Pages: 1 2 3 4 5 6 7 8 9 10 |
241. Dropships are overpowered - in Feedback/Requests [original thread]
Not really, they are merely flying targets for swarm launchers and turrets.
- by Kyy Seiska - at 2012.07.09 10:41:00
|
242. Spawn points - in Technical Support/Bugs [original thread]
Spawn points on the objectives are fine. If you are stupid enough to spawn to the objective, with hostiles you deserve to be filled with bullets. Spawning should not be over abused to defend an objective. As for the last line of defense, there ...
- by Kyy Seiska - at 2012.07.09 10:08:00
|
243. WHEN ARE YOU GOING TO FIX THE HIT BOX??? - in Technical Support/Bugs [original thread]
You guys playing on a server that is closest to your region? I mean I had some latency problems with hit detection in last build, but since I swapped to EU servers I have had no trouble with hit detection. The weapons work fine and hit where they...
- by Kyy Seiska - at 2012.07.09 10:02:00
|
244. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
I agree. a single anti-vehicle build should be able to deal considerable amount of damage to any armored vehicle. These top-tier tanks and fittings are just way too powerful and nearly impossible to take down. Don't give me **** on how they are...
- by Kyy Seiska - at 2012.07.09 07:41:00
|
245. [Request] Menu navigation: "Link" the first and the last items/options. - in Feedback/Requests [original thread]
I do understand that this topic is not as interesting as e.g "this and that is overpowered" but its something that should be a lot easier to implement than say most of the suggestions and request in this forum so.. -Monday Bump-
- by Kyy Seiska - at 2012.07.09 07:19:00
|
246. Vehicles are overpowered - in General Discussions [original thread]
Militia vehicles (any type) are by no means overpowered, they can be taken down fairly easily with anti-vech grenades and swarm launcher or just blast them with forge gun and see what happens. It's the top tier tanks with impenetrable super shiel...
- by Kyy Seiska - at 2012.07.08 19:17:00
|
247. re rocket lunches - in Feedback/Requests [original thread]
No Dropships are already being abused left and right and rare few are actually doing whit the ship what it's designed for. Not to mention how bad the swarm launcher already is for doing it's job. More advanced tanks with correct fitting simply la...
- by Kyy Seiska - at 2012.07.08 17:42:00
|
248. [Request] Menu navigation: "Link" the first and the last items/options. - in Feedback/Requests [original thread]
This is probably a small overlook from the menu design or the development team, but none of the list based menus seem to link the first and the last item. This means that when navigating in the menus, we can't quickly jump from the first option ...
- by Kyy Seiska - at 2012.07.08 16:46:00
|
249. Dropships SP reward every time its used asa spawn point - in Feedback/Requests [original thread]
Anything that rewards dropship pilots for doing what they are actually meant to do gets my vote.
- by Kyy Seiska - at 2012.07.08 16:03:00
|
250. Points instead of KDR - in Feedback/Requests [original thread]
Agreed whole KDR is messed up in this game anyways as only thing you really need to do is find a tank and join in the slaughter fest until it's too risky to stay in the tank, then it's just best to find another one and repeat the process. Wearing...
- by Kyy Seiska - at 2012.07.08 16:02:00
|
251. Request - Flares for dropships - in Feedback/Requests [original thread]
Last time I checked the dropship is meant to transport units from location a to b or in this chase work as moving strategic spawn point. Not how it's currently exploited by using it to rain death upon the battlefield and squish infantry by ramming...
- by Kyy Seiska - at 2012.07.08 15:55:00
|
252. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
Noc Tempre wrote: I think it is funny that there is so much hate for shield tanking when I know for a fact armor tanks are consistently stronger. A Surya will rep more raw hp and EHP AND have a bigger buffer. I like the Sagaris better because I...
- by Kyy Seiska - at 2012.07.08 11:48:00
|
253. Request - Flares for dropships - in Feedback/Requests [original thread]
Having this kind of defensive options against anti-air weapons should bring heavy penalties to the offensive capabilities of drop-ships.
- by Kyy Seiska - at 2012.07.08 11:35:00
|
254. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
Reverend Frost wrote: This is all good stuff. I wasn't squad leader and my headset is on the fritz. In after thought, one man shouldn't kill a tank full of 3 people. However, I wasn't having an effect. I really wish I knew what that fit was as...
- by Kyy Seiska - at 2012.07.08 10:17:00
|
255. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
Reverend Frost wrote: So today I had an interesting experience. I used Forge guns for the first time. Really fantastic weapon for swatting LAVs and Dropships... however I fought against a tech II Gallente tank and lost my ass... over the next 7...
- by Kyy Seiska - at 2012.07.08 00:10:00
|
256. Eternaly-loading Skills menu - in Technical Support/Bugs [original thread]
Tekklan Sparks wrote: I can't do anything, just stuck on this loading screen. The only way to continue game is closing it through XMB. You don't need to quit the game, its enough to log-off psn and lock back in. Dust514 notices that you are...
- by Kyy Seiska - at 2012.07.07 11:51:00
|
257. Swarm Launcher update - in Feedback/Requests [original thread]
Knarf Black wrote: TL;DR - Fine against infantry now, direct hit damage against tanks needs a serious boost, the lock on system needs to be refined, and dropships need a way to avoid missiles once they're locked on and away. Yeah, tanks wi...
- by Kyy Seiska - at 2012.07.07 11:11:00
|
258. [Feedback & Request] - Move motion controller - in Feedback/Requests [original thread]
Move controls are currently broken as they can be. - Vertical calibration is messed up and even the horizontal seems way off. - Deadzone settings do not work at all as the game is locked at about 75% deadzone - Hipfire is only viable option as ai...
- by Kyy Seiska - at 2012.07.07 10:43:00
|
259. [Request] Get OUT of my tank! - in Feedback/Requests [original thread]
If you leave your seat or change your position and someone steals the pilot seat it's your own fault. Most tanks have space for three for a reason you know. However I do agree that there should be something that blocks other players to enter the...
- by Kyy Seiska - at 2012.07.07 10:37:00
|
260. [Feedback/Request] The Heavy class in this build - in Feedback/Requests [original thread]
Sounds like the heavy machine gun has it tough. Oddly enough, I am using SMG on my heavy and I am killing people left and right when they come close if they come close that is. One clip is usually more than enough for anything else than other hea...
- by Kyy Seiska - at 2012.07.07 10:26:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |