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241. We need a reason to skill Dropsuits! - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Just add bonuses to the dopsuit skills. Like: Amarr Heavy dropsuit skill bonus: 2% armor hp per level. Agreed, many people said that for a while now. Add a specific bonuses to skilling up suits BUT with those bonus...
- by Laurent Cazaderon - at 2013.01.14 10:17:00
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242. [Request] Explosive shield discharge infantry module - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: It would be nice to have an infantry active module, or equipment that allows us to destroy our own shields to produce an area-of-effect shockwave to hurt enemies within the blast radius . The damage output could de...
- by Laurent Cazaderon - at 2013.01.14 10:15:00
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243. [Request] Notify players when they hit a limit - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: They hit the daily SP cap (also seriously consider the SP rollback idea). They hit the repair tool WP cap. These things can be very confusing to new players who don't know why they suddenly stop gaining WP or SP. P...
- by Laurent Cazaderon - at 2013.01.14 10:13:00
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244. [FeedBack] Orbital strike notification is too discreet - in Feedback/Requests [original thread]
Banjo Hero wrote: I think you mean "discreet." "Discrete" is a whole different word. But you're right, yeah, the current orbital strike notification is wicked easy to miss. If I didn't have great teammates, I'd never know they were available. ...
- by Laurent Cazaderon - at 2013.01.14 10:10:00
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245. [FeedBack] Orbital strike notification is too discreet - in Feedback/Requests [original thread]
Bendtner92 wrote: Laurent Cazaderon wrote: i know someone from SI suggested to add an icon for each strike available on the top left part of the screen. I liked the idea but cant find the thread. Guy even uploaded a picture to illustrate its...
- by Laurent Cazaderon - at 2013.01.14 10:09:00
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246. [Feedback] Team audio chat should last longer. - in Feedback/Requests [original thread]
At the moment, team audio cuts off the second "Victory" is displayed on the screen. It shouldnt be a huge pain to extend it for as long as the battle server remains open. It would allow quick debriefing of the fight, possibility for randoms to cha...
- by Laurent Cazaderon - at 2013.01.14 10:07:00
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247. We need a reason to skill Dropsuits! - in Feedback/Requests [original thread]
Zero Harpuia wrote: I came across this discrepancy while reading a thread about some tank user or other whining about how militia infantry gear is too close to Standard. When I looked at it, I also went on to look at the rest of the suits, righ...
- by Laurent Cazaderon - at 2013.01.14 10:03:00
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248. There should be a flame thrower weapon - in Feedback/Requests [original thread]
Exmaple Core wrote: Id like to go Hanzle and Gretle on some bitches Meh, we dont need new weapons atm. especially something that would probably OP as hell and create never ending debates.
- by Laurent Cazaderon - at 2013.01.14 10:01:00
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249. [FEEDBACK] Deleting Toon timer is WAY to long - in Feedback/Requests [original thread]
It is working that way for a reason.... Because people are jerks... and will exploit if you dont stop them. Every toon starts with 400k ISK or so. A Warrior, hum sorry, a jerk would create toon, tranfer money, destroy toon, create toon, transfer ...
- by Laurent Cazaderon - at 2013.01.11 15:15:00
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250. [suggestion] Tweak for heavies. - in Feedback/Requests [original thread]
Michael Cratar wrote: Give the type-1 heavy another low slot and keep the type-2 heavy the same but give it an equipment slot. I know this is not detailed but if you're an experienced player you should know how these changes could help the he...
- by Laurent Cazaderon - at 2013.01.11 11:52:00
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251. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
Sir Meode wrote: I think I can speak for all vehicle users when I say Screw you CCP, and you put a damage mod on it, ********. Worst decision so far. The weirdest part is that the blaster turrets on those cardboard crap is freaking painfu...
- by Laurent Cazaderon - at 2013.01.11 11:51:00
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252. [IDEAGASM] Skirmish: manned cannons, limited missiles, CTF-like missile capture - in Feedback/Requests [original thread]
The idea itself is well built. But it wouldnt be my first choice as an addition to the skirmish mode. In fact, all skirmish needs is to NOT be skirmish 2.0... Anyone ever questioned himself on why in hell are those null-cannons off when you get o...
- by Laurent Cazaderon - at 2013.01.11 11:47:00
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253. (Request) Alphabetically organised contact list - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: As per the post title. This is something that really should have been a given from the start. Now that contact lists are getting big, trying to send an invite in the mess that the list is in is a head wreck. As well, if...
- by Laurent Cazaderon - at 2013.01.11 11:40:00
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254. Request: Nerf the SP requeriments - in Feedback/Requests [original thread]
Konohamaru Sarutobi wrote: With the new "daily cap" with like 27k SP per day, I think it won't be "attractive" spend 2/3 weeks just to unlock 1 thing new. Thinking in the "proto suit skill" that I think it's the most expensive. You need like 90...
- by Laurent Cazaderon - at 2013.01.09 09:30:00
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255. CCP's New SP Cap... - in Feedback/Requests [original thread]
Sytonis Auran wrote: Surely the easy solution to the worry about AFKers clogging up the MCC is to just remove the SP gain just for being in a match i.e. the 1sp per 1sec. Is that part of the daily cap needed? Or add an AFK detection\kick sy...
- by Laurent Cazaderon - at 2013.01.09 09:27:00
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256. [Request] Ability to modify a specific player's volume - in Feedback/Requests [original thread]
Terath Bishop wrote: Right now there are people I'm playing with who I can hear very clearly and there's a few who are super quiet. Some people seem to hear them fine so I don't know what the difference is. It'd be nice to be able to adjust so...
- by Laurent Cazaderon - at 2013.01.08 15:01:00
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257. CCP's New SP Cap... - in Feedback/Requests [original thread]
hmmm. so booster gives hell of an edge. Or serves as a "get back SP" deal if you miss a day. Why not. Still not sure daily deal is optimum.
- by Laurent Cazaderon - at 2013.01.08 14:54:00
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258. CCP's New SP Cap... - in Feedback/Requests [original thread]
I tend to agree with your view on late-comers and the fact that a specific role is "quickly" maxed in Dust compared to the whole lot of skills available. But in the purpose of keeping those dudes on the game, i guess a mechanic that would say "hey...
- by Laurent Cazaderon - at 2013.01.08 14:01:00
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259. CCP's New SP Cap... - in Feedback/Requests [original thread]
The dark cloud wrote: This new idea of the SP system is a utter joke. Its just cutting the weekly SP into 7 pieces. Wrong CCP, very wrong turn. I still think that we should get a monthly cap. That allows every 1 to get the same amount of SP and...
- by Laurent Cazaderon - at 2013.01.08 13:35:00
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260. CCP's New SP Cap... - in Feedback/Requests [original thread]
Carl Hauser wrote: I like most of the changes regarding the skillsystem. But the one thing I really dislike is the daily cap and reset. At least as long there is no rollover implementet. Forcing players to play every day is not a very good dec...
- by Laurent Cazaderon - at 2013.01.08 13:32:00
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