2012.11.16 05:49:00 -
[1] - Quote
how about doing skill points based off your war points to a 1:10 ration? meaning 10 war points equals 100 skill points, or just adding an extra 0 to your war point score. As it sits no matter how you change the skill cap it will turn people away from this game, well it already has. I believe this is a better fit for a game like dust since you are rewarded based on how well you did and not how close to a cap you are. You will have to adjust how much hacking/resuppling war points gives, but its much better than the system we are currently playing with. This would be best because the average player gets around 400-700 war points a game, and the really good stuff costs around 300k skill points so its not like they would rank up super fast who. I'll put it this way; say a player wants to level up his dropsuit to level V and he is starting from level IV he would need 1,650,000 skill points. that means he would need to play 165 games constantly getting 1000 war points. That to me is not leveling up super fast. The people that get over 2000 war points well, they've earned those points no matter the tactic as long as they are not boosting.
Here is why i bring this up:
I get around 800-1500 skill points on average but i am only getting around 3k skill points per game and this is after the recent reset, That just sucks. I really don't want to play a game where you only get rewarded 1 day out of the week. any thoughts on this? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.16 08:50:00 -
[2] - Quote
TEXA5 HiTM4N wrote:how about doing skill points based off your war points to a 1:10 ration? meaning 10 war points equals 100 skill points, or just adding an extra 0 to your war point score. As it sits no matter how you change the skill cap it will turn people away from this game, well it already has. I believe this is a better fit for a game like dust since you are rewarded based on how well you did and not how close to a cap you are. You will have to adjust how much hacking/resuppling war points gives, but its much better than the system we are currently playing with. This would be best because the average player gets around 400-700 war points a game, and the really good stuff costs around 300k skill points so its not like they would rank up super fast who. I'll put it this way; say a player wants to level up his dropsuit to level V and he is starting from level IV he would need 1,650,000 skill points. that means he would need to play 165 games constantly getting 1000 war points. That to me is not leveling up super fast. The people that get over 2000 war points well, they've earned those points no matter the tactic as long as they are not boosting.
Here is why i bring this up:
I get around 800-1500 skill points on average but i am only getting around 3k skill points per game and this is after the recent reset, That just sucks. I really don't want to play a game where you only get rewarded 1 day out of the week. any thoughts on this?
Are you aware that SP reward are based on how much WP you gain every game ? Also, cap and SP reward are two very different things. The system you're suggesting will only give an edge to people who get to play everyday for several hours, thus they'll do tons and tons of SP. I'm already hearing the very smart "playing needs reward" "get more time" and other non-sense but tbh i dont care.
Dust starts its integration with EVE and the more they'll pair up, the more they'll have have shared stuff, and more importantly SKILLS. And you can't just have two games offering very different progression speed over the same skills. Period.
Like it or not, cap is bound to stay. And as i always said, if they hadnt add any active SP to begin with, they wouldnt be facing that massive bitching about it now..... Active SP was a bad idea. And now it's a pain in the ass to sort out cause mister "playmuch, no life" wants to get its daily million SP and just CANNOT understand there's more than just his face to please.
Not especially intended at you mate btw.
Back to your numbers and just to illustrate what i say. 165 games at 1000 WP to get from lvl 4 to lvl 5 for last dropsuit level (i think its more close to 1.2 Mil SP but hey). Do you know how many games some people play daily ? I have teammates that play maybe 30-40 games when i manage to play maybe 50 games max on a good week.
So, quick maths. it's a difference of say 100 games per week (and i'm nice). So what ? at 1000 WP it's 1 MIL SP difference every week ? How does that qualify has fair ? or better than the current situation ? And you can go further. As a guy with 1 Mil SP advantage will become stronger and do 2000 WP every game and keep playing more. Thus, getting even more ahead each week.
And then, this guy who can play 150 games each week will make more than 1 MIl or even more than 2Mil sp each week. Making him able to full level shared skill with EVE somthing like 5 times faster than a guy playing differently but for the same purpose ?
Sorry, i dont buy it.
Problem is more about CCP crossing the line they shouldnt have crossed : Active SP > Passive SP. And now, they should go back as much as they can to what they stated first : "there will be passive SP and a slight boost through active SP" (check every end 11 interview....). Sadly it's the complete opposite that happend. |
TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2012.11.16 09:09:00 -
[3] - Quote
I see what you're saying but I have only played around 18 games since the reset and already getting less than 3k. I do see that sp is somewhat based on war points but it ceases to really matter after 10 good games. but you're right the advantage would be given to those that play around 7 hours a day. Maybe a higher cap? I don't know, but I do know that the current system is turning people away. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.16 09:24:00 -
[4] - Quote
TEXA5 HiTM4N wrote:I see what you're saying but I have only played around 18 games since the reset and already getting less than 3k. I do see that sp is somewhat based on war points but it ceases to really matter after 10 good games. but you're right the advantage would be given to those that play around 7 hours a day. Maybe a higher cap? I don't know, but I do know that the current system is turning people away.
That's why active SP reward should be lowered. Diminishing returns should take a looooot longer to reach a very low level of SP. Say, you'd only win 5k SP top every game. With a weekly skill cap of say 500K SP. you'd need at least 100 games to get to 0.
