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Garrett Blacknova
Codex Troopers
1849
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Posted - 2013.01.26 11:33:00 -
[151] - Quote
Sleepy Zan wrote:Garrett Blacknova wrote:King Kobrah wrote:What i'm trying to say is no weapon has a fighting chance against a LR at it's ideal range. every other weapon, at it's ideal range (except snipers for obvious reasons) can still potentially lose in a firefight. the LR is imbalanced in that aspect. even if i had dropped to a knee and peppered him with headshots robo-cop style, with 100% accuracy, i still doubt my chances of survival against a LR. Scout with Laser Rifle dies just fine to most ARs before he can heat his weapon up enough to cut through an Assault's (or Logi's) armour. Assault with LR usually dies first against AR fire if he doesn't already have his weapon warmed up. Any non-Heavy LR user will drop fast against an AR- or HMG-equipped Heavy. They're even vulnerable against a heavy's sidearm if they're in the closer end of the LR's effective range. EDIT: And if you're complaining about LR Heavies, then I'm sorry, but you're just bad at fighting Laser Rifles and I can't help you. Any scout suit with an AR will be insta-zapped by a Laser rifle before he gets close Assault rifles with an AR usually die first against an LR since it's easy for him to get his weapon warmed up. Any Heavy with an AR or HMG will be cooked alive inside their suit by an LR since it is hardest for them to get away. see I can do that to, your argument is meaningless. Yes, you can do ti too. But are you basing your argument on experience killing LR users with weapons you're normally not good with, and getting killed by other players while using your own LR? Unless the other player ALLOWS the Laser Rifle to stay in line of sight and optimal range, they should be perfectly capable of tipping the balance back towards themselves. I die more often to Forge Guns than Laser Rifles, and I see more Laser Rifles being fired at me. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 11:40:00 -
[152] - Quote
Honestly I like the balance on weapons right now, sure things could be tweaked one way or the other but it's not so bad that one thing is way over powered.
A heavy with an HMG can annilate most players, but a good LR can take him out
A player using a LR has pretty good range and once warmed up does alot of damage, but a scout with a shotgun or an assault with an AR and half a brain can flank him and kill him.
The trick is to use tactics, yes if player A with weapon X runs straight at player Z with weapon V and they just shoot at each other the one with the better weapon will win...
THE BETTER WEAPON SHOULD WIN. Anyway forum QQers get the nerf they want everytime and then go to QQ about something else if they decide they want to use a different build so I will just keep slapping the QQers with my OP weapons in my OP armor so they can nerf that too. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.26 11:56:00 -
[153] - Quote
Bad news... the only nerf needed with Lasers isnt actually a nerf but a fix. The only thing wrong with them is the overheat mechanics that doesnt work properly. Over heat comes too late even at lvl 1.
Regarding damage. Only the basic LR needs a slight nerf to make the elm7 actually usefull.
Please CCP. Try and make slight adjustments and not hammer the whole thing. Or you ll never reach balance. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.26 21:42:00 -
[154] - Quote
Laurent Cazaderon wrote:Bad news... the only nerf needed with Lasers isnt actually a nerf but a fix. The only thing wrong with them is the overheat mechanics that doesnt work properly. Over heat comes too late even at lvl 1.
Regarding damage. Only the basic LR needs a slight nerf to make the elm7 actually usefull.
Please CCP. Try and make slight adjustments and not hammer the whole thing. Or you ll never reach balance.
speeding up the overheating will make them more powerful. |
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.26 21:47:00 -
[155] - Quote
Icy Tiger wrote:Thanks to all the whining and whimpering from people who don't know a thing about optimum range or heat up time , Lasers are being nerfed. Hard. Sources from IRC say there's a range, damage, AND clip size nerf, along with maybe overheat changes. Once again, thank you guys for the QQ, there's another weapon out. Mass Drivers are next. Then HMG. Then Scramblers (oh wait), then what else? Honestly, let's just make it AR 514. Also, just to make it clear, I do not use Lasers often, in fact I haven't even spec ed into them since reset, before the reset I did carry a Viziam.
im going to use it no matter what...... i hate the AR's nowadays. Theres no edge to using them because EVERYBODY uses them..... i preach "playing to YOUR OWN strengths!" all the time but what strength would i have over anyone else if we all use the same guns??? (aside from gungame of course). |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.01.26 21:57:00 -
[156] - Quote
The only two things I'd change about the LR is the heat-up mechanic and fix the fact that you literally can not overheat the higher tier LRs.
