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241. [request] NPC market. - in Feedback/Requests [original thread]
This probably won't happen because it would inject another gigantic amount of isk into the economy, whereas selling it to another player would merely move already existing isk around. The last time CCP gave us the isk value of our assets I wound u...
- by Kristoff Atruin - at 2014.03.03 13:41:00
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242. Clean up the inventory list during fitting - in Feedback/Requests [original thread]
I'd like to see a folder system to categorize modules. When you pick a slot, it gives a list of item types that can go in there. ie: selecting a low slot would show armor, biotics, engineering, electronics. Then you open a category and see only th...
- by Kristoff Atruin - at 2014.03.03 13:37:00
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243. [Recommendation] Overhauling Planetary Conquest Mechanics - in Feedback/Requests [original thread]
Owning SOV in Eve is kind of a chore, but only when people are actually trying to take territory from each other. In those situations it tends to be more of a chore for the attacker than the defender. The real chore in owning space is the reason y...
- by Kristoff Atruin - at 2014.03.02 19:54:00
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244. [Recommendation] Overhauling Planetary Conquest Mechanics - in Feedback/Requests [original thread]
This won't get more corps into PC. If the game mode was changed this way Subdreddit wouldn't touch that steaming pile with a 10 foot pole. More accessible? Have you even considered how many people would need to be in a corp, given that corps tend ...
- by Kristoff Atruin - at 2014.03.02 15:09:00
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245. The Goons - in General Discussions [original thread]
Just wait for the player market to show up and then for our gear being made by players rather than coming from an infinitely large npc supply. Goons have an awesome finance team. Once it becomes possible to manipulate the price of items and collec...
- by Kristoff Atruin - at 2014.03.01 23:28:00
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246. When Logi-ing please clear the area before attempting to Rez a playe... - in General Discussions [original thread]
It can work if there's a big fight around and you've got cover nearby. Especially if the revive-ee is a heavy. I've seen combat revives turn a fight on that map with the short bridge more than a few times.
- by Kristoff Atruin - at 2014.03.01 04:58:00
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247. Aim Assist and TTK - in General Discussions [original thread]
I like that...maybe it could be part of a new electronics upgrade slot. You get AA, or squad shared passive scan data or other hud upgrades Probably easier though to just put it in the high slot. Adding new slots would mean updating the CPU / PG ...
- by Kristoff Atruin - at 2014.02.28 20:30:00
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248. Que-syncing - in General Discussions [original thread]
The most satisfying thing in Dust is getting into that kind of match where they come out hard and heavy with the proto at the start, and through fighting hard and smart grind them down until they're in the redline sniping or switching to free fits...
- by Kristoff Atruin - at 2014.02.28 20:21:00
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249. Que-syncing - in General Discussions [original thread]
A synched team isn't necessarily a sign that you're about to get stomped. Sometimes what you're looking at is a pile of drunk dudes with tunnel vision. There's been a few times where I've gone into a skirmish alone against two organized, wealthy s...
- by Kristoff Atruin - at 2014.02.28 19:53:00
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250. Que-syncing - in General Discussions [original thread]
Meta level never comes into it. Subdreddit takes out opposing proto-bear teams in pubs all the time while using very little proto, since we abandoned PC a long time ago and just can't afford to throw isk out the window like it isn't worth anything...
- by Kristoff Atruin - at 2014.02.28 06:20:00
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251. Que-syncing - in General Discussions [original thread]
People sync when they can because it's more fun when you've got a full team of people willing to play as a team, and because it makes the game actually fun when you get matched against a stacked team (synched or otherwise). Outside of PC, which is...
- by Kristoff Atruin - at 2014.02.28 05:04:00
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252. Aim Assist and TTK - in General Discussions [original thread]
Vrain Matari wrote: Imo aiming in DUST is essentially exactly the same as it was before AA, nothing about the raw DS3 aiming mechanics has changed, it's just that the AA was slathered over the top of the same old aiming mechanics. Pehaps a pa...
- by Kristoff Atruin - at 2014.02.27 22:55:00
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253. Aim Assist and TTK - in General Discussions [original thread]
Aim assist is partially compensating for lag based hit detection problems, where a target isn't where they appear to be on your client. Try shooting with a mouse sometime...you'll be shocked at how often you'll get blue shield flashes and do no da...
- by Kristoff Atruin - at 2014.02.27 18:00:00
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254. I'm Downloading the Eve Free Trial - in General Discussions [original thread]
lol...comparing eve to star citizen. That's like saying don't play Dust because World of Warcraft is better. Totally different style of game with different focuses. I've played Eve for close to 3 years, and I'm an original backer for SC. When it c...
- by Kristoff Atruin - at 2014.02.27 13:01:00
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255. Hey CCP any sandbox stuff being developed? - in General Discussions [original thread]
Given the long period of silence from CCP and Hans' statement yesterday about how there's a lot of work being done and that the silence is very justified, I'm feeling rather optimistic that we'll be getting a sandbox to play in sooner rather than ...
- by Kristoff Atruin - at 2014.02.27 06:28:00
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256. Socket context - in Feedback/Requests [original thread]
Even just making the north marker larger and always easy to see would be enough. If you add other markers then you have to actually read the marker, rather than knowing at a glance which way is north. If you know north is to your left then you als...
- by Kristoff Atruin - at 2014.02.26 17:17:00
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257. Pay to win "abyss" drop uplink - in General Discussions [original thread]
Also kind of highlights a problem with the PC game mode itself and / or general equipment balance, where a few spawns coming in 1 second faster can decide the match.
- by Kristoff Atruin - at 2014.02.26 15:51:00
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258. Scout Logi - in General Discussions [original thread]
Ahh, missed that. Posting from work :)
- by Kristoff Atruin - at 2014.02.26 15:49:00
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259. Scout Logi - in General Discussions [original thread]
Try using an injector instead of a rep tool. I haven't done the scout frame logi thing in a long time, but I used to find that often people would die and then remain bleeding out while the battle moved on. With the scout suit you can sneak around ...
- by Kristoff Atruin - at 2014.02.26 15:47:00
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260. Socket context - in Feedback/Requests [original thread]
lol That happens all the time when I try to report the location of a threat. By the time I finish explaining where it is, someone else is already taking it down.
- by Kristoff Atruin - at 2014.02.25 18:03:00
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