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21. PC Attack bonuses - in Feedback/Requests [original thread]
What incentive is there to spend large amounts of isk trying to take a district and manage the infrastructure if the moment the bulk of your corp goes to bed someone will attack and take it undefended? Timers are critical to land ownership actuall...
- by Kristoff Atruin - at 2014.03.31 05:35:00
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22. [Request] Passive scan intel points - in Feedback/Requests [original thread]
A scout is an important support role for a squad now, but a player doing that doesn't get rewarded for feeding all that intel to the squad. It really isn't that much easier than the 360 degreee scannerinas in 1.7 who got 15 points for everyone his...
- by Kristoff Atruin - at 2014.03.27 19:22:00
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23. CF : better known as cloak fields.... - in Feedback/Requests [original thread]
The 15% per level is to make it so that scouts can fit the things but nobody else can without making serious sacrifices. I don't normally play scout, but at level 3 in order to fit both a standard cloak and a high level uplink to a standard level ...
- by Kristoff Atruin - at 2014.03.27 12:23:00
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24. Spawn in Cloak/Invulnerability - in Feedback/Requests [original thread]
I think its bugged, I'm not ashamed to admit I spawn camp once in a while. Most of the time, guys are invulnerable when I spawn in. But sometimes when I spawn I'm dead before my screen regains its color.
- by Kristoff Atruin - at 2014.03.23 01:39:00
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25. Don't remove the built in armor rep from Minmatar Assaults - in Feedback/Requests [original thread]
The built in repair makes sense to me. Minmatar tech is built and designed out of junk parts. That's why when you look at their ships you see all kinds of girders sticking out and rusty metal. Like a well designed old car, I'd expect their suits t...
- by Kristoff Atruin - at 2014.03.21 13:03:00
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26. [Feedback] FW contract payout compared to public: high risk, low reward - in Feedback/Requests [original thread]
I think that with the player market coming there needs to be a careful examination of the impact raising the amount of LP could have, since so many of the items are basically identical to isk versions. A better approach would probably to make the ...
- by Kristoff Atruin - at 2014.03.19 18:44:00
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27. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
I've brought up the idea before that FW battles could be started by a Dust team "binding" to a clone module that an Eve player fits to their ship (maybe an ammo option for a probe launcher), who then fires the clones toward a FW district. When tha...
- by Kristoff Atruin - at 2014.03.19 13:20:00
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28. Nerf Aurum Gear = Less pay-to-win [Request] - in Feedback/Requests [original thread]
You may be able to use the item 2 levels sooner, but not only is it identical to the ISK variant but you're also missing two levels of skill bonuses making it less powerful than the ISK variant. It's really just a tool for previewing gear so that ...
- by Kristoff Atruin - at 2014.03.19 13:11:00
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29. Clone Count Doesn't make Sense - in Feedback/Requests [original thread]
Maximus Stryker wrote: Kristoff Atruin wrote: The way I think of it you're being delivered to the battlefield alive and kicking instead of spawning out of the reserves deployed for the fight. that may be, but i also thought your merc never...
- by Kristoff Atruin - at 2014.03.19 04:29:00
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30. Clone Count Doesn't make Sense - in Feedback/Requests [original thread]
The way I think of it you're being delivered to the battlefield alive and kicking instead of spawning out of the reserves deployed for the fight.
- by Kristoff Atruin - at 2014.03.18 19:24:00
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31. Kb/M vs Controller. Aim Assist - in Feedback/Requests [original thread]
I haven't used the DS3 for shooting since KB/M was enabled during closed beta. This weekend while racking up the 10 matches on some alts who have next to no SP / isk and ran ambushes in starter fits using only the DS3, because I didn't feel like g...
- by Kristoff Atruin - at 2014.03.17 18:46:00
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32. [idea/suggestion] remove isk from DUST - in Feedback/Requests [original thread]
Dust prices inflating to reach parity with the eve economy, where transfer taxes are no longer needed, really isn't a problem as long as the faucets and sinks are adjusted accordingly. Yeah, you could have infantry running gear that costs the same...
- by Kristoff Atruin - at 2014.03.12 04:19:00
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33. [idea/suggestion] remove isk from DUST - in Feedback/Requests [original thread]
One reason why this could never work: when you buy stuff today you're buying it from the same marketplace as the eve players, stocked with infinite quantity npc sell orders for everything we can possible buy. Similar to now skill books are stocked...
- by Kristoff Atruin - at 2014.03.10 13:05:00
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34. [request] NPC market. - in Feedback/Requests [original thread]
This probably won't happen because it would inject another gigantic amount of isk into the economy, whereas selling it to another player would merely move already existing isk around. The last time CCP gave us the isk value of our assets I wound u...
- by Kristoff Atruin - at 2014.03.03 13:41:00
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35. Clean up the inventory list during fitting - in Feedback/Requests [original thread]
I'd like to see a folder system to categorize modules. When you pick a slot, it gives a list of item types that can go in there. ie: selecting a low slot would show armor, biotics, engineering, electronics. Then you open a category and see only th...
- by Kristoff Atruin - at 2014.03.03 13:37:00
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36. [Recommendation] Overhauling Planetary Conquest Mechanics - in Feedback/Requests [original thread]
Owning SOV in Eve is kind of a chore, but only when people are actually trying to take territory from each other. In those situations it tends to be more of a chore for the attacker than the defender. The real chore in owning space is the reason y...
- by Kristoff Atruin - at 2014.03.02 19:54:00
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37. [Recommendation] Overhauling Planetary Conquest Mechanics - in Feedback/Requests [original thread]
This won't get more corps into PC. If the game mode was changed this way Subdreddit wouldn't touch that steaming pile with a 10 foot pole. More accessible? Have you even considered how many people would need to be in a corp, given that corps tend ...
- by Kristoff Atruin - at 2014.03.02 15:09:00
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38. Socket context - in Feedback/Requests [original thread]
Even just making the north marker larger and always easy to see would be enough. If you add other markers then you have to actually read the marker, rather than knowing at a glance which way is north. If you know north is to your left then you als...
- by Kristoff Atruin - at 2014.02.26 17:17:00
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39. Socket context - in Feedback/Requests [original thread]
lol That happens all the time when I try to report the location of a threat. By the time I finish explaining where it is, someone else is already taking it down.
- by Kristoff Atruin - at 2014.02.25 18:03:00
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40. Socket context - in Feedback/Requests [original thread]
I was reading the artist spotlight that was posted today and saw some sketches of this: http://web.ccpgamescdn.com/dust/news.control/65803/1/3.jpg Where it was referred to as a satellite launcher. Until now I've never had a clue what this thing...
- by Kristoff Atruin - at 2014.02.25 16:40:00
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