For the heat-up-affecting-damage mechanic, I'd make it more dependent on keeping the laser focused on a single target. The longer someone is hit by a LR, the more damage they'll take from one. I'd still keep the bonus damage from generating extra heat as well, but it wouldn't be nearly as exaggerated as it is now. |
Kiiran-B
Seraphim Initiative. CRONOS.
46
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Posted - 2013.01.26 22:47:00 -
[157] - Quote
Who's crying now?
Everyone just calm down. It's trial and error. They could be buffed again after this.
Who knows, ARs could be nerfed again. |
new hulk
ZionTCD Legacy Rising
49
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Posted - 2013.01.26 23:21:00 -
[158] - Quote
theschizogenious wrote:Icy Tiger wrote:Thanks to all the whining and whimpering from people who don't know a thing about optimum range or heat up time , Lasers are being nerfed. Hard. Sources from IRC say there's a range, damage, AND clip size nerf, along with maybe overheat changes. Once again, thank you guys for the QQ, there's another weapon out. Mass Drivers are next. Then HMG. Then Scramblers (oh wait), then what else? Honestly, let's just make it AR 514. Also, just to make it clear, I do not use Lasers often, in fact I haven't even spec ed into them since reset, before the reset I did carry a Viziam. except that they already bitched and moaned about the ar's till they got nerfed hard
Nefd how? |
SoTa PoP Clone
Condotta Rouvenor Gallente Federation
60
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Posted - 2013.01.26 23:25:00 -
[159] - Quote
new hulk wrote:theschizogenious wrote:Icy Tiger wrote:Thanks to all the whining and whimpering from people who don't know a thing about optimum range or heat up time , Lasers are being nerfed. Hard. Sources from IRC say there's a range, damage, AND clip size nerf, along with maybe overheat changes. Once again, thank you guys for the QQ, there's another weapon out. Mass Drivers are next. Then HMG. Then Scramblers (oh wait), then what else? Honestly, let's just make it AR 514. Also, just to make it clear, I do not use Lasers often, in fact I haven't even spec ed into them since reset, before the reset I did carry a Viziam. except that they already bitched and moaned about the ar's till they got nerfed hard Nefd how? Iron sight - no other nerf was needed to be able to label it "NERF HAMMER."
Damn horrible sight.
A lot of you will probably agree with this. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.27 00:14:00 -
[160] - Quote
Icy Tiger wrote:theschizogenious wrote:Icy Tiger wrote:Thanks to all the whining and whimpering from people who don't know a thing about optimum range or heat up time , Lasers are being nerfed. Hard. Sources from IRC say there's a range, damage, AND clip size nerf, along with maybe overheat changes. Once again, thank you guys for the QQ, there's another weapon out. Mass Drivers are next. Then HMG. Then Scramblers (oh wait), then what else? Honestly, let's just make it AR 514. Also, just to make it clear, I do not use Lasers often, in fact I haven't even spec ed into them since reset, before the reset I did carry a Viziam. except that they already bitched and moaned about the ar's till they got nerfed hard How are they nerfed? Scopes? They're coming back. Recoil? We all knew it was coming, it's a actually a bug that took it out earlier. Please, tell me more. Still by far easiest weapon to get kills with is AR. Multi purpose, basically does everything.
Are you serious lol? You forget the damage got nerfed AND flattened. The TAR is useless now and so are the breach ARs.
Multipurpose except that lasers will smoke ARs long range. ARs only have a chance if they can get close enough.
