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121. Will AUR be unfair when the Player Market comes out? - in General Discussions [original thread]
I think this is why they hired someone to deal specifically with monetization. I've thought about this once in a while but I never seem to figure out how aur gear could work with an economy where gear is manufactured. Not that a player market will...
- by Kristoff Atruin - at 2014.04.04 13:33:00
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122. Request:Limit scouts to sidearms - in Feedback/Requests [original thread]
Sidearms can be pretty good, particularly SMGs and the bolt pistol. Not sure if the scrambler pistol still is...from what I hear it isn't. You can still assassinate with smgs. I was doing it all night without that many SP into the things. This wou...
- by Kristoff Atruin - at 2014.04.03 02:04:00
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123. Need Advice: Catching cloaks with Medium frames - in General Discussions [original thread]
Django Quik wrote: Tesfa Alem wrote: the whole ''look with your eyes'' advice doesn't help too much, because i'm focusing on supporting my squad. Easy to detect sillhuettes of regular enemies but man its impossible to detect a shimmer out of...
- by Kristoff Atruin - at 2014.04.02 14:44:00
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124. Best injector/medic? - in General Discussions [original thread]
In closed beta needles on assaults was how we did it. They're easy to fit, and it means the logi doesn't have to put his slow, squishy suit into harms way as much. Worked really well back then.
- by Kristoff Atruin - at 2014.04.01 01:19:00
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125. Districts are big - in General Discussions [original thread]
There are actually 3 different maps (mega terrains) with battle areas located on them. The strategy is to use the socket system in combination with the mega terrains so that, once enough assets have been built, it'll be unlikely that you have the ...
- by Kristoff Atruin - at 2014.04.01 00:32:00
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126. Mercs and Capsuleers are both immortal... - in General Discussions [original thread]
Capsuleers basically replace the entire command staff. The ships aren't so automated that they don't need engineering, maintenance staff etc.
- by Kristoff Atruin - at 2014.03.31 21:41:00
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127. Mercs and Capsuleers are both immortal... - in General Discussions [original thread]
Eve Source gets into this from a lore perspective. The merc implants aren't designed to interface with a starship, and beyond that capsuleers have to undergo intense training before conversion so that they don't lose their minds when the ship beco...
- by Kristoff Atruin - at 2014.03.31 20:31:00
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128. If/When we get PC 2.0 should districts reset ownership? - in General Discussions [original thread]
PC 2.0 may be different enough that it isn't easily done to transfer ownership to existing district holders. If current district holders are going to be given land in the new system right off the bat, then they should also be opening a new region ...
- by Kristoff Atruin - at 2014.03.31 18:43:00
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129. PC Attack bonuses - in Feedback/Requests [original thread]
What incentive is there to spend large amounts of isk trying to take a district and manage the infrastructure if the moment the bulk of your corp goes to bed someone will attack and take it undefended? Timers are critical to land ownership actuall...
- by Kristoff Atruin - at 2014.03.31 05:35:00
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130. CPM cloak discussion - in General Discussions [original thread]
I think the decloak sound should be louder to other players, but also different from the player spawning sound. The decloak sound, if heard, doesn't actually convey any information because normally in any position that you're trying to hold there ...
- by Kristoff Atruin - at 2014.03.30 20:56:00
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131. People are going to get the cloak nerfed, so I suggest this fix - in General Discussions [original thread]
The long link times are fine. You shouldn't be able to spam links in an area and then defend it with a clown car strategy. The main problem is that scouts are camping or destroying all of the links before you can spawn on them. In games where ther...
- by Kristoff Atruin - at 2014.03.30 20:06:00
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132. People are going to get the cloak nerfed, so I suggest this fix - in General Discussions [original thread]
I'd also make two different proximity checks for cloaking. If you get too close to an enemy right now you decloak which is fine (though I've never heard of it happening). The change I'd make is add a second check for turning a cloak field on. If a...
- by Kristoff Atruin - at 2014.03.30 19:45:00
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133. People are going to get the cloak nerfed, so I suggest this fix - in General Discussions [original thread]
1. Unless you're walking against a background that matches the color of the shimmer, which seems to happen often 2. Except that you can fire or use the gear you selected before the de-cloak animation finishes 3. This would be a drawback if the ene...
- by Kristoff Atruin - at 2014.03.30 19:21:00
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134. CPM cloak discussion - in General Discussions [original thread]
Something else I'm not sure has been said yet, but you really don't need cloaks for stealthy gameplay. Day one of 1.8 I skilled an alt into gal scout with an HK4M shotgun (never trained any skills for it) and a basic cloak. I didn't need the cloak...
- by Kristoff Atruin - at 2014.03.29 22:13:00
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135. CPM cloak discussion - in General Discussions [original thread]
BIind Shot wrote: medomai grey wrote: I feel cloaks should behave more like camouflage, easy to miss if your not actually looking for it but totally recognizable if you are looking for it. Kind of like the Predator's cloak . I'm not fond o...
- by Kristoff Atruin - at 2014.03.29 19:51:00
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136. Why do people run proto in pub matches? - in General Discussions [original thread]
Why do some people like to gamble? Why do some people risk their lives doing extreme sports? Because the added risk is a thrill. A solo proto user will be taken down by a small ground of guys in standard gear (except if he's a cloaky scout, then h...
- by Kristoff Atruin - at 2014.03.29 19:35:00
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137. CPM cloak discussion - in General Discussions [original thread]
Here's another possible solution - you can't engage your cloak if there are hostiles within 10 meters...or some other non-trivial range. That lets a scout skirmish on the edge of the a big firefight and take out people who stray too far from their...
- by Kristoff Atruin - at 2014.03.29 00:15:00
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138. CPM cloak discussion - in General Discussions [original thread]
In some areas the cloak shimmer is pretty obvious, but against some backgrounds it's nearly impossible to see without the scout moving at more than walking speed. Sometimes it's actually easier to spot a bad guy through a bush in ARMA 3 than it is...
- by Kristoff Atruin - at 2014.03.28 20:32:00
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139. Cloak nerf. - in General Discussions [original thread]
Zirzo Valcyn wrote: Kristoff Atruin wrote: It really isn't just the permacloak bug that is the problem. Scouts are making logistics suits, which are some of the most expensive in the game, not viable to run. I'll be in the middle of my squad...
- by Kristoff Atruin - at 2014.03.28 18:14:00
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140. Cloak nerf. - in General Discussions [original thread]
It really isn't just the permacloak bug that is the problem. Scouts are making logistics suits, which are some of the most expensive in the game, not viable to run. I'll be in the middle of my squad repping someone when I'll notice a shimmer witho...
- by Kristoff Atruin - at 2014.03.28 17:59:00
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