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221. Why the Heavy Will Not Be OP in 1.8 Part II - in General Discussions [original thread]
Ghosts Chance wrote: has everyone forgeotten what happens when you add the highest damage output with monsterous defence? its missing 2 things, range and speed. both of wich are easily mitigated by sitting on top of an objective or launching y...
- by Kristoff Atruin - at 2014.03.11 14:33:00
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222. Why use damage mods (even pre 1.8) - in General Discussions [original thread]
As others have pointed out, it isn't the percentage of total hp added that you're interested in when you add hp. You're interested in the amount of damage per second that is incoming and thus how many seconds of life the module adds.
- by Kristoff Atruin - at 2014.03.10 22:17:00
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223. how to fix FW... - in General Discussions [original thread]
Player trading wouldn't really fix the problem of FW payouts being low. Aside from the few specialist weapons and equipment that perform better than anything on the market, everything has an identical item on the market. That means you can calcula...
- by Kristoff Atruin - at 2014.03.10 18:02:00
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224. Why nerf damage mods? - in General Discussions [original thread]
A flatter damage curve makes it possible to balance damage output vs tanking. Since damage bonuses are multiplicative it had to happen. The change to proficiency will probably make damage mods still worthwhile since a flat bonus to damage will hel...
- by Kristoff Atruin - at 2014.03.10 13:25:00
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225. [idea/suggestion] remove isk from DUST - in Feedback/Requests [original thread]
One reason why this could never work: when you buy stuff today you're buying it from the same marketplace as the eve players, stocked with infinite quantity npc sell orders for everything we can possible buy. Similar to now skill books are stocked...
- by Kristoff Atruin - at 2014.03.10 13:05:00
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226. Why all us "old guys" always talk about Skirmish 1.0 and R... - in General Discussions [original thread]
I think it's hilarious how many closed beta people think that Mordu's Private Trials wasn't crammed full of Eve players. Anyone with an Eve account who was interested could apply to get in. A lot of Eve players have more than one account. I actual...
- by Kristoff Atruin - at 2014.03.10 05:49:00
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227. Why all us "old guys" always talk about Skirmish 1.0 and R... - in General Discussions [original thread]
To be fair that game mode was pretty unbalanced, depending on the general SP level of the players in the game one side would always win. At low levels of SP the defenders would nearly always win hands down, due to terrain and railgun installations...
- by Kristoff Atruin - at 2014.03.09 21:39:00
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228. Why all us "old guys" always talk about Skirmish 1.0 and R... - in General Discussions [original thread]
Something else interesting to point out here is that this was way before hit detection was fixed. During this video half of his bullets that connected were doing no damage, which was a big reason for all the dancing in the big fights. Before they ...
- by Kristoff Atruin - at 2014.03.09 19:00:00
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229. Being A Logi Is NOT Profitable, This HAS To Change - in General Discussions [original thread]
Maken Tosch wrote: Try asking the null-sec dwellers why they bring a multi-billion ISK ship into the battlefield not expecting much in the way of ISK gains. Not sure if this has been responded to yet. Sometimes you find players who are so we...
- by Kristoff Atruin - at 2014.03.09 17:13:00
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230. CCP, Are you ever going to fix M/KB? - in General Discussions [original thread]
I've been tempted, but I don't really want to buy a peripheral for a peripheral which only works on the PS3 heh
- by Kristoff Atruin - at 2014.03.09 01:15:00
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231. CCP, Are you ever going to fix M/KB? - in General Discussions [original thread]
Tanks do still work better with the keyboard, but dropsuits have momentum. So if you start strafing to one side you have to hold down the other key for a bit before you start changing direction in any meaningful way.
- by Kristoff Atruin - at 2014.03.08 16:32:00
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232. CCP, Are you ever going to fix M/KB? - in General Discussions [original thread]
"And what I would like the KB/M users to admit, but no one ever talks about it. The KB/M players have an enourmeous advantage when it comes to strafeing. I see and suffer with it almost every game. There is a huge number of players that do the ver...
- by Kristoff Atruin - at 2014.03.08 16:01:00
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233. No incentive for Proficiency ... - in General Discussions [original thread]
Something to consider is that 3% of a bigger number is larger than 3% of a smaller number. Putting the proficiency on the weaker damage type would actually give you less overall damage output. Quote: This is why you spec into an opposite damag...
- by Kristoff Atruin - at 2014.03.07 17:59:00
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234. The Goons - in General Discussions [original thread]
FYI, Subdreddit invented killing and reviving a guy constantly back in closed beta before friendly fire existed, after some kind of tryhard threadnaught boasting about kdr. It isn't called needlef*cking, it's called tubthumping - http://youtu.be/...
- by Kristoff Atruin - at 2014.03.07 06:07:00
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235. [Video] - Casual Dusting - 1st Dev Blog for 1.8 Discussion - in General Discussions [original thread]
I'm pretty optimistic about the TTK changes. Active tanking fits will have a place again, and the game will heavily reward teamwork with squads who have a good balance of anti-shield and anti-armor weapons performing best. Matches will start to fe...
- by Kristoff Atruin - at 2014.03.07 06:03:00
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236. Scrambler still OP hit it with the nerf bat harder! - in General Discussions [original thread]
Or you could bring a friend. You carry the scrambler rifle, he carries a combat rifle. Teamwork is OP, nerf teamwork.
- by Kristoff Atruin - at 2014.03.06 17:17:00
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237. How many Devs actually play this game... - in General Discussions [original thread]
Ripley Riley wrote: Play it? Probably all of them. Play it as much as we do? Doubtful. What matters more is they have the ability to report on data. I can say, "X is OP!" until I am blue in the face, but until I can request a report on the amo...
- by Kristoff Atruin - at 2014.03.05 17:52:00
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238. Unofficial - Official TTK Discussion - in General Discussions [original thread]
Ydubbs81 RND wrote: Kristoff Atruin wrote: This will take us back many builds to where teamwork and attention to where you're standing was very important. The interesting thing about proto suits being harder to kill is it makes the wearer co...
- by Kristoff Atruin - at 2014.03.05 15:04:00
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239. Unofficial - Official TTK Discussion - in General Discussions [original thread]
This will take us back many builds to where teamwork and attention to where you're standing was very important. The interesting thing about proto suits being harder to kill is it makes the wearer cocky and overly aggressive. I killed lots of those...
- by Kristoff Atruin - at 2014.03.05 14:10:00
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240. BUG Sprint dissabling - in Technical Support/Bugs [original thread]
Crouching and standing up usually fixes it.
- by Kristoff Atruin - at 2014.03.04 20:23:00
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