Pages: 1 2 3 [4] 5 6 7 8 9 |
61. latino killer corp attacking team mates in factional warfare matches - in Feedback/Requests [original thread]
Also don't forget that the FF system tracks total damage dealt. You get kicked / FW banned after doing 5000 damage to friendlies even if nobody died. It might take a while due to your low hp after the revive, but the system does account for friend...
- by Kristoff Atruin - at 2014.01.23 15:21:00
|
62. latino killer corp attacking team mates in factional warfare matches - in Feedback/Requests [original thread]
We used to do this a year ago in pub matches when we synced squads on opposite sides of a battle. Both squads would meet up somewhere and find a victim. We called it tubthumping , because you get knocked down and get back up again. You're just g...
- by Kristoff Atruin - at 2014.01.23 14:40:00
|
63. (Request) Detailed maps of every socket. - in Feedback/Requests [original thread]
Yeah, that's because the location of the supply depots and stuff changes depending on the map mode. It does make it difficult to look at the image and get your bearings though. Not sure how that could be improved though really. Maybe taking two to...
- by Kristoff Atruin - at 2014.01.23 05:51:00
|
64. (Request) Detailed maps of every socket. - in Feedback/Requests [original thread]
Those only cover the large sockets, not the small and medium ones scattered around the map.
- by Kristoff Atruin - at 2014.01.22 18:26:00
|
65. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
I like the increased spawn times on the links. Not only does it make the amarr logi bonus useful, but it could really cut down on the aggressive link spam. In PC you'd get a dozen of the things thrown all over an objective and once that was done i...
- by Kristoff Atruin - at 2014.01.22 13:50:00
|
66. (Request) Detailed maps of every socket. - in Feedback/Requests [original thread]
Not only would it help for our familiarity and ability to talk about sockets like they're actual places (ie red berry behind the flux capacitor, not red behind the thing...no the other thing), but it would greatly help us in giving map feedback. H...
- by Kristoff Atruin - at 2014.01.22 06:53:00
|
67. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Everything taking place at longer ranges helps too, since people miss more. You can actually sprint across open ground to some cover without being melted now. Get into a city though and most of the time people are dying in less than a second.
- by Kristoff Atruin - at 2013.12.20 16:32:00
|
68. (REQUEST) Dust orbitals very limited plus Minmatar especially get burned. - in Feedback/Requests [original thread]
Eve players don't really train along racial lines, they cross train quite early. Also, "speccing" into lasers for Eve orbitals is about a 3 hour train. Their skill level doesn't affect the damage, and the hull bonus doesn't matter either. My eve ...
- by Kristoff Atruin - at 2013.12.17 14:36:00
|
69. [Feedback] FW integration with Eve, and economics - in Feedback/Requests [original thread]
I've managed to keep my isk burn pretty low by using BPO suits and nothing higher than STD gear most of the time, treating ADV as if it were PRO in a pub match. ie: only pulling out anything slightly fancy if I can reliably expect to get revived i...
- by Kristoff Atruin - at 2013.12.16 17:43:00
|
70. Orbital strikes killing friendlies solution!!! - in Feedback/Requests [original thread]
Weighting the percentage of friendly vs hostile damage would probably work, and could be expanded. Lets say you throw a grenade that kills 3 reds and one severely wounded blue who the reds were about to kill and this is your first friendly fire in...
- by Kristoff Atruin - at 2013.12.13 22:12:00
|
71. Feedback and Request-- We need ISK Payouts for FW - in Feedback/Requests [original thread]
Or join a corp with a decent space communism program, where everyone pays a decent tax rate and gets help when they need it. Kinda like living in Canada. And you don't even have to say eh.
- by Kristoff Atruin - at 2013.12.12 13:59:00
|
72. CCP, Puchase Limit, Why? D: - in Feedback/Requests [original thread]
Every item on your suit is a separate buy order. The purchase limit is like a speed limit to keep the server from basically getting a DoS attack by legit users. Not a big deal really...just wait a few seconds before restocking the next fit.
- by Kristoff Atruin - at 2013.12.11 06:04:00
|
73. [Feedback/Request] LP % bonuses should be skill based not AURUM Pay to Win - in Feedback/Requests [original thread]
I'm not 100% sure that the LP boost will be that terrible for the market, but it is something that should be watched. A good compromise might be to move that bonus into social skills and make the booster only give you the standings boost. Maybe le...
- by Kristoff Atruin - at 2013.12.10 15:06:00
|
74. CCP: Dust Snowball Launchers?? - in Feedback/Requests [original thread]
New game mode that shows up under the other game modes area during the holidays. All grenades and mass drivers rounds replaced by snowballs, and that's all you can use in that match. Naturally, once we have ice planets (meaning we have the art fo...
- by Kristoff Atruin - at 2013.11.26 20:41:00
|
75. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I just ran a domination match where the other team ran duvolles with damage mods and blitzed our redline at the start. Nobody on our team could advance anywhere because of a complete lack of cover. The game was essentially over in the first 60 sec...
- by Kristoff Atruin - at 2013.11.07 04:38:00
|
76. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
It would probably help if the basic frames got some kind of bonus from the skill. You really don't need a proto racial suit outside of PC. The main advantage is the skill bonus you get on the proto suit you also get on the standard one. A basic fr...
- by Kristoff Atruin - at 2013.11.01 12:31:00
|
77. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Or you could just read any of the last dozen logi whine threads instead of making a new one and rehashing the same tired old arguments.
- by Kristoff Atruin - at 2013.10.29 19:02:00
|
78. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I don't agree with Bethhny, because she's wrong. "Even hit detection is no different" Hit detection is very, very different. Anyone who played 1.3 would know that. It's very clearly not aim assist. I'm a mouse user, I don't even use aim assist. ...
- by Kristoff Atruin - at 2013.10.28 20:30:00
|
79. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
The difference is Mohammed Ali and Micheal Jordan don't define themselves by putting down other people, trying to ruin the fun of others and attempting to manipulate the development of a game to boost their own ego. In other words, those people a...
- by Kristoff Atruin - at 2013.10.28 20:24:00
|
80. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Why do we care what some "top 100" tryhards think? I don't care about their epeen, I want character customization to matter. Right now it doesn't. I have 19 million SP right now and if I suddenly dropped to 12 million, I wouldn't know the differen...
- by Kristoff Atruin - at 2013.10.28 19:52:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 |
First page | Previous page | Next page | Last page |