The "easiest" weapon to get kills with?? You have to aim with the AR. You can miss with the MD and still get the kill. Laser users don't even come near the fights. They just stand on the outskirts and just melt everyone down in secs. |
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The legend345
Internal Error. Negative-Feedback
73
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Posted - 2013.01.27 02:31:00 -
[161] - Quote
Ydubbs81 RND wrote:Icy Tiger wrote:theschizogenious wrote:Icy Tiger wrote:Thanks to all the whining and whimpering from people who don't know a thing about optimum range or heat up time , Lasers are being nerfed. Hard. Sources from IRC say there's a range, damage, AND clip size nerf, along with maybe overheat changes. Once again, thank you guys for the QQ, there's another weapon out. Mass Drivers are next. Then HMG. Then Scramblers (oh wait), then what else? Honestly, let's just make it AR 514. Also, just to make it clear, I do not use Lasers often, in fact I haven't even spec ed into them since reset, before the reset I did carry a Viziam. except that they already bitched and moaned about the ar's till they got nerfed hard How are they nerfed? Scopes? They're coming back. Recoil? We all knew it was coming, it's a actually a bug that took it out earlier. Please, tell me more. Still by far easiest weapon to get kills with is AR. Multi purpose, basically does everything. Are you serious lol? You forget the damage got nerfed AND flattened. The TAR is useless now and so are the breach ARs. Multipurpose except that lasers will smoke ARs long range. ARs only have a chance if they can get close enough. The "easiest" weapon to get kills with?? You have to aim with the AR. You can miss with the MD and still get the kill. Laser users don't even come near the fights. They just stand on the outskirts and just melt everyone down in secs. oh cry me a river. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
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Posted - 2013.01.27 02:56:00 -
[162] - Quote
Ydubbs81 RND wrote:Icy Tiger wrote:theschizogenious wrote:Icy Tiger wrote:Thanks to all the whining and whimpering from people who don't know a thing about optimum range or heat up time , Lasers are being nerfed. Hard. Sources from IRC say there's a range, damage, AND clip size nerf, along with maybe overheat changes. Once again, thank you guys for the QQ, there's another weapon out. Mass Drivers are next. Then HMG. Then Scramblers (oh wait), then what else? Honestly, let's just make it AR 514. Also, just to make it clear, I do not use Lasers often, in fact I haven't even spec ed into them since reset, before the reset I did carry a Viziam. except that they already bitched and moaned about the ar's till they got nerfed hard How are they nerfed? Scopes? They're coming back. Recoil? We all knew it was coming, it's a actually a bug that took it out earlier. Please, tell me more. Still by far easiest weapon to get kills with is AR. Multi purpose, basically does everything. Are you serious lol? You forget the damage got nerfed AND flattened. The TAR is useless now and so are the breach ARs. Multipurpose except that lasers will smoke ARs long range. ARs only have a chance if they can get close enough. The "easiest" weapon to get kills with?? You have to aim with the AR. You can miss with the MD and still get the kill. Laser users don't even come near the fights. They just stand on the outskirts and just melt everyone down in secs.
So because a weapon is easy to use mean it should be nerffed? Its also really easy to counter but NO ONE is intertaining that thought on the other side of the argument at all.
Besides what I can get away with in a solo run of ambush vs what I can get away with in a corp match where there's alot more on the line is a big difference.
I highly doubt non pubies will let me burn them for long because shock and awe they use tactics! |
Tau5
Sebiestor Field Sappers Minmatar Republic
27
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Posted - 2013.01.27 03:19:00 -
[163] - Quote
waah waah, I have to adapt my strategy when facing this weapon, therefore it is clearly OP and not my fault and it must go waaaah wah wah |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.27 06:04:00 -
[164] - Quote
Can someone answer this question:
Why does an overheating laser rifle deal more damage when an overheating HMG doesn't?
Isn't overheating a disadvantage of an inadequate cooling system? If anything, an overheating device becomes less efficient rather than more.
