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161. What is the CPM doing about the assault rifle? - in General Discussions [original thread]
dustwaffle wrote: Cosgar wrote: I can't help but get the impression that almost everything is balaced based on bad hit detection. Not empty quoting. That's not wrong. 10% post uprising damage buff. aim assist. Lower scout speed. overal...
- by Laurent Cazaderon - at 2013.11.07 15:09:00
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162. A Heavy's job is point defense - in General Discussions [original thread]
Breakin Stuff wrote: to everyone who agrees with the title, you don't know what the hell you are talking about. It's a statement based on a crap weapon (the HMG) and the fact that the suit is slow. The only point defense comment from CCP was ...
- by Laurent Cazaderon - at 2013.11.07 15:03:00
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163. What is the CPM doing about the assault rifle? - in General Discussions [original thread]
Spectral Clone wrote: I agree with the above posters that most weapons seem to be balanced wrt bad performance. This patch just became a ketchup effect of OP instakill weapon, which ruins the game for me and many others... Dont blame the pa...
- by Laurent Cazaderon - at 2013.11.07 14:58:00
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164. What is the CPM doing about the assault rifle? - in General Discussions [original thread]
PEW JACKSON wrote: Beren Hurin wrote: What exactly is your issue with the AR? Have you seen the new weapons that are coming out? Are you dying too much from a close range high RoF high damage weapon? Are you staying inside its optimals where...
- by Laurent Cazaderon - at 2013.11.07 14:46:00
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165. What is the CPM doing about the assault rifle? - in General Discussions [original thread]
Spectral Clone wrote: Jenza, IWS, Kain, etc, see title. For your information, i do play. Didnt much for a while but doing my cap again now. Now, aside from playing, reading the forums and gathering players feeling and reporting it to devs n...
- by Laurent Cazaderon - at 2013.11.07 14:37:00
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166. CCP These Are Some Great Numbers - in General Discussions [original thread]
Rei Shepard wrote: GTA V FTW wrote: CCP great job! These are some outstanding numbers, all things considered. Currently online: 1,900 Max (24h): 3,893 (2013-11-07 00:46:00) Current record: 9,255 (2013-05-19 20:31:00) http://eve-offline.n...
- by Laurent Cazaderon - at 2013.11.07 14:08:00
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167. The AR is missing a super important balancing factor... - in General Discussions [original thread]
Having played with both weapon a lot (AR for a year / ASCR since uprising), the current situation makes the AR a lot more efficient imo. DPS are more or less equivalent. The extra range for SR is hardly noticeable in long range fights. And the n...
- by Laurent Cazaderon - at 2013.11.07 14:07:00
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168. CCP: Scout Relocated to Corner Hidding Point Defense - in General Discussions [original thread]
IgniteableAura wrote: Laurent Cazaderon wrote: - Sneakiest of all suits => it is since 1.6 it appears. The most frustrating thing is that we are not as sneaky as it appears. Ill explain 1. Even with scout level 5 and profile dampeni...
- by Laurent Cazaderon - at 2013.11.07 13:45:00
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169. CCP, you need to hot fix the triple SP event ASAP (with disturbing math) - in General Discussions [original thread]
Never noticed that in previous events. guess i had an awful lot of time then
- by Laurent Cazaderon - at 2013.11.06 13:50:00
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170. CCP: Scout Relocated to Corner Hidding Point Defense - in General Discussions [original thread]
Oswald Rehnquist wrote: Laurent Cazaderon wrote: I already said that in different topics. But like, you already pointed out, the improved HD. That actually feels like it should be on a FPS game is probably the main and most important improve...
- by Laurent Cazaderon - at 2013.11.06 13:35:00
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171. CCP: Scout Relocated to Corner Hidding Point Defense - in General Discussions [original thread]
I already said that in different topics. But like, you already pointed out, the improved HD. That actually feels like it should be on a FPS game is probably the main and most important improvement in a long time technicaly speaking. It's only log...
- by Laurent Cazaderon - at 2013.11.06 10:14:00
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172. The AR is missing a super important balancing factor... - in General Discussions [original thread]
Shadow heat wrote: You mean that thing that you guys like to call an Assault Rifle ? Is more like a big SMG that spits rocks. LOL. But you're close to the truth when considering the total absence of recoil it offers. God i miss it.
- by Laurent Cazaderon - at 2013.11.06 09:48:00
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173. TIme to kill needs addressing - in General Discussions [original thread]
steadyhand amarr wrote: now this is just my view of things but at the moment the TTK has now become way to fast, that dust has become twitch shooter, iv reached the point where im getting killed before i know im getting shot at. if this is roa...
- by Laurent Cazaderon - at 2013.11.06 09:34:00
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174. The AR is missing a super important balancing factor... - in General Discussions [original thread]
Nocturnal Soul wrote: Today I used a Gek with my heavy suit that had 1 complex dmg mod on it & after a few battles I questioned why I use Scr & Lrs instead of the Ar. I know the feeling.
- by Laurent Cazaderon - at 2013.11.06 09:14:00
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175. Aim Assist - in General Discussions [original thread]
I find you're being a bit harsh regarding the community. We're hundreds of people so we're bound to always have people asking one thing and its exact opposite pretty much at the same time. On the matter of the Aim Assist. I really never felt like...
- by Laurent Cazaderon - at 2013.11.06 08:55:00
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176. 15% per kill isen't enough for transport - in General Discussions [original thread]
darkiller240 wrote: 15% per a minute is nothing most of the time people don't do anything in a minute. we get 7 points for a kill I think it should be like an assist as you risked a lot of money to move a couple of guys around a map. Maybe like...
- by Laurent Cazaderon - at 2013.10.30 09:43:00
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177. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Awesome Pantaloons wrote: Aw... my poor Forge Gun.. lol It'll be interesting learning how to kill with it without relying on splash too much (shouldn't be hard, people usually stare up at me and stand completely still while I charge up). wel...
- by Laurent Cazaderon - at 2013.10.29 14:08:00
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178. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Prius Vecht wrote: Jade Dragonis wrote: As a forge gunner I approve of the nerf. Direct hits are always more satisfying. +1 agree on Forge. But splash still the worst part of Dust....no handheld weapon should get more than 1m or 30% of ...
- by Laurent Cazaderon - at 2013.10.29 13:05:00
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179. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
xxwhitedevilxx M wrote: Laurent Cazaderon wrote: Spkr4theDead wrote: excillon wrote: There goes my interest in forge guns...if you're going to nerf that, nerf the MD as well. How about eliminating red line kills/WP? That would make a ...
- by Laurent Cazaderon - at 2013.10.29 11:45:00
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180. How long have you been here? - in General Discussions [original thread]
April 2012 if my memory serves me well.
- by Laurent Cazaderon - at 2013.10.29 11:35:00
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