Me, playing my 50 or so weekly games, i'd get half the Cap. Hardcores will probably hit it every week... but they wont go further than half more sp than average player over a week.
Hardcores would feel rewarded (hitting the cap and making a difference) while still damage controlling SP evolution between players with very different amount of gametime. And also, keeping EVE and Dust in a pretty similar SP evolution.
Wouldnt you rather win between say 1-5k every game than getting 30 k for 10 games and then finish the week scrubbing 125 sp per game ? |
General Stonewall
Royal Uhlans Amarr Empire
23
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Posted - 2012.11.16 10:01:00 -
[5] - Quote
i say the SP Cap and SP in general needs to go way up more than it currently stands after 2-3 days tops of steady playing you can hit your CAP whether you are weekend players or daily player that is still stupid that you can hit your cap that fast that is a little to fast needs to be spaced out more along the lines of 4-6 days that way could still play beyond those 2-3 days you play until you hit your cap then to return and do the exact same thing the following week sounds like a rinse lather and repeat each week for getting SP . needs to be fixed. thats what i do after i hit my cap and tell CCP thanks for the SP ill see you next week for my other crappy SP . |
TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2012.11.16 10:17:00 -
[6] - Quote
Laurent Cazaderon wrote:TEXA5 HiTM4N wrote:I see what you're saying but I have only played around 18 games since the reset and already getting less than 3k. I do see that sp is somewhat based on war points but it ceases to really matter after 10 good games. but you're right the advantage would be given to those that play around 7 hours a day. Maybe a higher cap? I don't know, but I do know that the current system is turning people away. That's why active SP reward should be lowered. Diminishing returns should take a looooot longer to reach a very low level of SP. Say, you'd only win 5k SP top every game. With a weekly skill cap of say 500K SP. you'd need at least 100 games to get to 0. Me, playing my 50 or so weekly games, i'd get half the Cap. Hardcores will probably hit it every week... but they wont go further than half more sp than average player over a week. Hardcores would feel rewarded (hitting the cap and making a difference) while still damage controlling SP evolution between players with very different amount of gametime. And also, keeping EVE and Dust in a pretty similar SP evolution. Wouldnt you rather win between say 1-5k every game than getting 30 k for 10 games and then finish the week scrubbing 125 sp per game ?
I personally don't like either of those options. Maybe its because I am new to the concept of a skill cap, but I don't see other successful games having skill caps. Sure you may have over powered players for a couple of months but it usually evens out. as it being fair to people like you and I that play less than these "hardcore" gamers I think its opposite. If a guy plays for 6 days but i can catch up to him in terms of skill points in about 1-2 days there is something wrong there. Also with all these skill perks you can employ so many tactics that it will usually come down to the team with better teamwork and how they utilize said skills. |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.11.16 16:34:00 -
[7] - Quote
SP cap is nessessary for the longevity of the game. The current system is pretty awful as you get nearly all your SP in the first few hours of play.
Just don't think about grinding SP. Grind knowledge of how the game works. You'll find it more enjoyable. |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2012.11.16 22:43:00 -
[8] - Quote
Reimus Klinsman wrote:SP cap is nessessary for the longevity of the game. The current system is pretty awful as you get nearly all your SP in the first few hours of play.
Just don't think about grinding SP. Grind knowledge of how the game works. You'll find it more enjoyable.
I find the game enjoyable i just hate waiting 3 weeks to unlock something. |
TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2012.11.16 23:33:00 -
[9] - Quote
I take it back about me enjoying the game fully. just played one game went 18-0 and had 1300 war points by hacking the objectives and bringing people back and got only 200 sp for it. I'm just going to play once a day every week like all my friends do. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.17 11:16:00 -
[10] - Quote
thus why it would be way better if sp gain was way more constant instead of a massive gain at first followed by a dramaticly lowered amount. but imo sp cap and current growth is good as it fits the eve universe.
and fyi. in eve, some skills require morecthan two months to be trained. |
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TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2012.11.18 08:09:00 -
[11] - Quote
Laurent Cazaderon wrote:thus why it would be way better if sp gain was way more constant instead of a massive gain at first followed by a dramaticly lowered amount. but imo sp cap and current growth is good as it fits the eve universe.
and fyi. in eve, some skills require morecthan two months to be trained.
ok you are right. we do need a cap and passive>active would be better. however i don't like the fact that people would get around the same sp regardless of how they did. |
angelarch
Algintal Core Gallente Federation
93
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Posted - 2012.11.18 08:28:00 -
[12] - Quote
TEXA5 HiTM4N wrote:Laurent Cazaderon wrote:thus why it would be way better if sp gain was way more constant instead of a massive gain at first followed by a dramaticly lowered amount. but imo sp cap and current growth is good as it fits the eve universe.
and fyi. in eve, some skills require morecthan two months to be trained. ok you are right. we do need a cap and passive>active would be better. however i don't like the fact that people would get around the same sp regardless of how they did.
just my opinion, but as the SP lowers from the cap, the ISK reward should increase to make up for it.
so for those folks playing a lot and only making like 200 SP, they should get a large amount of extra ISK to make up for it and make playing worthwhile.
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