I'm wondering if two separate mechanisms (time on target) and overheating got conflated due to the first being broken. It makes sense that a laser would do more damage per unit time to a target over time, after all the heat would build up on the target with more being pumped in. What doesn't make sense is that the beam could be "cooked" firing in the air and only then be swept across a target for huge damage.
My take is that CCP just counted firing time rather than time on target by mistake. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.01.27 06:13:00 -
[165] - Quote
Skihids wrote:Can someone answer this question:
Why does an overheating laser rifle deal more damage when an overheating HMG doesn't?
Isn't overheating a disadvantage of an inadequate cooling system? If anything, an overheating device becomes less efficient rather than more.
I'm wondering if two separate mechanisms (time on target) and overheating got conflated due to the first being broken. It makes sense that a laser would do more damage per unit time to a target over time, after all the heat would build up on the target with more being pumped in. What doesn't make sense is that the beam could be "cooked" firing in the air and only then be swept across a target for huge damage.
My take is that CCP just counted firing time rather than time on target by mistake. I would figure time-on-target would make far more sense, and I hope they implement that. It would really increase the skill ceiling on the weapon, and a high skill ceiling is always welcome. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.27 11:41:00 -
[166] - Quote
Baal Roo wrote:Laurent Cazaderon wrote:Bad news... the only nerf needed with Lasers isnt actually a nerf but a fix. The only thing wrong with them is the overheat mechanics that doesnt work properly. Over heat comes too late even at lvl 1.
Regarding damage. Only the basic LR needs a slight nerf to make the elm7 actually usefull.
Please CCP. Try and make slight adjustments and not hammer the whole thing. Or you ll never reach balance. speeding up the overheating will make them more powerful.
Hmmmmmmm no. Speeding up overheat =/= speeding up damage output growth.
How dumb is it that a lvl 1 char with basic LR can reach almost full potential of the output. If it were overheating around 50-60% of the clip, damage output would be limited until you skill up. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.27 13:51:00 -
[167] - Quote
Laser rifle is far from OP
No one barely uses it and its only good in certain situations yet we have 9 pages of **** from players who have never used it or dont even know how to use it
Its going the way of the Breach and Tac rifles most likely and DUST gets more bland as a result |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2013.01.27 18:34:00 -
[168] - Quote
Tactics are OP. Nerf tactics.
Seriously, since this build started I've been killed by a laser maybe 5 times...that's it. You just have to use your brain a little. Want to cross over a wide open area and see an enemy laser beam? Don't do it, go some other way. Laser dude shooting at you? Sprint into cover, let your shields regen a little and get up in his face. If you die to a laser at close range, the laser itself was not responsible for your death. All the other guys shooting at you were, the laser just got lucky and did the final point of damage.
The laser can do quite high levels of damage, but only for extremely short periods, after which the rifle is overheating and needs a reload. It's also the only weapon that can kill the user simply by firing it. Lasers are a squad weapon, they absolutely require support if people have the brains needed to analyze their surroundings. A weapon that requires teamwork to use effectively, and is countered by longer range weapons and intelligent footwork is not OP. |
FPS LEGEND
Doomheim
100
|
Posted - 2013.01.27 18:38:00 -
[169] - Quote
Kristoff Atruin wrote:Tactics are OP. Nerf tactics.
Seriously, since this build started I've been killed by a laser maybe 5 times...that's it. You just have to use your brain a little. Want to cross over a wide open area and see an enemy laser beam? Don't do it, go some other way. Laser dude shooting at you? Sprint into cover, let your shields regen a little and get up in his face. If you die to a laser at close range, the laser itself was not responsible for your death. All the other guys shooting at you were, the laser just got lucky and did the final point of damage.
The laser can do quite high levels of damage, but only for extremely short periods, after which the rifle is overheating and needs a reload. It's also the only weapon that can kill the user simply by firing it. Lasers are a squad weapon, they absolutely require support if people have the brains needed to analyze their surroundings. A weapon that requires teamwork to use effectively, and is countered by longer range weapons and intelligent footwork is not OP.
AGREED... I have died more times to terrain than to laser weapons.
Situational awareness is OP. |
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