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621. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
Baal Roo wrote: Laurent Cazaderon wrote: Bad news... the only nerf needed with Lasers isnt actually a nerf but a fix. The only thing wrong with them is the overheat mechanics that doesnt work properly. Over heat comes too late even at lvl 1....
- by Laurent Cazaderon - at 2013.01.27 11:41:00
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622. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
Bad news... the only nerf needed with Lasers isnt actually a nerf but a fix. The only thing wrong with them is the overheat mechanics that doesnt work properly. Over heat comes too late even at lvl 1. Regarding damage. Only the basic LR needs a s...
- by Laurent Cazaderon - at 2013.01.26 11:56:00
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623. Immediate short term sp cap change - in General Discussions [original thread]
Musta Tornius wrote: Calgoth Reborn wrote: We are well aware of the fact that the daily/weekly skill point rollover system is the favorite amongst the community, and we are implementing such a system aimed at the next major release Guess ...
- by Laurent Cazaderon - at 2013.01.24 15:46:00
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624. Swarm Launchers are Beast Mode! - in General Discussions [original thread]
Big Popa Smurff wrote: Keep those swarms coming new people, the most OP weapon in the game versus infrantry. Very good for ambush for anyone looking for quick kills. just make sure you stand still and get as close to the enemy as possible, i wo...
- by Laurent Cazaderon - at 2013.01.24 15:44:00
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625. Integrated Interface Management System & Active Infantry Module Discussion - in General Discussions [original thread]
TLDR. Especially today as my plate is full. But if i understood right, you're suggesting active modules for infantry and giving hints on how to implement their activation and such. TBH, active modules for infantry has been suggested ky Kagehoshi ...
- by Laurent Cazaderon - at 2013.01.24 15:43:00
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626. The real reason why any SP Cap sucks! - in General Discussions [original thread]
Sorry but any player missing sp from the cap now and then is still gonna keep them way closer to the general sp level of the player base than a no cap system where a huge gap will quickly rise over the whole community. I can get the job feeling ...
- by Laurent Cazaderon - at 2013.01.23 16:08:00
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627. Me and theMittani.com - in General Discussions [original thread]
Congrats i guess. Look forward reading your articles and flaming you when i dont like them
- by Laurent Cazaderon - at 2013.01.23 16:01:00
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628. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
That vote is a good idea CCP. Something you should do on a regular basis on strong subject such as this one. Kudos
- by Laurent Cazaderon - at 2013.01.23 13:51:00
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629. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
R F Gyro wrote: Should the vote options include "no cap at all" so we can figure out how popular that option really is? No cap at all is out of the bargain. Looking at the latest post about it is proof enough. No matter how hard a few people...
- by Laurent Cazaderon - at 2013.01.23 12:25:00
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630. Extended downtime cancelled? - in General Discussions [original thread]
Noraa Anderson wrote: So it said in the announcements that Dust 514 was going to be down for an hour but that's been cut to the usual half-hour. Anybody know why an extended downtime was originally planned and why it has been cancelled? Some...
- by Laurent Cazaderon - at 2013.01.23 11:43:00
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631. The two important things missing at the moment. - in General Discussions [original thread]
C Saunders wrote: Are 48 player battles and rogue drone survival, please CCP give them to us. Also they better be coming Soon, not SoonGäó. Yes please. This would be good. Especially the 48 player battles. One of the frequent critic i hea...
- by Laurent Cazaderon - at 2013.01.23 11:39:00
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632. A fully fit militia suit costs 32Gé¼ - in General Discussions [original thread]
Obviously, the new prices for militia iteam BPOs are way, way, way, way too high Why, coz they're just militia stuff. So pointless after 2 weeks of playing imo. CCP, believe me when i tell you that every new player will hear from the people he ...
- by Laurent Cazaderon - at 2013.01.23 11:33:00
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633. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Breakin Stuff wrote: Drommy Hood wrote: To add to that idea slightly...... We could have two skill point counters. An attained skill points, and a Attainable skill points. That way you can see what the maximum amount of sp's you could have...
- by Laurent Cazaderon - at 2013.01.23 11:28:00
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634. [VOTE IN PROGRESS] To cap or not to cap. That is the question. - in General Discussions [original thread]
Good idea even though multiple accounts could be a problem
- by Laurent Cazaderon - at 2013.01.22 15:48:00
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635. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Deveshi wrote: Maken Tosch wrote: Great, now the minority "NO-TO-CAP" players are acting out. As if the majority should bend to their will. You think people against the cap are in the minority? Affraid the forum isn't exactly a true repre...
- by Laurent Cazaderon - at 2013.01.22 15:46:00
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636. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
DTOracle wrote: Personally I hated the daily cap, & I thought most people here did too. But after reading this, I guess not. I'm not saying that removing the cap was the answer, a weekly or monthly rolling cap would make more sense. The dai...
- by Laurent Cazaderon - at 2013.01.22 14:26:00
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637. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
SoTa PoP wrote: Deveshi wrote: Mars El'Theran wrote: Vanda-Kon wrote: I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be b...
- by Laurent Cazaderon - at 2013.01.22 14:23:00
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638. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Mars El'Theran wrote: CCP Cmdr Wang wrote: I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed. The development team has been listening intently to the tons of feedback from ...
- by Laurent Cazaderon - at 2013.01.22 12:07:00
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639. DISCUSS: Best sp cap implementation - in General Discussions [original thread]
xAckie wrote: Sha Kharn Clone wrote: SoTa PoP wrote: Every Single SP Cap Thread Has Said The Same Thing. Roll-over cap appeases both sides and works well for all. Just do it CCP so we can move on to new toys. :D This x 9000 but a...
- by Laurent Cazaderon - at 2013.01.22 12:06:00
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640. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Sontie wrote: It's in Beta. We are not playing the live game yet. So quit you whining and get into the spirit of playing a Beta. I wouldn't mind a removal of the SP cap, or make it very high. Sure, some people will start to pull ahead, but th...
- by Laurent Cazaderon - at 2013.01.22 11:56:00
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